Constant vibha::ANSI_COLOR_AVAILABLE_HEADER
[−]
[src]
pub const ANSI_COLOR_AVAILABLE_HEADER: ModalSlice<'static>=
ModalSlice::Header("ANSI_COLOR_AVAILABLE")
Signals that the driver supports ANSI color outputs.
The game can define when color changes should happen within the display by
placing the appropriate header values into the output buffer. There's a
complete set for both FOREGROUND_
and BACKGROUND_
values.