pub struct Mixer {
pub inner: Component,
/* private fields */
}
Expand description
An easy way to manage the lifecycle of multiple sounds. A handle is created from a source sound
using createSound()
, and all handle playbacks will be stopped when the Mixer is disposed.
Fields
inner: Component
Implementations
sourceimpl Mixer
impl Mixer
pub fn new() -> Mixer
sourcepub fn create_sound(
&mut self,
source: Rc<dyn Sound + 'static>,
channels: usize
) -> impl Sound
pub fn create_sound(
&mut self,
source: Rc<dyn Sound + 'static>,
channels: usize
) -> impl Sound
Creates a sound handle from a source sound. Playbacks created using the handle will be stopped when this Mixer is disposed.
@param channels The maximum number of times this sound should be able to play at once.
pub fn on_removed(&mut self)
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for Mixer
impl !Send for Mixer
impl !Sync for Mixer
impl Unpin for Mixer
impl !UnwindSafe for Mixer
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<'a, T, C, M> Inspect<'a, C, &'a C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a mut C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a mut C, M> for T
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
fn into_color(self) -> To
fn into_color(self) -> To
Convert into color
impl<T> Pointable for T
impl<T> Pointable for T
impl<T> SetParameter for T
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
Sets value
as a parameter of self
.