Module components::elements
source · [−]Structs
A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange
A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange
A AlertDialog is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none
A Align is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none
A canvas is a root object:: It requires a rendering instance, and handles all incoming events, propagating them to the children. Additional Signals: none
A utility class for building Material buttons that depend on the ambient ButtonTheme and Theme
A canvas is a root object:: It requires a rendering instance, and handles all incoming events, propagating them to the children. Additional Signals: none
A canvas is a root object:: It requires a rendering instance, and handles all incoming events, propagating them to the children. Additional Signals: none
A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange
A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange
A simple button with a label Additional Signals: none
A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange
A canvas is a root object:: It requires a rendering instance, and handles all incoming events, propagating them to the children. Additional Signals: none
A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange
A Center is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none
A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange
A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange
A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange
A utility class for building Material buttons that depend on the ambient ButtonTheme and Theme
A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange
A ClipOval is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none
A ClipPath is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none
A utility class for building Material buttons that depend on the ambient ButtonTheme and Theme
A Column is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none
A Container is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none
A CustomPaint is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none
A CustomScrollView is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none
A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange
A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange
A Drawer is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none
A simple dropdown control that can contain any other controls Additional signals: onselect
A utility class for building Material buttons that depend on the ambient ButtonTheme and Theme
A Expanded is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none
A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange
A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange
A FittedBox is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none
A utility class for building Material buttons that depend on the ambient ButtonTheme and Theme
A Flexible is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none
A canvas is a root object:: It requires a rendering instance, and handles all incoming events, propagating them to the children. Additional Signals: none
A utility class for building Material buttons that depend on the ambient ButtonTheme and Theme
A Flow is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none
A simple FlutterLogo control Additional Signals: onchange
A Form is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none
A GestureDetector is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none
A GridView is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none
A utility class for building Material buttons that depend on the ambient ButtonTheme and Theme
A simple Icon control Additional Signals: onchange
A simple image control Additional Signals: onchange
A simple image control Additional Signals: onchange
A utility class for building Material buttons that depend on the ambient ButtonTheme and Theme
A utility class for building Material buttons that depend on the ambient ButtonTheme and Theme
A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange
A simple label control Additional Signals: onchange
A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange
A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange
A ListView is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none
A canvas is a root object:: It requires a rendering instance, and handles all incoming events, propagating them to the children. Additional Signals: none
A utility class for building Material buttons that depend on the ambient ButtonTheme and Theme
A Material is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none
A MediaQuery is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none
A utility class for building Material buttons that depend on the ambient ButtonTheme and Theme
A utility class for building Material buttons that depend on the ambient ButtonTheme and Theme
A canvas is a root object:: It requires a rendering instance, and handles all incoming events, propagating them to the children. Additional Signals: none
A canvas is a root object:: It requires a rendering instance, and handles all incoming events, propagating them to the children. Additional Signals: none
A Offstage is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none
A Opacity is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none
A utility class for building Material buttons that depend on the ambient ButtonTheme and Theme
A utility class for building Material buttons that depend on the ambient ButtonTheme and Theme
A simple blank panel control Additional Signals: none
A simple image control Additional Signals: onchange
A utility class for building Material buttons that depend on the ambient ButtonTheme and Theme
A Positioned is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none
A PreferredSize is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none
A simple progress control, ranging from 0 to 1. Additional Signals: onchange
A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange
A utility class for building Material buttons that depend on the ambient ButtonTheme and Theme
A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange
A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange
A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange
A simple label control Additional Signals: onchange
A Row is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none
A SafeArea is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none
A canvas is a root object:: It requires a rendering instance, and handles all incoming events, propagating them to the children. Additional Signals: none
A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange
A SingleChildScrollView is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none
A SizedBox is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none
A simple slider control Additional Signals: onchange
A canvas is a root object:: It requires a rendering instance, and handles all incoming events, propagating them to the children. Additional Signals: none
A SliverGrid is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none
A SliverList is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none
A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange
A Stack is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none
A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange
A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange
A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange
A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange
A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange
A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange
A utility class for building Material buttons that depend on the ambient ButtonTheme and Theme
A simple text edit control Additional Signals: none
A simple label control Additional Signals: onchange
A simple text edit control Additional Signals: none
A utility class for building Material buttons that depend on the ambient ButtonTheme and Theme
A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange
A Transform is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none
A UserAccountsDrawerHeader is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none
A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange
An empty control. Base struct for all controls handles propogation of events, mouse handling, layout and so on
A canvas is a root object:: It requires a rendering instance, and handles all incoming events, propagating them to the children. Additional Signals: none
A Wrap is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none