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Structs

A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange

A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange

A AlertDialog is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none

A Align is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none

A canvas is a root object:: It requires a rendering instance, and handles all incoming events, propagating them to the children. Additional Signals: none

A utility class for building Material buttons that depend on the ambient ButtonTheme and Theme

A canvas is a root object:: It requires a rendering instance, and handles all incoming events, propagating them to the children. Additional Signals: none

A canvas is a root object:: It requires a rendering instance, and handles all incoming events, propagating them to the children. Additional Signals: none

A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange

A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange

A simple button with a label Additional Signals: none

A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange

A canvas is a root object:: It requires a rendering instance, and handles all incoming events, propagating them to the children. Additional Signals: none

A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange

A Center is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none

A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange

A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange

A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange

A utility class for building Material buttons that depend on the ambient ButtonTheme and Theme

A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange

A ClipOval is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none

A ClipPath is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none

A utility class for building Material buttons that depend on the ambient ButtonTheme and Theme

A Column is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none

A Container is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none

A CustomPaint is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none

A CustomScrollView is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none

A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange

A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange

A Drawer is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none

A simple dropdown control that can contain any other controls Additional signals: onselect

A utility class for building Material buttons that depend on the ambient ButtonTheme and Theme

A Expanded is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none

A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange

A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange

A FittedBox is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none

A utility class for building Material buttons that depend on the ambient ButtonTheme and Theme

A Flexible is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none

A canvas is a root object:: It requires a rendering instance, and handles all incoming events, propagating them to the children. Additional Signals: none

A utility class for building Material buttons that depend on the ambient ButtonTheme and Theme

A Flow is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none

A simple FlutterLogo control Additional Signals: onchange

A Form is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none

A GestureDetector is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none

A GridView is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none

A utility class for building Material buttons that depend on the ambient ButtonTheme and Theme

A simple Icon control Additional Signals: onchange

A simple image control Additional Signals: onchange

A simple image control Additional Signals: onchange

A utility class for building Material buttons that depend on the ambient ButtonTheme and Theme

A utility class for building Material buttons that depend on the ambient ButtonTheme and Theme

A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange

A simple label control Additional Signals: onchange

A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange

A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange

A ListView is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none

A canvas is a root object:: It requires a rendering instance, and handles all incoming events, propagating them to the children. Additional Signals: none

A utility class for building Material buttons that depend on the ambient ButtonTheme and Theme

A Material is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none

A MediaQuery is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none

A utility class for building Material buttons that depend on the ambient ButtonTheme and Theme

A utility class for building Material buttons that depend on the ambient ButtonTheme and Theme

A canvas is a root object:: It requires a rendering instance, and handles all incoming events, propagating them to the children. Additional Signals: none

A canvas is a root object:: It requires a rendering instance, and handles all incoming events, propagating them to the children. Additional Signals: none

A Offstage is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none

A Opacity is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none

A utility class for building Material buttons that depend on the ambient ButtonTheme and Theme

A utility class for building Material buttons that depend on the ambient ButtonTheme and Theme

A simple blank panel control Additional Signals: none

A simple image control Additional Signals: onchange

A utility class for building Material buttons that depend on the ambient ButtonTheme and Theme

A Positioned is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none

A PreferredSize is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none

A simple progress control, ranging from 0 to 1. Additional Signals: onchange

A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange

A utility class for building Material buttons that depend on the ambient ButtonTheme and Theme

A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange

A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange

A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange

A simple label control Additional Signals: onchange

A Row is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none

A SafeArea is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none

A canvas is a root object:: It requires a rendering instance, and handles all incoming events, propagating them to the children. Additional Signals: none

A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange

A SingleChildScrollView is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none

A SizedBox is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none

A simple slider control Additional Signals: onchange

A canvas is a root object:: It requires a rendering instance, and handles all incoming events, propagating them to the children. Additional Signals: none

A SliverGrid is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none

A SliverList is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none

A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange

A Stack is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none

A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange

A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange

A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange

A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange

A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange

A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange

A utility class for building Material buttons that depend on the ambient ButtonTheme and Theme

A simple text edit control Additional Signals: none

A simple label control Additional Signals: onchange

A simple text edit control Additional Signals: none

A utility class for building Material buttons that depend on the ambient ButtonTheme and Theme

A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange

A Transform is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none

A UserAccountsDrawerHeader is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none

A checkbox is a simple true or false switch. Changing the state will trigger the signal. Additional Signals: onchange

An empty control. Base struct for all controls handles propogation of events, mouse handling, layout and so on

A canvas is a root object:: It requires a rendering instance, and handles all incoming events, propagating them to the children. Additional Signals: none

A Wrap is a layout-only object and it do not requires a rendering instance. It and handles all incoming events, propagating them to the children. Additional Signals: none

Traits