Struct victorem::ClientSocket

source ·
pub struct ClientSocket { /* private fields */ }
Expand description

Client used to communicate with server. Must be singleton in your app

Implementations

Create new client and listen on port to recv packets from server_address and send its to them

Send data to server Don’t block current thread may wait up to 30 milliseconds if you send commands too often

Reads data fro server Don’t block current thread Return None if there is no data available

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Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.