Expand description
Contains functions for using the global GL loader.
Functions
glActiveShaderProgram(pipeline, program)
pipeline
class: program pipeline
program
class: program
glActiveTexture(texture)
texture
group: TextureUnit
glAttachShader(program, shader)
program
class: program
shader
class: shader
glBeginQuery(target, id)
target
group: QueryTarget
id
class: query
glBeginTransformFeedback(primitiveMode)
primitiveMode
group: PrimitiveType
glBindAttribLocation(program, index, name)
program
class: program
glBindBuffer(target, buffer)
target
group: BufferTargetARB
buffer
class: buffer
glBindBufferBase(target, index, buffer)
target
group: BufferTargetARB
buffer
class: buffer
glBindBufferRange(target, index, buffer, offset, size)
target
group: BufferTargetARB
buffer
class: buffer
offset
group: BufferOffset
size
group: BufferSize
glBindFramebuffer(target, framebuffer)
target
group: FramebufferTarget
framebuffer
class: framebuffer
glBindImageTexture(unit, texture, level, layered, layer, access, format)
texture
class: texture
access
group: BufferAccessARB
format
group: InternalFormat
glBindProgramPipeline(pipeline)
pipeline
class: program pipeline
glBindRenderbuffer(target, renderbuffer)
target
group: RenderbufferTarget
renderbuffer
class: renderbuffer
glBindSampler(unit, sampler)
sampler
class: sampler
glBindTexture(target, texture)
target
group: TextureTarget
texture
group: Texture
texture
class: texture
glBindTransformFeedback(target, id)
target
group: BindTransformFeedbackTarget
id
class: transform feedback
glBindVertexArray(array)
array
class: vertex array
glBindVertexBuffer(bindingindex, buffer, offset, stride)
buffer
class: buffer
offset
group: BufferOffset
glBlendColor(red, green, blue, alpha)
red
group: ColorF
green
group: ColorF
blue
group: ColorF
alpha
group: ColorF
glBlendEquation(mode)
mode
group: BlendEquationModeEXT
glBlendEquationSeparate(modeRGB, modeAlpha)
modeRGB
group: BlendEquationModeEXT
modeAlpha
group: BlendEquationModeEXT
glBlendEquationSeparatei(buf, modeRGB, modeAlpha)
modeRGB
group: BlendEquationModeEXT
modeAlpha
group: BlendEquationModeEXT
glBlendEquationi(buf, mode)
mode
group: BlendEquationModeEXT
glBlendFunc(sfactor, dfactor)
sfactor
group: BlendingFactor
dfactor
group: BlendingFactor
glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)
sfactorRGB
group: BlendingFactor
dfactorRGB
group: BlendingFactor
sfactorAlpha
group: BlendingFactor
dfactorAlpha
group: BlendingFactor
glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha)
srcRGB
group: BlendingFactor
dstRGB
group: BlendingFactor
srcAlpha
group: BlendingFactor
dstAlpha
group: BlendingFactor
glBlendFunci(buf, src, dst)
src
group: BlendingFactor
dst
group: BlendingFactor
glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)
mask
group: ClearBufferMask
filter
group: BlitFramebufferFilter
glBufferData(target, size, data, usage)
target
group: BufferTargetARB
size
group: BufferSize
data
len: size
usage
group: BufferUsageARB
glBufferSubData(target, offset, size, data)
target
group: BufferTargetARB
offset
group: BufferOffset
size
group: BufferSize
data
len: size
glCheckFramebufferStatus(target)
target
group: FramebufferTarget
return value group: FramebufferStatus
glClearBufferfi(buffer, drawbuffer, depth, stencil)
buffer
group: Buffer
drawbuffer
group: DrawBufferName
glClearBufferfv(buffer, drawbuffer, value)
buffer
group: Buffer
drawbuffer
group: DrawBufferName
value
len: COMPSIZE(buffer)
glClearBufferiv(buffer, drawbuffer, value)
buffer
group: Buffer
drawbuffer
group: DrawBufferName
value
len: COMPSIZE(buffer)
glClearBufferuiv(buffer, drawbuffer, value)
buffer
group: Buffer
drawbuffer
group: DrawBufferName
value
len: COMPSIZE(buffer)
glClearColor(red, green, blue, alpha)
red
group: ColorF
green
group: ColorF
blue
group: ColorF
alpha
group: ColorF
glClearStencil(s)
s
group: StencilValue
glClientWaitSync(sync, flags, timeout)
sync
group: sync
sync
class: sync
flags
group: SyncObjectMask
return value group: SyncStatus
glColorMask(red, green, blue, alpha)
glColorMaski(index, r, g, b, a)
glCompileShader(shader)
shader
class: shader
glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data)
target
group: TextureTarget
level
group: CheckedInt32
internalformat
group: InternalFormat
border
group: CheckedInt32
data
group: CompressedTextureARB
data
len: imageSize
glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)
target
group: TextureTarget
level
group: CheckedInt32
internalformat
group: InternalFormat
border
group: CheckedInt32
data
group: CompressedTextureARB
data
len: imageSize
glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data)
target
group: TextureTarget
level
group: CheckedInt32
xoffset
group: CheckedInt32
yoffset
group: CheckedInt32
format
group: PixelFormat
data
group: CompressedTextureARB
data
len: imageSize
glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)
target
group: TextureTarget
level
group: CheckedInt32
xoffset
group: CheckedInt32
yoffset
group: CheckedInt32
zoffset
group: CheckedInt32
format
group: PixelFormat
data
group: CompressedTextureARB
data
len: imageSize
glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size)
readTarget
group: CopyBufferSubDataTarget
writeTarget
group: CopyBufferSubDataTarget
readOffset
group: BufferOffset
writeOffset
group: BufferOffset
size
group: BufferSize
glCopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth)
srcTarget
group: CopyImageSubDataTarget
dstTarget
group: CopyImageSubDataTarget
glCopyTexImage2D(target, level, internalformat, x, y, width, height, border)
target
group: TextureTarget
level
group: CheckedInt32
internalformat
group: InternalFormat
x
group: WinCoord
y
group: WinCoord
border
group: CheckedInt32
glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height)
target
group: TextureTarget
level
group: CheckedInt32
xoffset
group: CheckedInt32
yoffset
group: CheckedInt32
x
group: WinCoord
y
group: WinCoord
glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)
target
group: TextureTarget
level
group: CheckedInt32
xoffset
group: CheckedInt32
yoffset
group: CheckedInt32
zoffset
group: CheckedInt32
x
group: WinCoord
y
group: WinCoord
glCreateProgram() return value class: program
glCreateShader(type_)
type_
group: ShaderType
return value class: shader
glCreateShaderProgramv(type_, count, strings)
type_
group: ShaderType
strings
len: count
return value class: program
glCullFace(mode)
mode
group: CullFaceMode
glDebugMessageCallback(callback, userParam)
glDebugMessageControl(source, type_, severity, count, ids, enabled)
source
group: DebugSource
type_
group: DebugType
severity
group: DebugSeverity
ids
len: count
glDebugMessageInsert(source, type_, id, severity, length, buf)
source
group: DebugSource
type_
group: DebugType
severity
group: DebugSeverity
buf
len: COMPSIZE(buf,length)
glDeleteBuffers(n, buffers)
buffers
len: n
buffers
class: buffer
glDeleteFramebuffers(n, framebuffers)
framebuffers
len: n
framebuffers
class: framebuffer
glDeleteProgram(program)
program
class: program
glDeleteProgramPipelines(n, pipelines)
pipelines
len: n
pipelines
class: program pipeline
glDeleteQueries(n, ids)
ids
len: n
ids
class: query
glDeleteRenderbuffers(n, renderbuffers)
renderbuffers
len: n
renderbuffers
class: renderbuffer
glDeleteSamplers(count, samplers)
samplers
len: count
samplers
class: sampler
glDeleteShader(shader)
shader
class: shader
glDeleteSync(sync)
sync
group: sync
sync
class: sync
glDeleteTextures(n, textures)
textures
group: Texture
textures
len: n
textures
class: texture
glDeleteTransformFeedbacks(n, ids)
ids
len: n
ids
class: transform feedback
glDeleteVertexArrays(n, arrays)
arrays
len: n
arrays
class: vertex array
glDepthFunc(func)
func
group: DepthFunction
glDepthMask(flag)
glDetachShader(program, shader)
program
class: program
shader
class: shader
glDisablei(target, index)
target
group: EnableCap
glDispatchCompute(num_groups_x, num_groups_y, num_groups_z)
glDispatchComputeIndirect(indirect)
indirect
group: BufferOffset
glDrawArrays(mode, first, count)
mode
group: PrimitiveType
glDrawArraysIndirect(mode, indirect)
mode
group: PrimitiveType
glDrawArraysInstanced(mode, first, count, instancecount)
mode
group: PrimitiveType
glDrawBuffers(n, bufs)
bufs
group: DrawBufferMode
bufs
len: n
glDrawElements(mode, count, type_, indices)
mode
group: PrimitiveType
type_
group: DrawElementsType
indices
len: COMPSIZE(count,type)
glDrawElementsBaseVertex(mode, count, type_, indices, basevertex)
mode
group: PrimitiveType
type_
group: DrawElementsType
indices
len: COMPSIZE(count,type)
glDrawElementsIndirect(mode, type_, indirect)
mode
group: PrimitiveType
type_
group: DrawElementsType
glDrawElementsInstanced(mode, count, type_, indices, instancecount)
mode
group: PrimitiveType
type_
group: DrawElementsType
indices
len: COMPSIZE(count,type)
glDrawElementsInstancedBaseVertex(mode, count, type_, indices, instancecount, basevertex)
mode
group: PrimitiveType
type_
group: DrawElementsType
indices
len: COMPSIZE(count,type)
glDrawRangeElements(mode, start, end, count, type_, indices)
mode
group: PrimitiveType
type_
group: DrawElementsType
indices
len: COMPSIZE(count,type)
glDrawRangeElementsBaseVertex(mode, start, end, count, type_, indices, basevertex)
mode
group: PrimitiveType
type_
group: DrawElementsType
indices
len: COMPSIZE(count,type)
glEndQuery(target)
target
group: QueryTarget
glFenceSync(condition, flags)
condition
group: SyncCondition
flags
group: SyncBehaviorFlags
return value group: sync
return value class: sync
glFlushMappedBufferRange(target, offset, length)
target
group: BufferTargetARB
offset
group: BufferOffset
length
group: BufferSize
glFramebufferParameteri(target, pname, param)
target
group: FramebufferTarget
pname
group: FramebufferParameterName
glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer)
target
group: FramebufferTarget
attachment
group: FramebufferAttachment
renderbuffertarget
group: RenderbufferTarget
renderbuffer
class: renderbuffer
glFramebufferTexture(target, attachment, texture, level)
target
group: FramebufferTarget
attachment
group: FramebufferAttachment
texture
class: texture
glFramebufferTexture2D(target, attachment, textarget, texture, level)
target
group: FramebufferTarget
attachment
group: FramebufferAttachment
textarget
group: TextureTarget
texture
class: texture
glFramebufferTextureLayer(target, attachment, texture, level, layer)
target
group: FramebufferTarget
attachment
group: FramebufferAttachment
texture
group: Texture
texture
class: texture
level
group: CheckedInt32
layer
group: CheckedInt32
glFrontFace(mode)
mode
group: FrontFaceDirection
glGenBuffers(n, buffers)
buffers
len: n
buffers
class: buffer
glGenFramebuffers(n, framebuffers)
framebuffers
len: n
framebuffers
class: framebuffer
glGenProgramPipelines(n, pipelines)
pipelines
len: n
pipelines
class: program pipeline
glGenQueries(n, ids)
ids
len: n
ids
class: query
glGenRenderbuffers(n, renderbuffers)
renderbuffers
len: n
renderbuffers
class: renderbuffer
glGenSamplers(count, samplers)
samplers
len: count
samplers
class: sampler
glGenTextures(n, textures)
textures
group: Texture
textures
len: n
textures
class: texture
glGenTransformFeedbacks(n, ids)
ids
len: n
ids
class: transform feedback
glGenVertexArrays(n, arrays)
arrays
len: n
arrays
class: vertex array
glGenerateMipmap(target)
target
group: TextureTarget
glGetActiveAttrib(program, index, bufSize, length, size, type_, name)
program
class: program
length
len: 1
size
len: 1
type_
group: AttributeType
type_
len: 1
name
len: bufSize
glGetActiveUniform(program, index, bufSize, length, size, type_, name)
program
class: program
length
len: 1
size
len: 1
type_
group: UniformType
type_
len: 1
name
len: bufSize
glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName)
program
class: program
length
len: 1
uniformBlockName
len: bufSize
glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params)
program
class: program
pname
group: UniformBlockPName
params
len: COMPSIZE(program,uniformBlockIndex,pname)
glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params)
program
class: program
uniformIndices
len: uniformCount
pname
group: UniformPName
params
len: COMPSIZE(uniformCount,pname)
glGetAttachedShaders(program, maxCount, count, shaders)
program
class: program
count
len: 1
shaders
len: maxCount
shaders
class: shader
glGetAttribLocation(program, name)
program
class: program
glGetBooleani_v(target, index, data)
target
group: BufferTargetARB
data
len: COMPSIZE(target)
glGetBooleanv(pname, data)
pname
group: GetPName
data
len: COMPSIZE(pname)
glGetBufferParameteri64v(target, pname, params)
target
group: BufferTargetARB
pname
group: BufferPNameARB
params
len: COMPSIZE(pname)
glGetBufferParameteriv(target, pname, params)
target
group: BufferTargetARB
pname
group: BufferPNameARB
params
len: COMPSIZE(pname)
glGetBufferPointerv(target, pname, params)
target
group: BufferTargetARB
pname
group: BufferPointerNameARB
params
len: 1
glGetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog)
sources
group: DebugSource
sources
len: count
types
group: DebugType
types
len: count
ids
len: count
severities
group: DebugSeverity
severities
len: count
lengths
len: count
messageLog
len: bufSize
glGetError() return value group: ErrorCode
glGetFloatv(pname, data)
pname
group: GetPName
data
len: COMPSIZE(pname)
glGetFragDataLocation(program, name)
program
class: program
name
len: COMPSIZE(name)
glGetFramebufferAttachmentParameteriv(target, attachment, pname, params)
target
group: FramebufferTarget
attachment
group: FramebufferAttachment
pname
group: FramebufferAttachmentParameterName
params
len: COMPSIZE(pname)
glGetFramebufferParameteriv(target, pname, params)
target
group: FramebufferTarget
pname
group: FramebufferAttachmentParameterName
params
len: COMPSIZE(pname)
glGetGraphicsResetStatus() return value group: GraphicsResetStatus
glGetInteger64i_v(target, index, data)
target
group: GetPName
data
len: COMPSIZE(target)
glGetInteger64v(pname, data)
pname
group: GetPName
data
len: COMPSIZE(pname)
glGetIntegeri_v(target, index, data)
target
group: GetPName
data
len: COMPSIZE(target)
glGetIntegerv(pname, data)
pname
group: GetPName
data
len: COMPSIZE(pname)
glGetInternalformativ(target, internalformat, pname, count, params)
target
group: TextureTarget
internalformat
group: InternalFormat
pname
group: InternalFormatPName
params
len: count
glGetMultisamplefv(pname, index, val)
pname
group: GetMultisamplePNameNV
val
len: COMPSIZE(pname)
glGetObjectLabel(identifier, name, bufSize, length, label)
identifier
group: ObjectIdentifier
length
len: 1
label
len: bufSize
glGetObjectPtrLabel(ptr, bufSize, length, label)
length
len: 1
label
len: bufSize
glGetPointerv(pname, params)
pname
group: GetPointervPName
params
len: 1
glGetProgramBinary(program, bufSize, length, binaryFormat, binary)
program
class: program
length
len: 1
binaryFormat
len: 1
binary
len: bufSize
glGetProgramInfoLog(program, bufSize, length, infoLog)
program
class: program
length
len: 1
infoLog
len: bufSize
glGetProgramInterfaceiv(program, programInterface, pname, params)
program
class: program
programInterface
group: ProgramInterface
pname
group: ProgramInterfacePName
params
len: COMPSIZE(pname)
glGetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog)
pipeline
class: program pipeline
length
len: 1
infoLog
len: bufSize
glGetProgramPipelineiv(pipeline, pname, params)
pipeline
class: program pipeline
pname
group: PipelineParameterName
params
len: COMPSIZE(pname)
glGetProgramResourceIndex(program, programInterface, name)
program
class: program
programInterface
group: ProgramInterface
name
len: COMPSIZE(name)
glGetProgramResourceLocation(program, programInterface, name)
program
class: program
programInterface
group: ProgramInterface
name
len: COMPSIZE(name)
glGetProgramResourceName(program, programInterface, index, bufSize, length, name)
program
class: program
programInterface
group: ProgramInterface
length
len: 1
name
len: bufSize
glGetProgramResourceiv(program, programInterface, index, propCount, props, count, length, params)
program
class: program
programInterface
group: ProgramInterface
props
group: ProgramResourceProperty
props
len: propCount
length
len: 1
params
len: count
glGetProgramiv(program, pname, params)
program
class: program
pname
group: ProgramPropertyARB
params
len: COMPSIZE(pname)
glGetQueryObjectuiv(id, pname, params)
id
class: query
pname
group: QueryObjectParameterName
params
len: COMPSIZE(pname)
glGetQueryiv(target, pname, params)
target
group: QueryTarget
pname
group: QueryParameterName
params
len: COMPSIZE(pname)
glGetRenderbufferParameteriv(target, pname, params)
target
group: RenderbufferTarget
pname
group: RenderbufferParameterName
params
len: COMPSIZE(pname)
glGetSamplerParameterIiv(sampler, pname, params)
sampler
class: sampler
pname
group: SamplerParameterI
params
len: COMPSIZE(pname)
glGetSamplerParameterIuiv(sampler, pname, params)
sampler
class: sampler
pname
group: SamplerParameterI
params
len: COMPSIZE(pname)
glGetSamplerParameterfv(sampler, pname, params)
sampler
class: sampler
pname
group: SamplerParameterF
params
len: COMPSIZE(pname)
glGetSamplerParameteriv(sampler, pname, params)
sampler
class: sampler
pname
group: SamplerParameterI
params
len: COMPSIZE(pname)
glGetShaderInfoLog(shader, bufSize, length, infoLog)
shader
class: shader
length
len: 1
infoLog
len: bufSize
glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision)
shadertype
group: ShaderType
precisiontype
group: PrecisionType
range
len: 2
precision
len: 1
glGetShaderSource(shader, bufSize, length, source)
shader
class: shader
length
len: 1
source
len: bufSize
glGetShaderiv(shader, pname, params)
shader
class: shader
pname
group: ShaderParameterName
params
len: COMPSIZE(pname)
glGetString(name)
name
group: StringName
return value group: String
glGetStringi(name, index)
name
group: StringName
return value group: String
glGetSynciv(sync, pname, count, length, values)
sync
group: sync
sync
class: sync
pname
group: SyncParameterName
length
len: 1
values
len: count
glGetTexLevelParameterfv(target, level, pname, params)
target
group: TextureTarget
level
group: CheckedInt32
pname
group: GetTextureParameter
params
len: COMPSIZE(pname)
glGetTexLevelParameteriv(target, level, pname, params)
target
group: TextureTarget
level
group: CheckedInt32
pname
group: GetTextureParameter
params
len: COMPSIZE(pname)
glGetTexParameterIiv(target, pname, params)
target
group: TextureTarget
pname
group: GetTextureParameter
params
len: COMPSIZE(pname)
glGetTexParameterIuiv(target, pname, params)
target
group: TextureTarget
pname
group: GetTextureParameter
params
len: COMPSIZE(pname)
glGetTexParameterfv(target, pname, params)
target
group: TextureTarget
pname
group: GetTextureParameter
params
len: COMPSIZE(pname)
glGetTexParameteriv(target, pname, params)
target
group: TextureTarget
pname
group: GetTextureParameter
params
len: COMPSIZE(pname)
glGetTransformFeedbackVarying(program, index, bufSize, length, size, type_, name)
program
class: program
length
len: 1
size
len: 1
type_
group: AttributeType
type_
len: 1
name
len: bufSize
glGetUniformBlockIndex(program, uniformBlockName)
program
class: program
uniformBlockName
len: COMPSIZE()
glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices)
program
class: program
uniformNames
len: COMPSIZE(uniformCount)
uniformIndices
len: COMPSIZE(uniformCount)
glGetUniformLocation(program, name)
program
class: program
glGetUniformfv(program, location, params)
program
class: program
params
len: COMPSIZE(program,location)
glGetUniformiv(program, location, params)
program
class: program
params
len: COMPSIZE(program,location)
glGetUniformuiv(program, location, params)
program
class: program
params
len: COMPSIZE(program,location)
glGetVertexAttribIiv(index, pname, params)
pname
group: VertexAttribEnum
params
len: 1
glGetVertexAttribIuiv(index, pname, params)
pname
group: VertexAttribEnum
params
len: 1
glGetVertexAttribPointerv(index, pname, pointer)
pname
group: VertexAttribPointerPropertyARB
pointer
len: 1
glGetVertexAttribfv(index, pname, params)
pname
group: VertexAttribPropertyARB
params
len: 4
glGetVertexAttribiv(index, pname, params)
pname
group: VertexAttribPropertyARB
params
len: 4
glGetnUniformfv(program, location, bufSize, params)
program
class: program
params
len: bufSize / 4
glGetnUniformiv(program, location, bufSize, params)
program
class: program
params
len: bufSize / 4
glGetnUniformuiv(program, location, bufSize, params)
program
class: program
params
len: bufSize / 4
glInvalidateFramebuffer(target, numAttachments, attachments)
target
group: FramebufferTarget
attachments
group: InvalidateFramebufferAttachment
attachments
len: numAttachments
glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height)
target
group: FramebufferTarget
attachments
group: InvalidateFramebufferAttachment
attachments
len: numAttachments
glIsBuffer(buffer)
buffer
class: buffer
glIsEnabled(cap)
cap
group: EnableCap
glIsEnabledi(target, index)
target
group: EnableCap
glIsFramebuffer(framebuffer)
framebuffer
class: framebuffer
glIsProgram(program)
program
class: program
glIsProgramPipeline(pipeline)
pipeline
class: program pipeline
glIsRenderbuffer(renderbuffer)
renderbuffer
class: renderbuffer
glIsSampler(sampler)
sampler
class: sampler
glIsShader(shader)
shader
class: shader
glIsTexture(texture)
texture
group: Texture
texture
class: texture
glIsTransformFeedback(id)
id
class: transform feedback
glIsVertexArray(array)
array
class: vertex array
glLineWidth(width)
width
group: CheckedFloat32
glLinkProgram(program)
program
class: program
glMapBufferRange(target, offset, length, access)
target
group: BufferTargetARB
offset
group: BufferOffset
length
group: BufferSize
access
group: MapBufferAccessMask
glMemoryBarrier(barriers)
barriers
group: MemoryBarrierMask
glMemoryBarrierByRegion(barriers)
barriers
group: MemoryBarrierMask
glMinSampleShading(value)
value
group: ColorF
glObjectLabel(identifier, name, length, label)
identifier
group: ObjectIdentifier
label
len: COMPSIZE(label,length)
glObjectPtrLabel(ptr, length, label)
label
len: COMPSIZE(label,length)
glPatchParameteri(pname, value)
pname
group: PatchParameterName
glPixelStorei(pname, param)
pname
group: PixelStoreParameter
param
group: CheckedInt32
glPolygonOffset(factor, units)
glPrimitiveBoundingBox(minX, minY, minZ, minW, maxX, maxY, maxZ, maxW)
glProgramBinary(program, binaryFormat, binary, length)
program
class: program
binary
len: length
glProgramParameteri(program, pname, value)
program
class: program
pname
group: ProgramParameterPName
glProgramUniform1f(program, location, v0)
program
class: program
glProgramUniform1fv(program, location, count, value)
program
class: program
value
len: count
glProgramUniform1i(program, location, v0)
program
class: program
glProgramUniform1iv(program, location, count, value)
program
class: program
value
len: count
glProgramUniform1ui(program, location, v0)
program
class: program
glProgramUniform1uiv(program, location, count, value)
program
class: program
value
len: count
glProgramUniform2f(program, location, v0, v1)
program
class: program
glProgramUniform2fv(program, location, count, value)
program
class: program
value
len: count*2
glProgramUniform2i(program, location, v0, v1)
program
class: program
glProgramUniform2iv(program, location, count, value)
program
class: program
value
len: count*2
glProgramUniform2ui(program, location, v0, v1)
program
class: program
glProgramUniform2uiv(program, location, count, value)
program
class: program
value
len: count*2
glProgramUniform3f(program, location, v0, v1, v2)
program
class: program
glProgramUniform3fv(program, location, count, value)
program
class: program
value
len: count*3
glProgramUniform3i(program, location, v0, v1, v2)
program
class: program
glProgramUniform3iv(program, location, count, value)
program
class: program
value
len: count*3
glProgramUniform3ui(program, location, v0, v1, v2)
program
class: program
glProgramUniform3uiv(program, location, count, value)
program
class: program
value
len: count*3
glProgramUniform4f(program, location, v0, v1, v2, v3)
program
class: program
glProgramUniform4fv(program, location, count, value)
program
class: program
value
len: count*4
glProgramUniform4i(program, location, v0, v1, v2, v3)
program
class: program
glProgramUniform4iv(program, location, count, value)
program
class: program
value
len: count*4
glProgramUniform4ui(program, location, v0, v1, v2, v3)
program
class: program
glProgramUniform4uiv(program, location, count, value)
program
class: program
value
len: count*4
glProgramUniformMatrix2fv(program, location, count, transpose, value)
program
class: program
value
len: count*4
glProgramUniformMatrix2x3fv(program, location, count, transpose, value)
program
class: program
value
len: count*6
glProgramUniformMatrix2x4fv(program, location, count, transpose, value)
program
class: program
value
len: count*8
glProgramUniformMatrix3fv(program, location, count, transpose, value)
program
class: program
value
len: count*9
glProgramUniformMatrix3x2fv(program, location, count, transpose, value)
program
class: program
value
len: count*6
glProgramUniformMatrix3x4fv(program, location, count, transpose, value)
program
class: program
value
len: count*12
glProgramUniformMatrix4fv(program, location, count, transpose, value)
program
class: program
value
len: count*16
glProgramUniformMatrix4x2fv(program, location, count, transpose, value)
program
class: program
value
len: count*8
glProgramUniformMatrix4x3fv(program, location, count, transpose, value)
program
class: program
value
len: count*12
glPushDebugGroup(source, id, length, message)
source
group: DebugSource
message
len: COMPSIZE(message,length)
glReadBuffer(src)
src
group: ReadBufferMode
glReadPixels(x, y, width, height, format, type_, pixels)
x
group: WinCoord
y
group: WinCoord
format
group: PixelFormat
type_
group: PixelType
pixels
len: COMPSIZE(format,type,width,height)
glReadnPixels(x, y, width, height, format, type_, bufSize, data)
format
group: PixelFormat
type_
group: PixelType
data
len: bufSize
glRenderbufferStorage(target, internalformat, width, height)
target
group: RenderbufferTarget
internalformat
group: InternalFormat
glRenderbufferStorageMultisample(target, samples, internalformat, width, height)
target
group: RenderbufferTarget
internalformat
group: InternalFormat
glSampleCoverage(value, invert)
glSampleMaski(maskNumber, mask)
glSamplerParameterIiv(sampler, pname, param)
sampler
class: sampler
pname
group: SamplerParameterI
param
len: COMPSIZE(pname)
glSamplerParameterIuiv(sampler, pname, param)
sampler
class: sampler
pname
group: SamplerParameterI
param
len: COMPSIZE(pname)
glSamplerParameterf(sampler, pname, param)
sampler
class: sampler
pname
group: SamplerParameterF
glSamplerParameterfv(sampler, pname, param)
sampler
class: sampler
pname
group: SamplerParameterF
param
len: COMPSIZE(pname)
glSamplerParameteri(sampler, pname, param)
sampler
class: sampler
pname
group: SamplerParameterI
glSamplerParameteriv(sampler, pname, param)
sampler
class: sampler
pname
group: SamplerParameterI
param
len: COMPSIZE(pname)
glShaderBinary(count, shaders, binaryFormat, binary, length)
shaders
len: count
shaders
class: shader
binaryFormat
group: ShaderBinaryFormat
binary
len: length
glShaderSource(shader, count, string, length)
shader
class: shader
string
len: count
length
len: count
glStencilFunc(func, ref_, mask)
func
group: StencilFunction
ref_
group: StencilValue
mask
group: MaskedStencilValue
glStencilFuncSeparate(face, func, ref_, mask)
face
group: StencilFaceDirection
func
group: StencilFunction
ref_
group: StencilValue
mask
group: MaskedStencilValue
glStencilMask(mask)
mask
group: MaskedStencilValue
glStencilMaskSeparate(face, mask)
face
group: StencilFaceDirection
mask
group: MaskedStencilValue
glStencilOp(fail, zfail, zpass)
fail
group: StencilOp
zfail
group: StencilOp
zpass
group: StencilOp
glStencilOpSeparate(face, sfail, dpfail, dppass)
face
group: StencilFaceDirection
sfail
group: StencilOp
dpfail
group: StencilOp
dppass
group: StencilOp
glTexBuffer(target, internalformat, buffer)
target
group: TextureTarget
internalformat
group: SizedInternalFormat
buffer
class: buffer
glTexBufferRange(target, internalformat, buffer, offset, size)
target
group: TextureTarget
internalformat
group: SizedInternalFormat
buffer
class: buffer
offset
group: BufferOffset
size
group: BufferSize
glTexImage2D(target, level, internalformat, width, height, border, format, type_, pixels)
target
group: TextureTarget
level
group: CheckedInt32
internalformat
group: InternalFormat
border
group: CheckedInt32
format
group: PixelFormat
type_
group: PixelType
pixels
len: COMPSIZE(format,type,width,height)
glTexImage3D(target, level, internalformat, width, height, depth, border, format, type_, pixels)
target
group: TextureTarget
level
group: CheckedInt32
internalformat
group: InternalFormat
border
group: CheckedInt32
format
group: PixelFormat
type_
group: PixelType
pixels
len: COMPSIZE(format,type,width,height,depth)
glTexParameterIiv(target, pname, params)
target
group: TextureTarget
pname
group: TextureParameterName
params
len: COMPSIZE(pname)
glTexParameterIuiv(target, pname, params)
target
group: TextureTarget
pname
group: TextureParameterName
params
len: COMPSIZE(pname)
glTexParameterf(target, pname, param)
target
group: TextureTarget
pname
group: TextureParameterName
param
group: CheckedFloat32
glTexParameterfv(target, pname, params)
target
group: TextureTarget
pname
group: TextureParameterName
params
group: CheckedFloat32
params
len: COMPSIZE(pname)
glTexParameteri(target, pname, param)
target
group: TextureTarget
pname
group: TextureParameterName
param
group: CheckedInt32
glTexParameteriv(target, pname, params)
target
group: TextureTarget
pname
group: TextureParameterName
params
group: CheckedInt32
params
len: COMPSIZE(pname)
glTexStorage2D(target, levels, internalformat, width, height)
target
group: TextureTarget
internalformat
group: SizedInternalFormat
glTexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations)
target
group: TextureTarget
internalformat
group: SizedInternalFormat
glTexStorage3D(target, levels, internalformat, width, height, depth)
target
group: TextureTarget
internalformat
group: SizedInternalFormat
glTexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations)
target
group: TextureTarget
internalformat
group: SizedInternalFormat
glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type_, pixels)
target
group: TextureTarget
level
group: CheckedInt32
xoffset
group: CheckedInt32
yoffset
group: CheckedInt32
format
group: PixelFormat
type_
group: PixelType
pixels
len: COMPSIZE(format,type,width,height)
glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, pixels)
target
group: TextureTarget
level
group: CheckedInt32
xoffset
group: CheckedInt32
yoffset
group: CheckedInt32
zoffset
group: CheckedInt32
format
group: PixelFormat
type_
group: PixelType
pixels
len: COMPSIZE(format,type,width,height,depth)
glTransformFeedbackVaryings(program, count, varyings, bufferMode)
program
class: program
varyings
len: count
bufferMode
group: TransformFeedbackBufferMode
glUniform1f(location, v0)
glUniform1fv(location, count, value)
value
len: count*1
glUniform1i(location, v0)
glUniform1iv(location, count, value)
value
len: count*1
glUniform1ui(location, v0)
glUniform1uiv(location, count, value)
value
len: count*1
glUniform2f(location, v0, v1)
glUniform2fv(location, count, value)
value
len: count*2
glUniform2i(location, v0, v1)
glUniform2iv(location, count, value)
value
len: count*2
glUniform2ui(location, v0, v1)
glUniform2uiv(location, count, value)
value
len: count*2
glUniform3f(location, v0, v1, v2)
glUniform3fv(location, count, value)
value
len: count*3
glUniform3i(location, v0, v1, v2)
glUniform3iv(location, count, value)
value
len: count*3
glUniform3ui(location, v0, v1, v2)
glUniform3uiv(location, count, value)
value
len: count*3
glUniform4f(location, v0, v1, v2, v3)
glUniform4fv(location, count, value)
value
len: count*4
glUniform4i(location, v0, v1, v2, v3)
glUniform4iv(location, count, value)
value
len: count*4
glUniform4ui(location, v0, v1, v2, v3)
glUniform4uiv(location, count, value)
value
len: count*4
glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding)
program
class: program
glUniformMatrix2fv(location, count, transpose, value)
value
len: count*4
glUniformMatrix2x3fv(location, count, transpose, value)
value
len: count*6
glUniformMatrix2x4fv(location, count, transpose, value)
value
len: count*8
glUniformMatrix3fv(location, count, transpose, value)
value
len: count*9
glUniformMatrix3x2fv(location, count, transpose, value)
value
len: count*6
glUniformMatrix3x4fv(location, count, transpose, value)
value
len: count*12
glUniformMatrix4fv(location, count, transpose, value)
value
len: count*16
glUniformMatrix4x2fv(location, count, transpose, value)
value
len: count*8
glUniformMatrix4x3fv(location, count, transpose, value)
value
len: count*12
glUnmapBuffer(target)
target
group: BufferTargetARB
glUseProgram(program)
program
class: program
glUseProgramStages(pipeline, stages, program)
pipeline
class: program pipeline
stages
group: UseProgramStageMask
program
class: program
glValidateProgram(program)
program
class: program
glValidateProgramPipeline(pipeline)
pipeline
class: program pipeline
glVertexAttrib1f(index, x)
vector equivalent: glVertexAttrib1fv
glVertexAttrib1fv(index, v)
v
len: 1
glVertexAttrib2f(index, x, y)
vector equivalent: glVertexAttrib2fv
glVertexAttrib2fv(index, v)
v
len: 2
glVertexAttrib3f(index, x, y, z)
vector equivalent: glVertexAttrib3fv
glVertexAttrib3fv(index, v)
v
len: 3
glVertexAttrib4f(index, x, y, z, w)
vector equivalent: glVertexAttrib4fv
glVertexAttrib4fv(index, v)
v
len: 4
glVertexAttribBinding(attribindex, bindingindex)
glVertexAttribDivisor(index, divisor)
glVertexAttribFormat(attribindex, size, type_, normalized, relativeoffset)
type_
group: VertexAttribType
glVertexAttribI4i(index, x, y, z, w)
vector equivalent: glVertexAttribI4iv
glVertexAttribI4iv(index, v)
v
len: 4
glVertexAttribI4ui(index, x, y, z, w)
vector equivalent: glVertexAttribI4uiv
glVertexAttribI4uiv(index, v)
v
len: 4
glVertexAttribIFormat(attribindex, size, type_, relativeoffset)
type_
group: VertexAttribIType
glVertexAttribIPointer(index, size, type_, stride, pointer)
type_
group: VertexAttribIType
pointer
len: COMPSIZE(size,type,stride)
glVertexAttribPointer(index, size, type_, normalized, stride, pointer)
type_
group: VertexAttribPointerType
pointer
len: COMPSIZE(size,type,stride)
glVertexBindingDivisor(bindingindex, divisor)
glViewport(x, y, width, height)
x
group: WinCoord
y
group: WinCoord
glWaitSync(sync, flags, timeout)
sync
group: sync
sync
class: sync
flags
group: SyncBehaviorFlags
Loads all global functions using the get_proc_address
given.