pub struct Chunk {
Show 13 fields pub id: String, pub name: String, pub coords: Vec2<i32>, pub stage: Option<usize>, pub voxels: Ndarray<u32>, pub lights: Ndarray<u32>, pub height_map: Ndarray<u32>, pub meshes: Option<HashMap<u32, MeshProtocol>>, pub min: Vec3<i32>, pub max: Vec3<i32>, pub params: ChunkParams, pub exceeded_changes: Vec<BlockChange>, pub updated_levels: HashSet<u32>,
}

Fields

id: Stringname: Stringcoords: Vec2<i32>stage: Option<usize>voxels: Ndarray<u32>lights: Ndarray<u32>height_map: Ndarray<u32>meshes: Option<HashMap<u32, MeshProtocol>>min: Vec3<i32>max: Vec3<i32>params: ChunkParamsexceeded_changes: Vec<BlockChange>updated_levels: HashSet<u32>

Implementations

Calculate the height map of this chunk.

Convert chunk to protocol model.

Flag a level of sub-chunk as dirty, waiting to be remeshed.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Get the raw value of voxel.

Returns 0 if it’s outside of the chunk.

Set the raw value of voxel.

Panics if the coordinates are outside of chunk.

Get the raw light of voxel.

Returns 0 if it’s outside of the chunk.

Set the raw light of voxel.

Panics if the coordinates are outside of chunk.

Get the max height of a voxel column.

Returns max_height if it’s not within the chunk.

Set the max height of a voxel column.

Panics if it’s not within the chunk.

Check if chunk contains this voxel coordinate.

Get a reference of lighting n-dimensional array.

Get a reference of voxel n-dimensional array.

Get the voxel ID at a voxel coordinate. If chunk not found, 0 is returned.

Set the voxel type at a voxel coordinate. Returns false couldn’t set.

Get the voxel rotation at a voxel coordinate. Panics if chunk isn’t found.

Set the voxel rotation at a voxel coordinate. Does nothing if chunk isn’t found.

Get the voxel stage at a voxel coordinate. Panics if chunk isn’t found.

Set the voxel stage at a voxel coordinate. Does nothing if chunk isn’t found.

Get the sunlight level at a voxel position. Returns 0 if chunk does not exist.

Set the sunlight level at a voxel coordinate. Returns false if could not set.

Get the red light level at the voxel position. Zero is returned if chunk doesn’t exist.

Set the red light level at the voxel position. Returns false if could not set.

Get the green light level at the voxel position. Zero is returned if chunk doesn’t exist.

Set the green light level at the voxel position. Returns false if could not set.

Get the blue light level at the voxel position. Zero is returned if chunk doesn’t exist.

Set the blue light level at the voxel position. Returns false if could not set.

Get the torch light level by color at a voxel coordinate. Returns 0 if chunk does not exist.

Set the torch light level by color at a voxel coordinate. Returns false if could not set.

Auto Trait Implementations

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