Struct vek::geom::repr_simd::Rect3

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pub struct Rect3<P, E> {
    pub x: P,
    pub y: P,
    pub z: P,
    pub w: E,
    pub h: E,
    pub d: E,
}
Expand description

A Rect extended to 3D.

This would have been named Box, but it was “taken” by the standard library already.

You should probably use Aabb because it is less confusing. See also Rect for a short discussion on the topic.

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§x: P

X position of the bottom-left-near corner.

§y: P

Y position of the bottom-left-near corner.

§z: P

Z position of the bottom-left-near corner.

§w: E

Width.

§h: E

Height, with Y axis going upwards.

§d: E

Depth, with Z axis going forwards.

Implementations§

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impl<P, E> Rect3<P, E>

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pub fn new(x: P, y: P, z: P, w: E, h: E, d: E) -> Self

Creates a new rectangle from position elements and extent elements.

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pub fn position(self) -> Vec3<P>

Gets this rectangle’s position.

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pub fn set_position(&mut self, p: Vec3<P>)

Sets this rectangle’s position.

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pub fn extent(self) -> Extent3<E>

Gets this rectangle’s extent (size).

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pub fn set_extent(&mut self, e: Extent3<E>)

Sets this rectangle’s extent (size).

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pub fn position_extent(self) -> (Vec3<P>, Extent3<E>)

Gets this rectangle’s position and extent (size).

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pub fn map<DP, DE, PF, EF>(self, pf: PF, ef: EF) -> Rect3<DP, DE>
where PF: FnMut(P) -> DP, EF: FnMut(E) -> DE,

Returns this rectangle, converted with the given closures (one for position elements, the other for extent elements).

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pub fn as_<DP, DE>(self) -> Rect3<DP, DE>
where P: AsPrimitive<DP>, DP: 'static + Copy, E: AsPrimitive<DE>, DE: 'static + Copy,

Converts this rectangle to a rectangle of another type, using the as conversion.

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impl<T> Rect3<T, T>
where T: Copy + Add<T, Output = T>,

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pub fn into_aabb(self) -> Aabb<T>

Converts this into the matching axis-aligned bounding shape representation.

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pub fn contains_point(self, p: Vec3<T>) -> bool
where T: PartialOrd,

Does this rectangle contain the given point ?

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pub fn contains_rect3(self, other: Self) -> bool
where T: PartialOrd,

Does this rectangle fully contain the given one ?

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pub fn collides_with_rect3(self, other: Self) -> bool
where T: PartialOrd,

Does this rectangle collide with another ?

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pub fn center(self) -> Vec3<T>
where T: One + Div<T, Output = T>,

Gets this rectangle’s center.

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impl<T> Rect3<T, T>
where T: Copy + PartialOrd + Sub<T, Output = T> + Add<T, Output = T>,

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pub fn expanded_to_contain_point(self, p: Vec3<T>) -> Self
where T: PartialOrd,

Returns this shape so that it contains the given point.

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pub fn expand_to_contain_point(&mut self, p: Vec3<T>)
where T: PartialOrd,

Expands this shape so that it contains the given point.

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pub fn union(self, other: Self) -> Self

Gets the smallest rectangle that contains both this one and another.

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pub fn intersection(self, other: Self) -> Self

Gets the largest rectangle contained by both this one and another.

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pub fn expand_to_contain(&mut self, other: Self)

Sets this rectangle to the union of itself with another.

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pub fn intersect(&mut self, other: Self)

Sets this rectangle to the intersection of itself with another.

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pub fn collision_vector_with_rect3(self, other: Self) -> Vec3<T>
where T: One + Div<T, Output = T>,

Gets a vector that tells how much self penetrates other.

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pub fn split_at_x(self, sp: T) -> [Self; 2]

Splits this shape in two, by a straight plane along the x axis. The returned tuple is (low, high).

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sp is assumed to be a position along the x axis that is within this shape’s bounds.

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pub fn split_at_y(self, sp: T) -> [Self; 2]

Splits this shape in two, by a straight plane along the y axis. The returned tuple is (low, high).

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sp is assumed to be a position along the y axis that is within this shape’s bounds.

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pub fn split_at_z(self, sp: T) -> [Self; 2]

Splits this shape in two, by a straight plane along the z axis. The returned tuple is (low, high).

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sp is assumed to be a position along the z axis that is within this shape’s bounds.

Trait Implementations§

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impl<P: Clone, E: Clone> Clone for Rect3<P, E>

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fn clone(&self) -> Rect3<P, E>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<P: Debug, E: Debug> Debug for Rect3<P, E>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<P: Default, E: Default> Default for Rect3<P, E>

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fn default() -> Rect3<P, E>

Returns the “default value” for a type. Read more
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impl<'de, P, E> Deserialize<'de> for Rect3<P, E>
where P: Deserialize<'de>, E: Deserialize<'de>,

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl<P, E> From<(Vec3<P>, Extent3<E>)> for Rect3<P, E>

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fn from(t: (Vec3<P>, Extent3<E>)) -> Self

Converts to this type from the input type.
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impl<T> From<Aabb<T>> for Rect3<T, T>
where T: Copy + Sub<T, Output = T>,

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fn from(aab: Aabb<T>) -> Self

Converts to this type from the input type.
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impl<T> From<Rect3<T, T>> for Aabb<T>
where T: Copy + Add<T, Output = T>,

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fn from(rect: Rect3<T, T>) -> Self

Converts to this type from the input type.
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impl<P: Hash, E: Hash> Hash for Rect3<P, E>

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<P: PartialEq, E: PartialEq> PartialEq for Rect3<P, E>

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fn eq(&self, other: &Rect3<P, E>) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<P, E> Serialize for Rect3<P, E>
where P: Serialize, E: Serialize,

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl<P: Copy, E: Copy> Copy for Rect3<P, E>

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impl<P: Eq, E: Eq> Eq for Rect3<P, E>

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impl<P, E> StructuralPartialEq for Rect3<P, E>

Auto Trait Implementations§

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impl<P, E> Freeze for Rect3<P, E>
where P: Freeze, E: Freeze,

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impl<P, E> RefUnwindSafe for Rect3<P, E>

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impl<P, E> Send for Rect3<P, E>
where P: Send, E: Send,

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impl<P, E> Sync for Rect3<P, E>
where P: Sync, E: Sync,

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impl<P, E> Unpin for Rect3<P, E>
where P: Unpin, E: Unpin,

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impl<P, E> UnwindSafe for Rect3<P, E>
where P: UnwindSafe, E: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,