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//! Algorithm to build an image binary tree //! //! The hierarchical structure resembles the human visual cortex. //! //! To support interactivity, components follow a state-machine model: //! //! + new(): creation of placeholder object //! + init(): resource allocation //! + tick() -> bool: computation. returning false to continue, returning true when finish //! + result() -> T: cleanup & collect results mod builder; mod cluster; mod container; mod runner; pub use builder::*; pub use cluster::*; pub use container::*; pub use runner::*;