Struct ux::prelude::Builder [−][src]
pub struct Builder<T> { /* fields omitted */ }
Implementations
Trait Implementations
impl LottieBuilderExt for Builder<Lottie>
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impl LottieBuilderExt for Builder<Lottie>
[src]pub fn asset(&self, name: &str) -> &Builder<Lottie>
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Creates a widget that displays an LottieComposition
obtained from an AssetBundle
.
pub fn file(&self, file: File) -> &Builder<Lottie>
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Creates a widget that displays an LottieComposition
obtained from a File
.
pub fn memory(&self, byf: Bytes) -> &Builder<Lottie>
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Creates a widget that displays an LottieComposition
obtained from a Uint8List
.
pub fn network(&self, url: &str) -> &Builder<Lottie>
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Creates a widget that displays an LottieComposition
obtained from the network.
pub fn framerate(&self, framerate: FrameRate) -> &Builder<Lottie>
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pub fn animate(&self, animate: bool) -> &Builder<Lottie>
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pub fn repeat(&self, repeat: bool) -> &Builder<Lottie>
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pub fn reverse(&self, reverse: bool) -> &Builder<Lottie>
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pub fn delegates(&self, delegates: LottieDelegates) -> &Builder<Lottie>
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pub fn options(&self, options: LottieDelegates) -> &Builder<Lottie>
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pub fn onloaded(&self, f: &str) -> &Builder<Lottie>
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pub fn image_provider_factory(
&self,
factory: LottieImageProviderFactory
) -> &Builder<Lottie>
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&self,
factory: LottieImageProviderFactory
) -> &Builder<Lottie>
pub fn key(&self, key: &str) -> &Builder<Lottie>
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pub fn framebuilder(&self, bundle: LottieFrameBuilder) -> &Builder<Lottie>
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pub fn width(&self, width: f64) -> &Builder<Lottie>
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pub fn height(&self, height: f64) -> &Builder<Lottie>
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pub fn package(&self, package: &str) -> &Builder<Lottie>
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pub fn add_repaint_boundary(&self, value: bool) -> &Builder<Lottie>
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Auto Trait Implementations
impl<T> !RefUnwindSafe for Builder<T>
impl<T> !RefUnwindSafe for Builder<T>
impl<T> UnwindSafe for Builder<T> where
T: RefUnwindSafe,
impl<T> UnwindSafe for Builder<T> where
T: RefUnwindSafe,