1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
//!  A library for manipulating SMPTE timecodes.

use std::marker::PhantomData;

#[cfg(test)]
mod test;

/// Trait describing frame rates.
pub trait FrameRate {
    fn as_tuple() -> (u16, u16);
}

macro_rules! create_frame_rate {
    ($frame_rate_name:ident, $numerator:expr, $denominator:expr) => (
        #[derive(Debug, PartialEq)]
        pub struct $frame_rate_name;

        impl FrameRate for $frame_rate_name {
            fn as_tuple() -> (u16, u16) { ($numerator, $denominator) }
        }
    )
}

create_frame_rate!(FrameRate24, 24, 1);
create_frame_rate!(FrameRate25, 25, 1);
create_frame_rate!(FrameRate30, 30, 1);
create_frame_rate!(FrameRate50, 50, 1);
create_frame_rate!(FrameRate60, 60, 1);
create_frame_rate!(FrameRate2398, 24000, 1001);
create_frame_rate!(FrameRate2997, 30000, 1001);
create_frame_rate!(FrameRate5994, 60000, 1001);

/// Representation of a timecode
#[derive(Debug, PartialEq)]
pub struct Timecode<FrameRate> {
    pub hour: u8,
    pub minute: u8,
    pub second: u8,
    pub frame: u8,
    frame_rate_numerator: u16,
    frame_rate_denominator: u16,
    pub drop_frame: bool,
    pub frame_number: u32,
    frame_rate: PhantomData<FrameRate>,
}

impl<T> Timecode<T> {
    /// Returns a timecode with the given properties.
    ///
    /// # Arguments
    ///
    /// * `hour` - Hour part of timecode
    /// * `minute` - Minute part of timecode
    /// * `second` - Second part of timecode
    /// * `frame` - Frame part of timecode
    ///
    /// # Example
    ///
    /// ```
    /// use video_timecode::*;
    ///
    /// let timecode = match Timecode::<FrameRate24>::new(10, 0, 0, 0) {
    ///     Ok(tc) => tc,
    ///     _ => panic!()
    /// };
    ///
    /// assert_eq!(timecode.hour, 10);
    /// assert_eq!(timecode.minute, 0);
    /// assert_eq!(timecode.second, 0);
    /// assert_eq!(timecode.frame, 0);
    /// ```
    pub fn new(
        hour: u8,
        minute: u8,
        second: u8,
        frame: u8,
    ) -> Result<Timecode<T>, &'static str>
    where
        T: FrameRate,
    {
        if hour > 23 {
            return Err("Invalid hour");
        }
        if minute > 59 {
            return Err("Invalid minute");
        }
        if second > 59 {
            return Err("Invalid second");
        }

        let (frame_rate_numerator, frame_rate_denominator) = T::as_tuple();

        let frame_number = match get_frame_count(
            hour as u32,
            minute as u32,
            second as u32,
            frame as u32,
            frame_rate_numerator,
            frame_rate_denominator,
        ) {
            Some(frame_number) => frame_number,
            None => return Err("Invalid frame count"),
        };

        let drop_frame = match frame_rate_denominator {
            1 => false,
            1001 => true,
            _ => panic!(),
        };

        Ok(Timecode {
            hour,
            minute,
            second,
            frame,
            frame_rate_numerator,
            frame_rate_denominator,
            drop_frame,
            frame_number,
            frame_rate: PhantomData,
        })
    }
}

fn get_frame_count(
    hour: u32,
    minute: u32,
    second: u32,
    frame: u32,
    frame_rate_numerator: u16,
    frame_rate_denominator: u16,
) -> Option<u32> {
    let fps: f32 = frame_rate_numerator as f32 / frame_rate_denominator as f32;
    let drop_frames_per_minute = (fps * (6.0 / 100.0)).round() as u32;
    let fps_rounded = fps.round() as u32;
    let frames_per_minute = fps_rounded * 60;
    let frames_per_hour = frames_per_minute * 60;
    let minutes = (60 * hour) + minute;

    let frame_number = ((frames_per_hour * hour) + (frames_per_minute * minute)
        + (fps_rounded * second) + frame)
        - (drop_frames_per_minute * (minutes - (minutes / 10)));

    Some(frame_number)
}