logo
pub unsafe fn glBindImageTexture(
    unit: GLuint,
    texture: GLuint,
    level: GLint,
    layered: GLboolean,
    layer: GLint,
    access: GLenum,
    format: GLenum
)
Expand description

glBindImageTexture(unit, texture, level, layered, layer, access, format) texture class: texture access group: BufferAccessARB format group: InternalFormat