valve-sdk13-rng
This is a direct translation to Rust of the original Source 2013 SDK Uniform Random Number Generator from Valve, ported to golang by @Step7750
Thanks Step7750 for taking the time to reverse engineer it, and taking the time of how skins work outside of the game.
Usage
use UniformRandomStream;
let mut gen = with_seed;
let res = gen.random_f64;
assert_eq!;