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pub struct OpenGl { /* private fields */ }

Implementations

Make the “Screen” RenderTarget actually render to a framebuffer object. This is useful when embedding femtovg into another program where final composition is handled by an external task. The given framebuffer_object must refer to a Framebuffer Object created on the current OpenGL Context, and must have a depth & stencil attachment.

Pass None to clear any previous Framebuffer Object ID that was passed and target rendering to the default target (normally the window).

Trait Implementations

Executes the destructor for this type. Read more

Renderer image

Set size

Renderer image

Alloc image

Update image

Delete image

Create screenchot

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Typed getter

Inspect the context.

Inspect the context.

Inspect the context.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Convert into color

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

Sets value as a parameter of self.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.