[][src]Struct vek::geom::repr_c::Rect3

pub struct Rect3<P, E> {
    pub x: P,
    pub y: P,
    pub z: P,
    pub w: E,
    pub h: E,
    pub d: E,
}

A Rect extended to 3D.

This would have been named Box, but it was "taken" by the standard library already.

You should probably use Aabb because it is less confusing. See also Rect for a short discussion on the topic.

Fields

x: P

X position of the bottom-left-near corner.

y: P

Y position of the bottom-left-near corner.

z: P

Z position of the bottom-left-near corner.

w: E

Width.

h: E

Height, with Y axis going upwards.

d: E

Depth, with Z axis going forwards.

Implementations

impl<P, E> Rect3<P, E>[src]

pub fn new(x: P, y: P, z: P, w: E, h: E, d: E) -> Self[src]

Creates a new rectangle from position elements and extent elements.

pub fn position(self) -> Vec3<P>[src]

Gets this rectangle's position.

pub fn extent(self) -> Extent3<E>[src]

Gets this rectangle's extent (size).

pub fn position_extent(self) -> (Vec3<P>, Extent3<E>)[src]

Gets this rectangle's position and extent (size).

pub fn map<DP, DE, PF, EF>(self, pf: PF, ef: EF) -> Rect3<DP, DE> where
    PF: FnMut(P) -> DP,
    EF: FnMut(E) -> DE, 
[src]

Returns this rectangle, converted with the given closures (one for position elements, the other for extent elements).

pub fn as_<DP, DE>(self) -> Rect3<DP, DE> where
    P: AsPrimitive<DP>,
    DP: 'static + Copy,
    E: AsPrimitive<DE>,
    DE: 'static + Copy
[src]

Converts this rectangle to a rectangle of another type, using the as conversion.

impl<T> Rect3<T, T> where
    T: Copy + Add<T, Output = T>, 
[src]

pub fn into_aabb(self) -> Aabb<T>[src]

Converts this into the matching axis-aligned bounding shape representation.

pub fn contains_point(self, p: Vec3<T>) -> bool where
    T: PartialOrd
[src]

Does this rectangle contain the given point ?

pub fn contains_rect3(self, other: Self) -> bool where
    T: PartialOrd
[src]

Does this rectangle fully contain the given one ?

pub fn collides_with_rect3(self, other: Self) -> bool where
    T: PartialOrd
[src]

Does this rectangle collide with another ?

pub fn center(self) -> Vec3<T> where
    T: One + Div<T, Output = T>, 
[src]

Gets this rectangle's center.

impl<T> Rect3<T, T> where
    T: Copy + PartialOrd + Sub<T, Output = T> + Add<T, Output = T>, 
[src]

pub fn expanded_to_contain_point(self, p: Vec3<T>) -> Self where
    T: PartialOrd
[src]

Returns this shape so that it contains the given point.

pub fn expand_to_contain_point(&mut self, p: Vec3<T>) where
    T: PartialOrd
[src]

Expands this shape so that it contains the given point.

pub fn union(self, other: Self) -> Self[src]

Gets the smallest rectangle that contains both this one and another.

pub fn intersection(self, other: Self) -> Self[src]

Gets the largest rectangle contained by both this one and another.

pub fn expand_to_contain(&mut self, other: Self)[src]

Sets this rectangle to the union of itself with another.

pub fn intersect(&mut self, other: Self)[src]

Sets this rectangle to the intersection of itself with another.

pub fn collision_vector_with_rect3(self, other: Self) -> Vec3<T> where
    T: One + Div<T, Output = T>, 
[src]

Gets a vector that tells how much self penetrates other.

pub fn split_at_x(self, sp: T) -> [Self; 2][src]

Splits this shape in two, by a straight plane along the x axis. The returned tuple is (low, high).

Panics

sp is assumed to be a position along the x axis that is within this shape's bounds.

pub fn split_at_y(self, sp: T) -> [Self; 2][src]

Splits this shape in two, by a straight plane along the y axis. The returned tuple is (low, high).

Panics

sp is assumed to be a position along the y axis that is within this shape's bounds.

pub fn split_at_z(self, sp: T) -> [Self; 2][src]

Splits this shape in two, by a straight plane along the z axis. The returned tuple is (low, high).

Panics

sp is assumed to be a position along the z axis that is within this shape's bounds.

Trait Implementations

impl<P: Clone, E: Clone> Clone for Rect3<P, E>[src]

impl<P: Copy, E: Copy> Copy for Rect3<P, E>[src]

impl<P: Debug, E: Debug> Debug for Rect3<P, E>[src]

impl<P: Default, E: Default> Default for Rect3<P, E>[src]

impl<'de, P, E> Deserialize<'de> for Rect3<P, E> where
    P: Deserialize<'de>,
    E: Deserialize<'de>, 
[src]

impl<P: Eq, E: Eq> Eq for Rect3<P, E>[src]

impl<P, E> From<(Vec3<P>, Extent3<E>)> for Rect3<P, E>[src]

impl<T> From<Aabb<T>> for Rect3<T, T> where
    T: Copy + Sub<T, Output = T>, 
[src]

impl<T> From<Rect3<T, T>> for Aabb<T> where
    T: Copy + Add<T, Output = T>, 
[src]

impl<P: Hash, E: Hash> Hash for Rect3<P, E>[src]

impl<P: PartialEq, E: PartialEq> PartialEq<Rect3<P, E>> for Rect3<P, E>[src]

impl<P, E> Serialize for Rect3<P, E> where
    P: Serialize,
    E: Serialize
[src]

impl<P, E> StructuralEq for Rect3<P, E>[src]

impl<P, E> StructuralPartialEq for Rect3<P, E>[src]

Auto Trait Implementations

impl<P, E> RefUnwindSafe for Rect3<P, E> where
    E: RefUnwindSafe,
    P: RefUnwindSafe

impl<P, E> Send for Rect3<P, E> where
    E: Send,
    P: Send

impl<P, E> Sync for Rect3<P, E> where
    E: Sync,
    P: Sync

impl<P, E> Unpin for Rect3<P, E> where
    E: Unpin,
    P: Unpin

impl<P, E> UnwindSafe for Rect3<P, E> where
    E: UnwindSafe,
    P: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.