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pub struct MouseEvent {
    pub view_x: f32,
    pub view_y: f32,
    pub button: Option<MouseButton>,
    pub id: i32,
}
Expand description

Represents an event coming from a mouse.

NOTE: For performance reasons, MouseEvent instances are reused. Use clone() to retain a reference to an event.

Fields

view_x: f32

The X position of the mouse, in view (stage) coordinates.

view_y: f32

The Y position of the mouse, in view (stage) coordinates.

button: Option<MouseButton>

The mouse button that caused this event, or None for movement events.

id: i32

An incrementing ID unique to every dispatched mouse event.

Implementations

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