Struct components::winit::dpi::PhysicalPosition
[−]pub struct PhysicalPosition<P> {
pub x: P,
pub y: P,
}
Expand description
A position represented in physical pixels.
Fields
x: P
y: P
Implementations
impl<P> PhysicalPosition<P>
impl<P> PhysicalPosition<P>
pub const fn new(x: P, y: P) -> PhysicalPosition<P>
impl<P> PhysicalPosition<P> where
P: Pixel,
impl<P> PhysicalPosition<P> where
P: Pixel,
pub fn from_logical<T, X>(logical: T, scale_factor: f64) -> PhysicalPosition<P> where
T: Into<LogicalPosition<X>>,
X: Pixel,
pub fn to_logical<X>(&self, scale_factor: f64) -> LogicalPosition<X> where
X: Pixel,
pub fn cast<X>(&self) -> PhysicalPosition<X> where
X: Pixel,
Trait Implementations
impl<P> Clone for PhysicalPosition<P> where
P: Clone,
impl<P> Clone for PhysicalPosition<P> where
P: Clone,
fn clone(&self) -> PhysicalPosition<P>
fn clone(&self) -> PhysicalPosition<P>
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl<P> Debug for PhysicalPosition<P> where
P: Debug,
impl<P> Debug for PhysicalPosition<P> where
P: Debug,
impl<P> Default for PhysicalPosition<P> where
P: Default,
impl<P> Default for PhysicalPosition<P> where
P: Default,
fn default() -> PhysicalPosition<P>
fn default() -> PhysicalPosition<P>
Returns the “default value” for a type. Read more
impl<P, X> From<[X; 2]> for PhysicalPosition<P> where
P: Pixel,
X: Pixel,
impl<P, X> From<[X; 2]> for PhysicalPosition<P> where
P: Pixel,
X: Pixel,
fn from([X; 2]) -> PhysicalPosition<P>
fn from([X; 2]) -> PhysicalPosition<P>
Converts to this type from the input type.
impl<P, X> From<(X, X)> for PhysicalPosition<P> where
P: Pixel,
X: Pixel,
impl<P, X> From<(X, X)> for PhysicalPosition<P> where
P: Pixel,
X: Pixel,
fn from((X, X)) -> PhysicalPosition<P>
fn from((X, X)) -> PhysicalPosition<P>
Converts to this type from the input type.
impl<P> From<PhysicalPosition<P>> for Position where
P: Pixel,
impl<P> From<PhysicalPosition<P>> for Position where
P: Pixel,
fn from(position: PhysicalPosition<P>) -> Position
fn from(position: PhysicalPosition<P>) -> Position
Converts to this type from the input type.
impl<P> Hash for PhysicalPosition<P> where
P: Hash,
impl<P> Hash for PhysicalPosition<P> where
P: Hash,
impl<P> PartialEq<PhysicalPosition<P>> for PhysicalPosition<P> where
P: PartialEq<P>,
impl<P> PartialEq<PhysicalPosition<P>> for PhysicalPosition<P> where
P: PartialEq<P>,
fn eq(&self, other: &PhysicalPosition<P>) -> bool
fn eq(&self, other: &PhysicalPosition<P>) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
fn ne(&self, other: &PhysicalPosition<P>) -> bool
fn ne(&self, other: &PhysicalPosition<P>) -> bool
This method tests for !=
.
impl<P> Copy for PhysicalPosition<P> where
P: Copy,
impl<P> Eq for PhysicalPosition<P> where
P: Eq,
impl<P> StructuralEq for PhysicalPosition<P>
impl<P> StructuralPartialEq for PhysicalPosition<P>
Auto Trait Implementations
impl<P> RefUnwindSafe for PhysicalPosition<P> where
P: RefUnwindSafe,
impl<P> Send for PhysicalPosition<P> where
P: Send,
impl<P> Sync for PhysicalPosition<P> where
P: Sync,
impl<P> Unpin for PhysicalPosition<P> where
P: Unpin,
impl<P> UnwindSafe for PhysicalPosition<P> where
P: UnwindSafe,
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<'a, T, C, M> Inspect<'a, C, &'a C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a mut C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a mut C, M> for T
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
fn into_color(self) -> To
fn into_color(self) -> To
Convert into color
impl<T> Pointable for T
impl<T> Pointable for T
impl<T> SetParameter for T
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
Sets value
as a parameter of self
.