pub struct ShaderGL { /* private fields */ }
Implementations
sourceimpl ShaderGL
impl ShaderGL
pub fn new(vert_source: &str, frag_source: &str) -> ShaderGL
pub fn use_program(&self)
pub fn prepare(&self)
pub fn attrib_location<S>(&self, name: S) -> i32 where
S: Into<String>,
pub fn uniform_location<S>(&self, name: S) -> i32 where
S: Into<String>,
pub fn create_shader(shader_type: u32, source: &[u8]) -> u32
Trait Implementations
sourceimpl AsRef<ShaderGL> for DrawPatternGL
impl AsRef<ShaderGL> for DrawPatternGL
sourceimpl AsRef<ShaderGL> for DrawTextureGL
impl AsRef<ShaderGL> for DrawTextureGL
sourceimpl AsRef<ShaderGL> for FillRectGL
impl AsRef<ShaderGL> for FillRectGL
impl Copy for ShaderGL
Auto Trait Implementations
impl RefUnwindSafe for ShaderGL
impl Send for ShaderGL
impl Sync for ShaderGL
impl Unpin for ShaderGL
impl UnwindSafe for ShaderGL
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<'a, T, C, M> Inspect<'a, C, &'a C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a mut C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a mut C, M> for T
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
fn into_color(self) -> To
fn into_color(self) -> To
Convert into color
impl<T> Pointable for T
impl<T> Pointable for T
impl<T> SetParameter for T
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
Sets value
as a parameter of self
.