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use x25519_dalek::PublicKey;
use std::time::{Duration, Instant};
pub const CONNECTION_TIMEOUT_SECS: u64 = 10;
#[derive(Clone, Debug)]
pub struct Node {
pub id: String,
pub public_key: PublicKey,
pub addresses: Vec<String>,
pub trusted: bool,
}
#[derive(Clone, Debug)]
pub struct NodeData {
inner: Node,
state: NodeState,
}
#[derive(Clone, Debug)]
pub enum NodeState {
Alive(Instant),
Dead(Instant),
Unknown,
}
#[derive(Clone, Debug)]
pub struct ServerTimeouts {
pub send_timeout: Duration,
pub redirect_timeout: Duration,
}
impl Default for ServerTimeouts {
fn default() -> Self {
Self {
send_timeout: Duration::from_secs(CONNECTION_TIMEOUT_SECS),
redirect_timeout: Duration::from_secs(CONNECTION_TIMEOUT_SECS * 2),
}
}
}
impl From<Node> for NodeData {
fn from(node: Node) -> Self {
Self {
inner: node,
state: NodeState::Unknown,
}
}
}
impl From<NodeData> for Node {
fn from(other: NodeData) -> Self {
other.inner
}
}
const NODE_STATE_TTL_SECONDS: u64 = 600;
impl NodeData {
pub fn node(&self) -> &Node {
&self.inner
}
pub fn node_mut(&mut self) -> &mut Node {
&mut self.inner
}
pub fn node_state(&mut self) -> &NodeState {
let ttl = Duration::from_secs(NODE_STATE_TTL_SECONDS);
match &self.state {
NodeState::Alive(since) | NodeState::Dead(since) if since.elapsed() > ttl => {
self.state = NodeState::Unknown;
log::trace!(
"Node state of {} updated to {:?}",
self.inner.id,
self.state
)
}
_ => {}
}
&self.state
}
pub fn set_node_state(&mut self, state: NodeState) {
self.state = state;
log::trace!(
"Node state of {} updated to {:?}",
self.inner.id,
self.state
)
}
pub fn is_dead(&self) -> bool {
match &self.state {
NodeState::Dead(_) => true,
_ => false,
}
}
pub fn is_alive(&self) -> bool {
match &self.state {
NodeState::Alive(_) => true,
_ => false,
}
}
}