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use vga::colors::Color16;
use vga::writers::GraphicsWriter;
pub struct Figures2D<T> {
mode: T,
}
impl<T: GraphicsWriter<Color16>> Figures2D<T> {
pub const fn new(mode: T) -> Figures2D<T> {
Figures2D { mode }
}
pub fn pixel(&self, x: isize, y: isize, color: Color16) {
self.rectangle(x, y, x, y, color);
}
pub fn line(&self, x1: isize, y1: isize, x2: isize, y2: isize, color: Color16) {
self.mode.draw_line((x1, y1), (x2, y2), color);
}
pub fn rectangle(&self, x1: isize, y1: isize, x2: isize, y2: isize, color: Color16) {
self.mode.draw_line((x1, y1), (x1, y2), color);
self.mode.draw_line((x1, y1), (x2, y1), color);
self.mode.draw_line((x2, y2), (x1, y2), color);
self.mode.draw_line((x2, y2), (x2, y1), color);
}
pub fn ellipse(&self, x: isize, y: isize, a: isize, b: isize, color: Color16) {
let asq = a * a;
let bsq = b * b;
self.pixel(x, y + b, color);
self.pixel(x, y - b, color);
let mut wx = 0;
let mut wy = b;
let mut xa = 0;
let mut ya = asq * 2 * b;
let mut thresh = asq / 4 - asq * b;
loop {
thresh += xa + bsq;
if thresh >= 0 {
ya -= asq * 2;
thresh -= ya;
wy -= 1;
}
xa += bsq * 2;
wx += 1;
if xa >= ya {
break;
}
self.pixel(x + wx, y - wy, color);
self.pixel(x - wx, y - wy, color);
self.pixel(x + wx, y + wy, color);
self.pixel(x - wx, y + wy, color);
}
self.pixel(x + a, y, color);
self.pixel(x - a, y, color);
wx = a;
wy = 0;
xa = bsq * 2 * a;
ya = 0;
thresh = bsq / 4 - bsq * a;
loop {
thresh += ya + asq;
if thresh >= 0 {
xa -= bsq * 2;
thresh = thresh - xa;
wx -= 1;
}
ya += asq * 2;
wy += 1;
if ya > xa {
break;
}
self.pixel(x + wx, y - wy, color);
self.pixel(x - wx, y - wy, color);
self.pixel(x + wx, y + wy, color);
self.pixel(x - wx, y + wy, color);
}
}
pub fn polygon(&self, arr: &[isize], color: Color16) {
let len = arr.len();
if len % 2 == 0 && len >= 2 {
let mut i = 0;
while i <= len - 4 {
self.mode
.draw_line((arr[i], arr[i + 1]), (arr[i + 2], arr[i + 3]), color);
i += 2;
}
self.mode
.draw_line((arr[0], arr[1]), (arr[len - 2], arr[len - 1]), color);
}
}
pub fn text(&self, x: usize, y: usize, s: &str, color: Color16) {
for (i, ch) in s.chars().enumerate() {
self.mode.draw_character(x + i * 8, y, ch, color);
}
}
}