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pub unsafe fn glGetShaderPrecisionFormat(
    shadertype: u32,
    precisiontype: u32,
    range: *mut i32,
    precision: *mut i32
)
Expand description

glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision) shadertype group: ShaderType precisiontype group: PrecisionType range len: 2 precision len: 1