[][src]Struct vk_sys::PhysicalDeviceFeatures

#[repr(C)]
pub struct PhysicalDeviceFeatures {
    pub robustBufferAccess: Bool32,
    pub fullDrawIndexUint32: Bool32,
    pub imageCubeArray: Bool32,
    pub independentBlend: Bool32,
    pub geometryShader: Bool32,
    pub tessellationShader: Bool32,
    pub sampleRateShading: Bool32,
    pub dualSrcBlend: Bool32,
    pub logicOp: Bool32,
    pub multiDrawIndirect: Bool32,
    pub drawIndirectFirstInstance: Bool32,
    pub depthClamp: Bool32,
    pub depthBiasClamp: Bool32,
    pub fillModeNonSolid: Bool32,
    pub depthBounds: Bool32,
    pub wideLines: Bool32,
    pub largePoints: Bool32,
    pub alphaToOne: Bool32,
    pub multiViewport: Bool32,
    pub samplerAnisotropy: Bool32,
    pub textureCompressionETC2: Bool32,
    pub textureCompressionASTC_LDR: Bool32,
    pub textureCompressionBC: Bool32,
    pub occlusionQueryPrecise: Bool32,
    pub pipelineStatisticsQuery: Bool32,
    pub vertexPipelineStoresAndAtomics: Bool32,
    pub fragmentStoresAndAtomics: Bool32,
    pub shaderTessellationAndGeometryPointSize: Bool32,
    pub shaderImageGatherExtended: Bool32,
    pub shaderStorageImageExtendedFormats: Bool32,
    pub shaderStorageImageMultisample: Bool32,
    pub shaderStorageImageReadWithoutFormat: Bool32,
    pub shaderStorageImageWriteWithoutFormat: Bool32,
    pub shaderUniformBufferArrayDynamicIndexing: Bool32,
    pub shaderSampledImageArrayDynamicIndexing: Bool32,
    pub shaderStorageBufferArrayDynamicIndexing: Bool32,
    pub shaderStorageImageArrayDynamicIndexing: Bool32,
    pub shaderClipDistance: Bool32,
    pub shaderCullDistance: Bool32,
    pub shaderf3264: Bool32,
    pub shaderInt64: Bool32,
    pub shaderInt16: Bool32,
    pub shaderResourceResidency: Bool32,
    pub shaderResourceMinLod: Bool32,
    pub sparseBinding: Bool32,
    pub sparseResidencyBuffer: Bool32,
    pub sparseResidencyImage2D: Bool32,
    pub sparseResidencyImage3D: Bool32,
    pub sparseResidency2Samples: Bool32,
    pub sparseResidency4Samples: Bool32,
    pub sparseResidency8Samples: Bool32,
    pub sparseResidency16Samples: Bool32,
    pub sparseResidencyAliased: Bool32,
    pub variableMultisampleRate: Bool32,
    pub inheritedQueries: Bool32,
}

Fields

robustBufferAccess: Bool32fullDrawIndexUint32: Bool32imageCubeArray: Bool32independentBlend: Bool32geometryShader: Bool32tessellationShader: Bool32sampleRateShading: Bool32dualSrcBlend: Bool32logicOp: Bool32multiDrawIndirect: Bool32drawIndirectFirstInstance: Bool32depthClamp: Bool32depthBiasClamp: Bool32fillModeNonSolid: Bool32depthBounds: Bool32wideLines: Bool32largePoints: Bool32alphaToOne: Bool32multiViewport: Bool32samplerAnisotropy: Bool32textureCompressionETC2: Bool32textureCompressionASTC_LDR: Bool32textureCompressionBC: Bool32occlusionQueryPrecise: Bool32pipelineStatisticsQuery: Bool32vertexPipelineStoresAndAtomics: Bool32fragmentStoresAndAtomics: Bool32shaderTessellationAndGeometryPointSize: Bool32shaderImageGatherExtended: Bool32shaderStorageImageExtendedFormats: Bool32shaderStorageImageMultisample: Bool32shaderStorageImageReadWithoutFormat: Bool32shaderStorageImageWriteWithoutFormat: Bool32shaderUniformBufferArrayDynamicIndexing: Bool32shaderSampledImageArrayDynamicIndexing: Bool32shaderStorageBufferArrayDynamicIndexing: Bool32shaderStorageImageArrayDynamicIndexing: Bool32shaderClipDistance: Bool32shaderCullDistance: Bool32shaderf3264: Bool32shaderInt64: Bool32shaderInt16: Bool32shaderResourceResidency: Bool32shaderResourceMinLod: Bool32sparseBinding: Bool32sparseResidencyBuffer: Bool32sparseResidencyImage2D: Bool32sparseResidencyImage3D: Bool32sparseResidency2Samples: Bool32sparseResidency4Samples: Bool32sparseResidency8Samples: Bool32sparseResidency16Samples: Bool32sparseResidencyAliased: Bool32variableMultisampleRate: Bool32inheritedQueries: Bool32

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