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pub struct MovieSymbol {
    pub layers: Vec<MovieLayer, Global>,
    pub frames: usize,
    pub frame_rate: f32,
    pub duration: f32,
    /* private fields */
}
Expand description

Defines a Flump movie.

Fields

layers: Vec<MovieLayer, Global>frames: usize

The total number of frames in this movie.

frame_rate: f32

The rate that this movie is played, in frames per second.

duration: f32

The duration of this animation in seconds.

Implementations

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

The name of this symbol.

Instantiate a sprite that displays this symbol.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

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Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Typed getter

Inspect the context.

Inspect the context.

Inspect the context.

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Convert into color

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The type returned in the event of a conversion error.

Performs the conversion.

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Performs the conversion.