Struct components::engine::d2::swf::FrameSymbol
source · [−]pub struct FrameSymbol {
pub name: String,
/* private fields */
}
Fields
name: String
Implementations
sourceimpl FrameSymbol
impl FrameSymbol
pub fn new(frame: &FlipbookFrame) -> FrameSymbol
Trait Implementations
sourceimpl Debug for FrameSymbol
impl Debug for FrameSymbol
sourceimpl Symbol<ImageSprite> for FrameSymbol
impl Symbol<ImageSprite> for FrameSymbol
sourcefn create_sprite(&self) -> ImageSprite
fn create_sprite(&self) -> ImageSprite
Instantiate a sprite that displays this symbol.
Auto Trait Implementations
impl !RefUnwindSafe for FrameSymbol
impl !Send for FrameSymbol
impl !Sync for FrameSymbol
impl Unpin for FrameSymbol
impl !UnwindSafe for FrameSymbol
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<'a, T, C, M> Inspect<'a, C, &'a C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a mut C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a mut C, M> for T
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
fn into_color(self) -> To
fn into_color(self) -> To
Convert into color
impl<T> Pointable for T
impl<T> Pointable for T
impl<T> SetParameter for T
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
Sets value
as a parameter of self
.