voronoice 0.0.1

A nice and fast way to construct 2D Voronoi Diagrams
Documentation

Voronoice

A nice and fast way to construct 2D Voronoi diagrams written in Rust.

Voronoice builds Voronoi diagrams by first obtaining its Delauney triangulation, through the really fast delaunator crate and then extracting its dual Voronoi diagram.

Example

use voronoice::*;

// voronoi sites
let sites = vec![
    Point { x: 0.0, y: 0.0 }, Point { x: 1.0, y: 0.0 }, Point { x: 0.0, y: 1.0 }
];

// builds a voronoi diagram from the set of sites above, bounded by a square of size 4
let my_voronoi = VoronoiBuilder::default()
    .set_sites(sites)
    .set_bounding_box(BoundingBox::new_centered_square(4.0))
    .set_lloyd_relaxation_iterations(5)
    .build()
    .unwrap();

// inspect cells through iterators
my_voronoi.iter_cells().for_each(|cell| {
    println!("Vertices of cell: {:?}", cell.vertices().collect::<Vec<&Point>>())
});

// or proble cells individually
let my_cell = my_voronoi.cell(1);
println!("Second cell has site {:?}, voronoi vertices {:?} and delauney triangles {:?}",
    my_cell.site_position(),
    my_cell.vertices().collect::<Vec<&Point>>(),
    my_cell.triangles().collect::<Vec<usize>>());

// or, for graphical applications, that benefit from index buffers
// you can access the raw, indexed data
let all_voronoi_cell_vertices = my_voronoi.vertices();
let indexed_voronoi_cells = my_voronoi.cells();
println!("The first vertex position for the first voronoi cell is at {:?}",
    all_voronoi_cell_vertices[indexed_voronoi_cells[0][0]]);

Documentation

On docs.rs.

Performance

Here are some generation times on a 3.5GHz Core i7 from 2012.

Number of points Time
1,000 190 µs
10,000 2 ms
100,000 23 ms
1,000,000 402 ms
5,000,000 2.4 s
10,000,000 5.1 s