pub struct BroadcastEntitiesSystem;

Trait Implementations

The resource bundle required to execute this system. Read more

Executes the system with the required system data. Read more

Returns a hint how long the system needs for running. This is used to optimize the way they’re executed (might allow more parallelization). Read more

Return the accessor from the [SystemData].

Sets up the World using Self::SystemData::setup.

Performs clean up that requires resources from the World. This commonly removes components from world which depend on external resources. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

Runs the system now. Read more

Sets up World for a later call to run_now.

Performs clean up that requires resources from the World. This commonly removes components from world which depend on external resources. Read more

Sets up World for a later call to run.

Runs the system/group of systems. Possibly in parallel depending on how the structure is set up. Read more

Accumulates the necessary read/shared resources from the systems in this group. Read more

Accumulates the necessary write/exclusive resources from the systems in this group. Read more

Should always be Self

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.