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Contains all the GL enumerated values.

In C these are called ‘enums’, but in Rust we call them a ‘const’. Whatever.

Constants

GL_ACTIVE_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92D9

GL_ACTIVE_ATTRIBUTES: GLenum = 0x8B89

GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: GLenum = 0x8B8A

GL_ACTIVE_PROGRAM: GLenum = 0x8259

GL_ACTIVE_RESOURCES: GLenum = 0x92F5

GL_ACTIVE_TEXTURE: GLenum = 0x84E0

GL_ACTIVE_UNIFORMS: GLenum = 0x8B86

GL_ACTIVE_UNIFORM_BLOCKS: GLenum = 0x8A36

GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: GLenum = 0x8A35

GL_ACTIVE_UNIFORM_MAX_LENGTH: GLenum = 0x8B87

GL_ACTIVE_VARIABLES: GLenum = 0x9305

GL_ALIASED_LINE_WIDTH_RANGE: GLenum = 0x846E

GL_ALIASED_POINT_SIZE_RANGE: GLenum = 0x846D

GL_ALL_BARRIER_BITS: GLbitfield = 0xFFFFFFFF

GL_ALL_SHADER_BITS: GLbitfield = 0xFFFFFFFF

GL_ALPHA: GLenum = 0x1906

GL_ALPHA_BITS: GLenum = 0x0D55

GL_ALREADY_SIGNALED: GLenum = 0x911A

GL_ALWAYS: GLenum = 0x0207

GL_ANY_SAMPLES_PASSED: GLenum = 0x8C2F

GL_ANY_SAMPLES_PASSED_CONSERVATIVE: GLenum = 0x8D6A

GL_ARRAY_BUFFER: GLenum = 0x8892

GL_ARRAY_BUFFER_BINDING: GLenum = 0x8894

GL_ARRAY_SIZE: GLenum = 0x92FB

GL_ARRAY_STRIDE: GLenum = 0x92FE

GL_ATOMIC_COUNTER_BARRIER_BIT: GLbitfield = 0x00001000

GL_ATOMIC_COUNTER_BUFFER: GLenum = 0x92C0

GL_ATOMIC_COUNTER_BUFFER_BINDING: GLenum = 0x92C1

GL_ATOMIC_COUNTER_BUFFER_INDEX: GLenum = 0x9301

GL_ATOMIC_COUNTER_BUFFER_SIZE: GLenum = 0x92C3

GL_ATOMIC_COUNTER_BUFFER_START: GLenum = 0x92C2

GL_ATTACHED_SHADERS: GLenum = 0x8B85

GL_BACK: GLenum = 0x0405

GL_BLEND: GLenum = 0x0BE2

GL_BLEND_COLOR: GLenum = 0x8005

GL_BLEND_DST_ALPHA: GLenum = 0x80CA

GL_BLEND_DST_RGB: GLenum = 0x80C8

GL_BLEND_EQUATION: GLenum = 0x8009

GL_BLEND_EQUATION_ALPHA: GLenum = 0x883D

GL_BLEND_EQUATION_RGB: GLenum = 0x8009

GL_BLEND_SRC_ALPHA: GLenum = 0x80CB

GL_BLEND_SRC_RGB: GLenum = 0x80C9

GL_BLOCK_INDEX: GLenum = 0x92FD

GL_BLUE: GLenum = 0x1905

GL_BLUE_BITS: GLenum = 0x0D54

GL_BOOL: GLenum = 0x8B56

GL_BOOL_VEC2: GLenum = 0x8B57

GL_BOOL_VEC3: GLenum = 0x8B58

GL_BOOL_VEC4: GLenum = 0x8B59

GL_BUFFER: GLenum = 0x82E0

GL_BUFFER_ACCESS_FLAGS: GLenum = 0x911F

GL_BUFFER_BINDING: GLenum = 0x9302

GL_BUFFER_DATA_SIZE: GLenum = 0x9303

GL_BUFFER_MAPPED: GLenum = 0x88BC

GL_BUFFER_MAP_LENGTH: GLenum = 0x9120

GL_BUFFER_MAP_OFFSET: GLenum = 0x9121

GL_BUFFER_MAP_POINTER: GLenum = 0x88BD

GL_BUFFER_SIZE: GLenum = 0x8764

GL_BUFFER_UPDATE_BARRIER_BIT: GLbitfield = 0x00000200

GL_BUFFER_USAGE: GLenum = 0x8765

GL_BUFFER_VARIABLE: GLenum = 0x92E5

GL_BYTE: GLenum = 0x1400

GL_CCW: GLenum = 0x0901

GL_CLAMP_TO_BORDER: GLenum = 0x812D

GL_CLAMP_TO_EDGE: GLenum = 0x812F

GL_COLOR: GLenum = 0x1800

GL_COLORBURN: GLenum = 0x929A

GL_COLORDODGE: GLenum = 0x9299

GL_COLOR_ATTACHMENT0: GLenum = 0x8CE0

GL_COLOR_ATTACHMENT1: GLenum = 0x8CE1

GL_COLOR_ATTACHMENT2: GLenum = 0x8CE2

GL_COLOR_ATTACHMENT3: GLenum = 0x8CE3

GL_COLOR_ATTACHMENT4: GLenum = 0x8CE4

GL_COLOR_ATTACHMENT5: GLenum = 0x8CE5

GL_COLOR_ATTACHMENT6: GLenum = 0x8CE6

GL_COLOR_ATTACHMENT7: GLenum = 0x8CE7

GL_COLOR_ATTACHMENT8: GLenum = 0x8CE8

GL_COLOR_ATTACHMENT9: GLenum = 0x8CE9

GL_COLOR_ATTACHMENT10: GLenum = 0x8CEA

GL_COLOR_ATTACHMENT11: GLenum = 0x8CEB

GL_COLOR_ATTACHMENT12: GLenum = 0x8CEC

GL_COLOR_ATTACHMENT13: GLenum = 0x8CED

GL_COLOR_ATTACHMENT14: GLenum = 0x8CEE

GL_COLOR_ATTACHMENT15: GLenum = 0x8CEF

GL_COLOR_ATTACHMENT16: GLenum = 0x8CF0

GL_COLOR_ATTACHMENT17: GLenum = 0x8CF1

GL_COLOR_ATTACHMENT18: GLenum = 0x8CF2

GL_COLOR_ATTACHMENT19: GLenum = 0x8CF3

GL_COLOR_ATTACHMENT20: GLenum = 0x8CF4

GL_COLOR_ATTACHMENT21: GLenum = 0x8CF5

GL_COLOR_ATTACHMENT22: GLenum = 0x8CF6

GL_COLOR_ATTACHMENT23: GLenum = 0x8CF7

GL_COLOR_ATTACHMENT24: GLenum = 0x8CF8

GL_COLOR_ATTACHMENT25: GLenum = 0x8CF9

GL_COLOR_ATTACHMENT26: GLenum = 0x8CFA

GL_COLOR_ATTACHMENT27: GLenum = 0x8CFB

GL_COLOR_ATTACHMENT28: GLenum = 0x8CFC

GL_COLOR_ATTACHMENT29: GLenum = 0x8CFD

GL_COLOR_ATTACHMENT30: GLenum = 0x8CFE

GL_COLOR_ATTACHMENT31: GLenum = 0x8CFF

GL_COLOR_BUFFER_BIT: GLbitfield = 0x00004000

GL_COLOR_CLEAR_VALUE: GLenum = 0x0C22

GL_COLOR_WRITEMASK: GLenum = 0x0C23

GL_COMMAND_BARRIER_BIT: GLbitfield = 0x00000040

GL_COMPARE_REF_TO_TEXTURE: GLenum = 0x884E

GL_COMPILE_STATUS: GLenum = 0x8B81

GL_COMPRESSED_R11_EAC: GLenum = 0x9270

GL_COMPRESSED_RG11_EAC: GLenum = 0x9272

GL_COMPRESSED_RGB8_ETC2: GLenum = 0x9274

GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: GLenum = 0x9276

GL_COMPRESSED_RGBA8_ETC2_EAC: GLenum = 0x9278

GL_COMPRESSED_RGBA_ASTC_4x4: GLenum = 0x93B0

GL_COMPRESSED_RGBA_ASTC_5x4: GLenum = 0x93B1

GL_COMPRESSED_RGBA_ASTC_5x5: GLenum = 0x93B2

GL_COMPRESSED_RGBA_ASTC_6x5: GLenum = 0x93B3

GL_COMPRESSED_RGBA_ASTC_6x6: GLenum = 0x93B4

GL_COMPRESSED_RGBA_ASTC_8x5: GLenum = 0x93B5

GL_COMPRESSED_RGBA_ASTC_8x6: GLenum = 0x93B6

GL_COMPRESSED_RGBA_ASTC_8x8: GLenum = 0x93B7

GL_COMPRESSED_RGBA_ASTC_10x5: GLenum = 0x93B8

GL_COMPRESSED_RGBA_ASTC_10x6: GLenum = 0x93B9

GL_COMPRESSED_RGBA_ASTC_10x8: GLenum = 0x93BA

GL_COMPRESSED_RGBA_ASTC_10x10: GLenum = 0x93BB

GL_COMPRESSED_RGBA_ASTC_12x10: GLenum = 0x93BC

GL_COMPRESSED_RGBA_ASTC_12x12: GLenum = 0x93BD

GL_COMPRESSED_SIGNED_R11_EAC: GLenum = 0x9271

GL_COMPRESSED_SIGNED_RG11_EAC: GLenum = 0x9273

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4: GLenum = 0x93D0

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4: GLenum = 0x93D1

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5: GLenum = 0x93D2

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5: GLenum = 0x93D3

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6: GLenum = 0x93D4

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5: GLenum = 0x93D5

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6: GLenum = 0x93D6

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8: GLenum = 0x93D7

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5: GLenum = 0x93D8

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6: GLenum = 0x93D9

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8: GLenum = 0x93DA

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10: GLenum = 0x93DB

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10: GLenum = 0x93DC

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12: GLenum = 0x93DD

GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: GLenum = 0x9279

GL_COMPRESSED_SRGB8_ETC2: GLenum = 0x9275

GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: GLenum = 0x9277

GL_COMPRESSED_TEXTURE_FORMATS: GLenum = 0x86A3

GL_COMPUTE_SHADER: GLenum = 0x91B9

GL_COMPUTE_SHADER_BIT: GLbitfield = 0x00000020

GL_COMPUTE_WORK_GROUP_SIZE: GLenum = 0x8267

GL_CONDITION_SATISFIED: GLenum = 0x911C

GL_CONSTANT_ALPHA: GLenum = 0x8003

GL_CONSTANT_COLOR: GLenum = 0x8001

GL_CONTEXT_FLAGS: GLenum = 0x821E

GL_CONTEXT_FLAG_DEBUG_BIT: GLbitfield = 0x00000002

GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT: GLbitfield = 0x00000004

GL_CONTEXT_LOST: GLenum = 0x0507

GL_COPY_READ_BUFFER: GLenum = 0x8F36

GL_COPY_READ_BUFFER_BINDING: GLenum = 0x8F36

GL_COPY_WRITE_BUFFER: GLenum = 0x8F37

GL_COPY_WRITE_BUFFER_BINDING: GLenum = 0x8F37

GL_CULL_FACE: GLenum = 0x0B44

GL_CULL_FACE_MODE: GLenum = 0x0B45

GL_CURRENT_PROGRAM: GLenum = 0x8B8D

GL_CURRENT_QUERY: GLenum = 0x8865

GL_CURRENT_VERTEX_ATTRIB: GLenum = 0x8626

GL_CW: GLenum = 0x0900

GL_DARKEN: GLenum = 0x9297

GL_DEBUG_CALLBACK_FUNCTION: GLenum = 0x8244

GL_DEBUG_CALLBACK_USER_PARAM: GLenum = 0x8245

GL_DEBUG_GROUP_STACK_DEPTH: GLenum = 0x826D

GL_DEBUG_LOGGED_MESSAGES: GLenum = 0x9145

GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH: GLenum = 0x8243

GL_DEBUG_OUTPUT: GLenum = 0x92E0

GL_DEBUG_OUTPUT_SYNCHRONOUS: GLenum = 0x8242

GL_DEBUG_SEVERITY_HIGH: GLenum = 0x9146

GL_DEBUG_SEVERITY_LOW: GLenum = 0x9148

GL_DEBUG_SEVERITY_MEDIUM: GLenum = 0x9147

GL_DEBUG_SEVERITY_NOTIFICATION: GLenum = 0x826B

GL_DEBUG_SOURCE_API: GLenum = 0x8246

GL_DEBUG_SOURCE_APPLICATION: GLenum = 0x824A

GL_DEBUG_SOURCE_OTHER: GLenum = 0x824B

GL_DEBUG_SOURCE_SHADER_COMPILER: GLenum = 0x8248

GL_DEBUG_SOURCE_THIRD_PARTY: GLenum = 0x8249

GL_DEBUG_SOURCE_WINDOW_SYSTEM: GLenum = 0x8247

GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: GLenum = 0x824D

GL_DEBUG_TYPE_ERROR: GLenum = 0x824C

GL_DEBUG_TYPE_MARKER: GLenum = 0x8268

GL_DEBUG_TYPE_OTHER: GLenum = 0x8251

GL_DEBUG_TYPE_PERFORMANCE: GLenum = 0x8250

GL_DEBUG_TYPE_POP_GROUP: GLenum = 0x826A

GL_DEBUG_TYPE_PORTABILITY: GLenum = 0x824F

GL_DEBUG_TYPE_PUSH_GROUP: GLenum = 0x8269

GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: GLenum = 0x824E

GL_DECR: GLenum = 0x1E03

GL_DECR_WRAP: GLenum = 0x8508

GL_DELETE_STATUS: GLenum = 0x8B80

GL_DEPTH: GLenum = 0x1801

GL_DEPTH24_STENCIL8: GLenum = 0x88F0

GL_DEPTH32F_STENCIL8: GLenum = 0x8CAD

GL_DEPTH_ATTACHMENT: GLenum = 0x8D00

GL_DEPTH_BITS: GLenum = 0x0D56

GL_DEPTH_BUFFER_BIT: GLbitfield = 0x00000100

GL_DEPTH_CLEAR_VALUE: GLenum = 0x0B73

GL_DEPTH_COMPONENT: GLenum = 0x1902

GL_DEPTH_COMPONENT16: GLenum = 0x81A5

GL_DEPTH_COMPONENT24: GLenum = 0x81A6

GL_DEPTH_COMPONENT32F: GLenum = 0x8CAC

GL_DEPTH_FUNC: GLenum = 0x0B74

GL_DEPTH_RANGE: GLenum = 0x0B70

GL_DEPTH_STENCIL: GLenum = 0x84F9

GL_DEPTH_STENCIL_ATTACHMENT: GLenum = 0x821A

GL_DEPTH_STENCIL_TEXTURE_MODE: GLenum = 0x90EA

GL_DEPTH_TEST: GLenum = 0x0B71

GL_DEPTH_WRITEMASK: GLenum = 0x0B72

GL_DIFFERENCE: GLenum = 0x929E

GL_DISPATCH_INDIRECT_BUFFER: GLenum = 0x90EE

GL_DISPATCH_INDIRECT_BUFFER_BINDING: GLenum = 0x90EF

GL_DITHER: GLenum = 0x0BD0

GL_DONT_CARE: GLenum = 0x1100

GL_DRAW_BUFFER0: GLenum = 0x8825

GL_DRAW_BUFFER1: GLenum = 0x8826

GL_DRAW_BUFFER2: GLenum = 0x8827

GL_DRAW_BUFFER3: GLenum = 0x8828

GL_DRAW_BUFFER4: GLenum = 0x8829

GL_DRAW_BUFFER5: GLenum = 0x882A

GL_DRAW_BUFFER6: GLenum = 0x882B

GL_DRAW_BUFFER7: GLenum = 0x882C

GL_DRAW_BUFFER8: GLenum = 0x882D

GL_DRAW_BUFFER9: GLenum = 0x882E

GL_DRAW_BUFFER10: GLenum = 0x882F

GL_DRAW_BUFFER11: GLenum = 0x8830

GL_DRAW_BUFFER12: GLenum = 0x8831

GL_DRAW_BUFFER13: GLenum = 0x8832

GL_DRAW_BUFFER14: GLenum = 0x8833

GL_DRAW_BUFFER15: GLenum = 0x8834

GL_DRAW_FRAMEBUFFER: GLenum = 0x8CA9

GL_DRAW_FRAMEBUFFER_BINDING: GLenum = 0x8CA6

GL_DRAW_INDIRECT_BUFFER: GLenum = 0x8F3F

GL_DRAW_INDIRECT_BUFFER_BINDING: GLenum = 0x8F43

GL_DST_ALPHA: GLenum = 0x0304

GL_DST_COLOR: GLenum = 0x0306

GL_DYNAMIC_COPY: GLenum = 0x88EA

GL_DYNAMIC_DRAW: GLenum = 0x88E8

GL_DYNAMIC_READ: GLenum = 0x88E9

GL_ELEMENT_ARRAY_BARRIER_BIT: GLbitfield = 0x00000002

GL_ELEMENT_ARRAY_BUFFER: GLenum = 0x8893

GL_ELEMENT_ARRAY_BUFFER_BINDING: GLenum = 0x8895

GL_EQUAL: GLenum = 0x0202

GL_EXCLUSION: GLenum = 0x92A0

GL_EXTENSIONS: GLenum = 0x1F03

GL_FALSE: GLenum = 0

GL_FASTEST: GLenum = 0x1101

GL_FIRST_VERTEX_CONVENTION: GLenum = 0x8E4D

GL_FIXED: GLenum = 0x140C

GL_FLOAT: GLenum = 0x1406

GL_FLOAT_32_UNSIGNED_INT_24_8_REV: GLenum = 0x8DAD

GL_FLOAT_MAT2: GLenum = 0x8B5A

GL_FLOAT_MAT2x3: GLenum = 0x8B65

GL_FLOAT_MAT2x4: GLenum = 0x8B66

GL_FLOAT_MAT3: GLenum = 0x8B5B

GL_FLOAT_MAT3x2: GLenum = 0x8B67

GL_FLOAT_MAT3x4: GLenum = 0x8B68

GL_FLOAT_MAT4: GLenum = 0x8B5C

GL_FLOAT_MAT4x2: GLenum = 0x8B69

GL_FLOAT_MAT4x3: GLenum = 0x8B6A

GL_FLOAT_VEC2: GLenum = 0x8B50

GL_FLOAT_VEC3: GLenum = 0x8B51

GL_FLOAT_VEC4: GLenum = 0x8B52

GL_FRACTIONAL_EVEN: GLenum = 0x8E7C

GL_FRACTIONAL_ODD: GLenum = 0x8E7B

GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: GLenum = 0x8E5D

GL_FRAGMENT_SHADER: GLenum = 0x8B30

GL_FRAGMENT_SHADER_BIT: GLbitfield = 0x00000002

GL_FRAGMENT_SHADER_DERIVATIVE_HINT: GLenum = 0x8B8B

GL_FRAMEBUFFER: GLenum = 0x8D40

GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: GLenum = 0x8215

GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: GLenum = 0x8214

GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: GLenum = 0x8210

GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: GLenum = 0x8211

GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: GLenum = 0x8216

GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: GLenum = 0x8213

GL_FRAMEBUFFER_ATTACHMENT_LAYERED: GLenum = 0x8DA7

GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: GLenum = 0x8CD1

GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: GLenum = 0x8CD0

GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: GLenum = 0x8212

GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: GLenum = 0x8217

GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: GLenum = 0x8CD3

GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: GLenum = 0x8CD4

GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: GLenum = 0x8CD2

GL_FRAMEBUFFER_BARRIER_BIT: GLbitfield = 0x00000400

GL_FRAMEBUFFER_BINDING: GLenum = 0x8CA6

GL_FRAMEBUFFER_COMPLETE: GLenum = 0x8CD5

GL_FRAMEBUFFER_DEFAULT: GLenum = 0x8218

GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS: GLenum = 0x9314

GL_FRAMEBUFFER_DEFAULT_HEIGHT: GLenum = 0x9311

GL_FRAMEBUFFER_DEFAULT_LAYERS: GLenum = 0x9312

GL_FRAMEBUFFER_DEFAULT_SAMPLES: GLenum = 0x9313

GL_FRAMEBUFFER_DEFAULT_WIDTH: GLenum = 0x9310

GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: GLenum = 0x8CD6

GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: GLenum = 0x8CD9

GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: GLenum = 0x8DA8

GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: GLenum = 0x8CD7

GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: GLenum = 0x8D56

GL_FRAMEBUFFER_UNDEFINED: GLenum = 0x8219

GL_FRAMEBUFFER_UNSUPPORTED: GLenum = 0x8CDD

GL_FRONT: GLenum = 0x0404

GL_FRONT_AND_BACK: GLenum = 0x0408

GL_FRONT_FACE: GLenum = 0x0B46

GL_FUNC_ADD: GLenum = 0x8006

GL_FUNC_REVERSE_SUBTRACT: GLenum = 0x800B

GL_FUNC_SUBTRACT: GLenum = 0x800A

GL_GENERATE_MIPMAP_HINT: GLenum = 0x8192

GL_GEOMETRY_INPUT_TYPE: GLenum = 0x8917

GL_GEOMETRY_OUTPUT_TYPE: GLenum = 0x8918

GL_GEOMETRY_SHADER: GLenum = 0x8DD9

GL_GEOMETRY_SHADER_BIT: GLbitfield = 0x00000004

GL_GEOMETRY_SHADER_INVOCATIONS: GLenum = 0x887F

GL_GEOMETRY_VERTICES_OUT: GLenum = 0x8916

GL_GEQUAL: GLenum = 0x0206

GL_GREATER: GLenum = 0x0204

GL_GREEN: GLenum = 0x1904

GL_GREEN_BITS: GLenum = 0x0D53

GL_GUILTY_CONTEXT_RESET: GLenum = 0x8253

GL_HALF_FLOAT: GLenum = 0x140B

GL_HARDLIGHT: GLenum = 0x929B

GL_HIGH_FLOAT: GLenum = 0x8DF2

GL_HIGH_INT: GLenum = 0x8DF5

GL_HSL_COLOR: GLenum = 0x92AF

GL_HSL_HUE: GLenum = 0x92AD

GL_HSL_LUMINOSITY: GLenum = 0x92B0

GL_HSL_SATURATION: GLenum = 0x92AE

GL_IMAGE_2D: GLenum = 0x904D

GL_IMAGE_2D_ARRAY: GLenum = 0x9053

GL_IMAGE_3D: GLenum = 0x904E

GL_IMAGE_BINDING_ACCESS: GLenum = 0x8F3E

GL_IMAGE_BINDING_FORMAT: GLenum = 0x906E

GL_IMAGE_BINDING_LAYER: GLenum = 0x8F3D

GL_IMAGE_BINDING_LAYERED: GLenum = 0x8F3C

GL_IMAGE_BINDING_LEVEL: GLenum = 0x8F3B

GL_IMAGE_BINDING_NAME: GLenum = 0x8F3A

GL_IMAGE_BUFFER: GLenum = 0x9051

GL_IMAGE_CUBE: GLenum = 0x9050

GL_IMAGE_CUBE_MAP_ARRAY: GLenum = 0x9054

GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS: GLenum = 0x90C9

GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE: GLenum = 0x90C8

GL_IMAGE_FORMAT_COMPATIBILITY_TYPE: GLenum = 0x90C7

GL_IMPLEMENTATION_COLOR_READ_FORMAT: GLenum = 0x8B9B

GL_IMPLEMENTATION_COLOR_READ_TYPE: GLenum = 0x8B9A

GL_INCR: GLenum = 0x1E02

GL_INCR_WRAP: GLenum = 0x8507

GL_INFO_LOG_LENGTH: GLenum = 0x8B84

GL_INNOCENT_CONTEXT_RESET: GLenum = 0x8254

GL_INT: GLenum = 0x1404

GL_INTERLEAVED_ATTRIBS: GLenum = 0x8C8C

GL_INT_2_10_10_10_REV: GLenum = 0x8D9F

GL_INT_IMAGE_2D: GLenum = 0x9058

GL_INT_IMAGE_2D_ARRAY: GLenum = 0x905E

GL_INT_IMAGE_3D: GLenum = 0x9059

GL_INT_IMAGE_BUFFER: GLenum = 0x905C

GL_INT_IMAGE_CUBE: GLenum = 0x905B

GL_INT_IMAGE_CUBE_MAP_ARRAY: GLenum = 0x905F

GL_INT_SAMPLER_2D: GLenum = 0x8DCA

GL_INT_SAMPLER_2D_ARRAY: GLenum = 0x8DCF

GL_INT_SAMPLER_2D_MULTISAMPLE: GLenum = 0x9109

GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: GLenum = 0x910C

GL_INT_SAMPLER_3D: GLenum = 0x8DCB

GL_INT_SAMPLER_BUFFER: GLenum = 0x8DD0

GL_INT_SAMPLER_CUBE: GLenum = 0x8DCC

GL_INT_SAMPLER_CUBE_MAP_ARRAY: GLenum = 0x900E

GL_INT_VEC2: GLenum = 0x8B53

GL_INT_VEC3: GLenum = 0x8B54

GL_INT_VEC4: GLenum = 0x8B55

GL_INVALID_ENUM: GLenum = 0x0500

GL_INVALID_FRAMEBUFFER_OPERATION: GLenum = 0x0506

GL_INVALID_INDEX: GLenum = 0xFFFFFFFF

GL_INVALID_OPERATION: GLenum = 0x0502

GL_INVALID_VALUE: GLenum = 0x0501

GL_INVERT: GLenum = 0x150A

GL_ISOLINES: GLenum = 0x8E7A

GL_IS_PER_PATCH: GLenum = 0x92E7

GL_IS_ROW_MAJOR: GLenum = 0x9300

GL_KEEP: GLenum = 0x1E00

GL_LAST_VERTEX_CONVENTION: GLenum = 0x8E4E

GL_LAYER_PROVOKING_VERTEX: GLenum = 0x825E

GL_LEQUAL: GLenum = 0x0203

GL_LESS: GLenum = 0x0201

GL_LIGHTEN: GLenum = 0x9298

GL_LINEAR: GLenum = 0x2601

GL_LINEAR_MIPMAP_LINEAR: GLenum = 0x2703

GL_LINEAR_MIPMAP_NEAREST: GLenum = 0x2701

GL_LINES: GLenum = 0x0001

GL_LINES_ADJACENCY: GLenum = 0x000A

GL_LINE_LOOP: GLenum = 0x0002

GL_LINE_STRIP: GLenum = 0x0003

GL_LINE_STRIP_ADJACENCY: GLenum = 0x000B

GL_LINE_WIDTH: GLenum = 0x0B21

GL_LINK_STATUS: GLenum = 0x8B82

GL_LOCATION: GLenum = 0x930E

GL_LOSE_CONTEXT_ON_RESET: GLenum = 0x8252

GL_LOW_FLOAT: GLenum = 0x8DF0

GL_LOW_INT: GLenum = 0x8DF3

GL_LUMINANCE: GLenum = 0x1909

GL_LUMINANCE_ALPHA: GLenum = 0x190A

GL_MAJOR_VERSION: GLenum = 0x821B

GL_MAP_FLUSH_EXPLICIT_BIT: GLbitfield = 0x0010

GL_MAP_INVALIDATE_BUFFER_BIT: GLbitfield = 0x0008

GL_MAP_INVALIDATE_RANGE_BIT: GLbitfield = 0x0004

GL_MAP_READ_BIT: GLbitfield = 0x0001

GL_MAP_UNSYNCHRONIZED_BIT: GLbitfield = 0x0020

GL_MAP_WRITE_BIT: GLbitfield = 0x0002

GL_MATRIX_STRIDE: GLenum = 0x92FF

GL_MAX: GLenum = 0x8008

GL_MAX_3D_TEXTURE_SIZE: GLenum = 0x8073

GL_MAX_ARRAY_TEXTURE_LAYERS: GLenum = 0x88FF

GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: GLenum = 0x92DC

GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: GLenum = 0x92D8

GL_MAX_COLOR_ATTACHMENTS: GLenum = 0x8CDF

GL_MAX_COLOR_TEXTURE_SAMPLES: GLenum = 0x910E

GL_MAX_COMBINED_ATOMIC_COUNTERS: GLenum = 0x92D7

GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92D1

GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: GLenum = 0x8266

GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: GLenum = 0x8A33

GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: GLenum = 0x8A32

GL_MAX_COMBINED_IMAGE_UNIFORMS: GLenum = 0x90CF

GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES: GLenum = 0x8F39

GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: GLenum = 0x90DC

GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: GLenum = 0x8E1E

GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: GLenum = 0x8E1F

GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: GLenum = 0x8B4D

GL_MAX_COMBINED_UNIFORM_BLOCKS: GLenum = 0x8A2E

GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: GLenum = 0x8A31

GL_MAX_COMPUTE_ATOMIC_COUNTERS: GLenum = 0x8265

GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: GLenum = 0x8264

GL_MAX_COMPUTE_IMAGE_UNIFORMS: GLenum = 0x91BD

GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: GLenum = 0x90DB

GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: GLenum = 0x8262

GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: GLenum = 0x91BC

GL_MAX_COMPUTE_UNIFORM_BLOCKS: GLenum = 0x91BB

GL_MAX_COMPUTE_UNIFORM_COMPONENTS: GLenum = 0x8263

GL_MAX_COMPUTE_WORK_GROUP_COUNT: GLenum = 0x91BE

GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: GLenum = 0x90EB

GL_MAX_COMPUTE_WORK_GROUP_SIZE: GLenum = 0x91BF

GL_MAX_CUBE_MAP_TEXTURE_SIZE: GLenum = 0x851C

GL_MAX_DEBUG_GROUP_STACK_DEPTH: GLenum = 0x826C

GL_MAX_DEBUG_LOGGED_MESSAGES: GLenum = 0x9144

GL_MAX_DEBUG_MESSAGE_LENGTH: GLenum = 0x9143

GL_MAX_DEPTH_TEXTURE_SAMPLES: GLenum = 0x910F

GL_MAX_DRAW_BUFFERS: GLenum = 0x8824

GL_MAX_ELEMENTS_INDICES: GLenum = 0x80E9

GL_MAX_ELEMENTS_VERTICES: GLenum = 0x80E8

GL_MAX_ELEMENT_INDEX: GLenum = 0x8D6B

GL_MAX_FRAGMENT_ATOMIC_COUNTERS: GLenum = 0x92D6

GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92D0

GL_MAX_FRAGMENT_IMAGE_UNIFORMS: GLenum = 0x90CE

GL_MAX_FRAGMENT_INPUT_COMPONENTS: GLenum = 0x9125

GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: GLenum = 0x8E5C

GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: GLenum = 0x90DA

GL_MAX_FRAGMENT_UNIFORM_BLOCKS: GLenum = 0x8A2D

GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: GLenum = 0x8B49

GL_MAX_FRAGMENT_UNIFORM_VECTORS: GLenum = 0x8DFD

GL_MAX_FRAMEBUFFER_HEIGHT: GLenum = 0x9316

GL_MAX_FRAMEBUFFER_LAYERS: GLenum = 0x9317

GL_MAX_FRAMEBUFFER_SAMPLES: GLenum = 0x9318

GL_MAX_FRAMEBUFFER_WIDTH: GLenum = 0x9315

GL_MAX_GEOMETRY_ATOMIC_COUNTERS: GLenum = 0x92D5

GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92CF

GL_MAX_GEOMETRY_IMAGE_UNIFORMS: GLenum = 0x90CD

GL_MAX_GEOMETRY_INPUT_COMPONENTS: GLenum = 0x9123

GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: GLenum = 0x9124

GL_MAX_GEOMETRY_OUTPUT_VERTICES: GLenum = 0x8DE0

GL_MAX_GEOMETRY_SHADER_INVOCATIONS: GLenum = 0x8E5A

GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: GLenum = 0x90D7

GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: GLenum = 0x8C29

GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: GLenum = 0x8DE1

GL_MAX_GEOMETRY_UNIFORM_BLOCKS: GLenum = 0x8A2C

GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: GLenum = 0x8DDF

GL_MAX_IMAGE_UNITS: GLenum = 0x8F38

GL_MAX_INTEGER_SAMPLES: GLenum = 0x9110

GL_MAX_LABEL_LENGTH: GLenum = 0x82E8

GL_MAX_NAME_LENGTH: GLenum = 0x92F6

GL_MAX_NUM_ACTIVE_VARIABLES: GLenum = 0x92F7

GL_MAX_PATCH_VERTICES: GLenum = 0x8E7D

GL_MAX_PROGRAM_TEXEL_OFFSET: GLenum = 0x8905

GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: GLenum = 0x8E5F

GL_MAX_RENDERBUFFER_SIZE: GLenum = 0x84E8

GL_MAX_SAMPLES: GLenum = 0x8D57

GL_MAX_SAMPLE_MASK_WORDS: GLenum = 0x8E59

GL_MAX_SERVER_WAIT_TIMEOUT: GLenum = 0x9111

GL_MAX_SHADER_STORAGE_BLOCK_SIZE: GLenum = 0x90DE

GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: GLenum = 0x90DD

GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: GLenum = 0x92D3

GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92CD

GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: GLenum = 0x90CB

GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: GLenum = 0x886C

GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: GLenum = 0x8E83

GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: GLenum = 0x90D8

GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: GLenum = 0x8E81

GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: GLenum = 0x8E85

GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: GLenum = 0x8E89

GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: GLenum = 0x8E7F

GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: GLenum = 0x92D4

GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92CE

GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: GLenum = 0x90CC

GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: GLenum = 0x886D

GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: GLenum = 0x8E86

GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: GLenum = 0x90D9

GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: GLenum = 0x8E82

GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: GLenum = 0x8E8A

GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: GLenum = 0x8E80

GL_MAX_TESS_GEN_LEVEL: GLenum = 0x8E7E

GL_MAX_TESS_PATCH_COMPONENTS: GLenum = 0x8E84

GL_MAX_TEXTURE_BUFFER_SIZE: GLenum = 0x8C2B

GL_MAX_TEXTURE_IMAGE_UNITS: GLenum = 0x8872

GL_MAX_TEXTURE_LOD_BIAS: GLenum = 0x84FD

GL_MAX_TEXTURE_SIZE: GLenum = 0x0D33

GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: GLenum = 0x8C8A

GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: GLenum = 0x8C8B

GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: GLenum = 0x8C80

GL_MAX_UNIFORM_BLOCK_SIZE: GLenum = 0x8A30

GL_MAX_UNIFORM_BUFFER_BINDINGS: GLenum = 0x8A2F

GL_MAX_UNIFORM_LOCATIONS: GLenum = 0x826E

GL_MAX_VARYING_COMPONENTS: GLenum = 0x8B4B

GL_MAX_VARYING_VECTORS: GLenum = 0x8DFC

GL_MAX_VERTEX_ATOMIC_COUNTERS: GLenum = 0x92D2

GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92CC

GL_MAX_VERTEX_ATTRIBS: GLenum = 0x8869

GL_MAX_VERTEX_ATTRIB_BINDINGS: GLenum = 0x82DA

GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: GLenum = 0x82D9

GL_MAX_VERTEX_ATTRIB_STRIDE: GLenum = 0x82E5

GL_MAX_VERTEX_IMAGE_UNIFORMS: GLenum = 0x90CA

GL_MAX_VERTEX_OUTPUT_COMPONENTS: GLenum = 0x9122

GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: GLenum = 0x90D6

GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: GLenum = 0x8B4C

GL_MAX_VERTEX_UNIFORM_BLOCKS: GLenum = 0x8A2B

GL_MAX_VERTEX_UNIFORM_COMPONENTS: GLenum = 0x8B4A

GL_MAX_VERTEX_UNIFORM_VECTORS: GLenum = 0x8DFB

GL_MAX_VIEWPORT_DIMS: GLenum = 0x0D3A

GL_MEDIUM_FLOAT: GLenum = 0x8DF1

GL_MEDIUM_INT: GLenum = 0x8DF4

GL_MIN: GLenum = 0x8007

GL_MINOR_VERSION: GLenum = 0x821C

GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: GLenum = 0x8E5B

GL_MIN_PROGRAM_TEXEL_OFFSET: GLenum = 0x8904

GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: GLenum = 0x8E5E

GL_MIN_SAMPLE_SHADING_VALUE: GLenum = 0x8C37

GL_MIRRORED_REPEAT: GLenum = 0x8370

GL_MULTIPLY: GLenum = 0x9294

GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY: GLenum = 0x9382

GL_MULTISAMPLE_LINE_WIDTH_RANGE: GLenum = 0x9381

GL_NAME_LENGTH: GLenum = 0x92F9

GL_NEAREST: GLenum = 0x2600

GL_NEAREST_MIPMAP_LINEAR: GLenum = 0x2702

GL_NEAREST_MIPMAP_NEAREST: GLenum = 0x2700

GL_NEVER: GLenum = 0x0200

GL_NICEST: GLenum = 0x1102

GL_NONE: GLenum = 0

GL_NOTEQUAL: GLenum = 0x0205

GL_NO_ERROR: GLenum = 0

GL_NO_RESET_NOTIFICATION: GLenum = 0x8261

GL_NUM_ACTIVE_VARIABLES: GLenum = 0x9304

GL_NUM_COMPRESSED_TEXTURE_FORMATS: GLenum = 0x86A2

GL_NUM_EXTENSIONS: GLenum = 0x821D

GL_NUM_PROGRAM_BINARY_FORMATS: GLenum = 0x87FE

GL_NUM_SAMPLE_COUNTS: GLenum = 0x9380

GL_NUM_SHADER_BINARY_FORMATS: GLenum = 0x8DF9

GL_OBJECT_TYPE: GLenum = 0x9112

GL_OFFSET: GLenum = 0x92FC

GL_ONE: GLenum = 1

GL_ONE_MINUS_CONSTANT_ALPHA: GLenum = 0x8004

GL_ONE_MINUS_CONSTANT_COLOR: GLenum = 0x8002

GL_ONE_MINUS_DST_ALPHA: GLenum = 0x0305

GL_ONE_MINUS_DST_COLOR: GLenum = 0x0307

GL_ONE_MINUS_SRC_ALPHA: GLenum = 0x0303

GL_ONE_MINUS_SRC_COLOR: GLenum = 0x0301

GL_OUT_OF_MEMORY: GLenum = 0x0505

GL_OVERLAY: GLenum = 0x9296

GL_PACK_ALIGNMENT: GLenum = 0x0D05

GL_PACK_ROW_LENGTH: GLenum = 0x0D02

GL_PACK_SKIP_PIXELS: GLenum = 0x0D04

GL_PACK_SKIP_ROWS: GLenum = 0x0D03

GL_PATCHES: GLenum = 0x000E

GL_PATCH_VERTICES: GLenum = 0x8E72

GL_PIXEL_BUFFER_BARRIER_BIT: GLbitfield = 0x00000080

GL_PIXEL_PACK_BUFFER: GLenum = 0x88EB

GL_PIXEL_PACK_BUFFER_BINDING: GLenum = 0x88ED

GL_PIXEL_UNPACK_BUFFER: GLenum = 0x88EC

GL_PIXEL_UNPACK_BUFFER_BINDING: GLenum = 0x88EF

GL_POINTS: GLenum = 0x0000

GL_POLYGON_OFFSET_FACTOR: GLenum = 0x8038

GL_POLYGON_OFFSET_FILL: GLenum = 0x8037

GL_POLYGON_OFFSET_UNITS: GLenum = 0x2A00

GL_PRIMITIVES_GENERATED: GLenum = 0x8C87

GL_PRIMITIVE_BOUNDING_BOX: GLenum = 0x92BE

GL_PRIMITIVE_RESTART_FIXED_INDEX: GLenum = 0x8D69

GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED: GLenum = 0x8221

GL_PROGRAM: GLenum = 0x82E2

GL_PROGRAM_BINARY_FORMATS: GLenum = 0x87FF

GL_PROGRAM_BINARY_LENGTH: GLenum = 0x8741

GL_PROGRAM_BINARY_RETRIEVABLE_HINT: GLenum = 0x8257

GL_PROGRAM_INPUT: GLenum = 0x92E3

GL_PROGRAM_OUTPUT: GLenum = 0x92E4

GL_PROGRAM_PIPELINE: GLenum = 0x82E4

GL_PROGRAM_PIPELINE_BINDING: GLenum = 0x825A

GL_PROGRAM_SEPARABLE: GLenum = 0x8258

GL_QUADS: GLenum = 0x0007

GL_QUERY: GLenum = 0x82E3

GL_QUERY_RESULT: GLenum = 0x8866

GL_QUERY_RESULT_AVAILABLE: GLenum = 0x8867

GL_R8: GLenum = 0x8229

GL_R8I: GLenum = 0x8231

GL_R8UI: GLenum = 0x8232

GL_R8_SNORM: GLenum = 0x8F94

GL_R11F_G11F_B10F: GLenum = 0x8C3A

GL_R16F: GLenum = 0x822D

GL_R16I: GLenum = 0x8233

GL_R16UI: GLenum = 0x8234

GL_R32F: GLenum = 0x822E

GL_R32I: GLenum = 0x8235

GL_R32UI: GLenum = 0x8236

GL_RASTERIZER_DISCARD: GLenum = 0x8C89

GL_READ_BUFFER: GLenum = 0x0C02

GL_READ_FRAMEBUFFER: GLenum = 0x8CA8

GL_READ_FRAMEBUFFER_BINDING: GLenum = 0x8CAA

GL_READ_ONLY: GLenum = 0x88B8

GL_READ_WRITE: GLenum = 0x88BA

GL_RED: GLenum = 0x1903

GL_RED_BITS: GLenum = 0x0D52

GL_RED_INTEGER: GLenum = 0x8D94

GL_REFERENCED_BY_COMPUTE_SHADER: GLenum = 0x930B

GL_REFERENCED_BY_FRAGMENT_SHADER: GLenum = 0x930A

GL_REFERENCED_BY_GEOMETRY_SHADER: GLenum = 0x9309

GL_REFERENCED_BY_TESS_CONTROL_SHADER: GLenum = 0x9307

GL_REFERENCED_BY_TESS_EVALUATION_SHADER: GLenum = 0x9308

GL_REFERENCED_BY_VERTEX_SHADER: GLenum = 0x9306

GL_RENDERBUFFER: GLenum = 0x8D41

GL_RENDERBUFFER_ALPHA_SIZE: GLenum = 0x8D53

GL_RENDERBUFFER_BINDING: GLenum = 0x8CA7

GL_RENDERBUFFER_BLUE_SIZE: GLenum = 0x8D52

GL_RENDERBUFFER_DEPTH_SIZE: GLenum = 0x8D54

GL_RENDERBUFFER_GREEN_SIZE: GLenum = 0x8D51

GL_RENDERBUFFER_HEIGHT: GLenum = 0x8D43

GL_RENDERBUFFER_INTERNAL_FORMAT: GLenum = 0x8D44

GL_RENDERBUFFER_RED_SIZE: GLenum = 0x8D50

GL_RENDERBUFFER_SAMPLES: GLenum = 0x8CAB

GL_RENDERBUFFER_STENCIL_SIZE: GLenum = 0x8D55

GL_RENDERBUFFER_WIDTH: GLenum = 0x8D42

GL_RENDERER: GLenum = 0x1F01

GL_REPEAT: GLenum = 0x2901

GL_REPLACE: GLenum = 0x1E01

GL_RESET_NOTIFICATION_STRATEGY: GLenum = 0x8256

GL_RG: GLenum = 0x8227

GL_RG8: GLenum = 0x822B

GL_RG8I: GLenum = 0x8237

GL_RG8UI: GLenum = 0x8238

GL_RG8_SNORM: GLenum = 0x8F95

GL_RG16F: GLenum = 0x822F

GL_RG16I: GLenum = 0x8239

GL_RG16UI: GLenum = 0x823A

GL_RG32F: GLenum = 0x8230

GL_RG32I: GLenum = 0x823B

GL_RG32UI: GLenum = 0x823C

GL_RGB: GLenum = 0x1907

GL_RGB5_A1: GLenum = 0x8057

GL_RGB8: GLenum = 0x8051

GL_RGB8I: GLenum = 0x8D8F

GL_RGB8UI: GLenum = 0x8D7D

GL_RGB8_SNORM: GLenum = 0x8F96

GL_RGB9_E5: GLenum = 0x8C3D

GL_RGB10_A2: GLenum = 0x8059

GL_RGB10_A2UI: GLenum = 0x906F

GL_RGB16F: GLenum = 0x881B

GL_RGB16I: GLenum = 0x8D89

GL_RGB16UI: GLenum = 0x8D77

GL_RGB32F: GLenum = 0x8815

GL_RGB32I: GLenum = 0x8D83

GL_RGB32UI: GLenum = 0x8D71

GL_RGB565: GLenum = 0x8D62

GL_RGBA: GLenum = 0x1908

GL_RGBA4: GLenum = 0x8056

GL_RGBA8: GLenum = 0x8058

GL_RGBA8I: GLenum = 0x8D8E

GL_RGBA8UI: GLenum = 0x8D7C

GL_RGBA8_SNORM: GLenum = 0x8F97

GL_RGBA16F: GLenum = 0x881A

GL_RGBA16I: GLenum = 0x8D88

GL_RGBA16UI: GLenum = 0x8D76

GL_RGBA32F: GLenum = 0x8814

GL_RGBA32I: GLenum = 0x8D82

GL_RGBA32UI: GLenum = 0x8D70

GL_RGBA_INTEGER: GLenum = 0x8D99

GL_RGB_INTEGER: GLenum = 0x8D98

GL_RG_INTEGER: GLenum = 0x8228

GL_SAMPLER: GLenum = 0x82E6

GL_SAMPLER_2D: GLenum = 0x8B5E

GL_SAMPLER_2D_ARRAY: GLenum = 0x8DC1

GL_SAMPLER_2D_ARRAY_SHADOW: GLenum = 0x8DC4

GL_SAMPLER_2D_MULTISAMPLE: GLenum = 0x9108

GL_SAMPLER_2D_MULTISAMPLE_ARRAY: GLenum = 0x910B

GL_SAMPLER_2D_SHADOW: GLenum = 0x8B62

GL_SAMPLER_3D: GLenum = 0x8B5F

GL_SAMPLER_BINDING: GLenum = 0x8919

GL_SAMPLER_BUFFER: GLenum = 0x8DC2

GL_SAMPLER_CUBE: GLenum = 0x8B60

GL_SAMPLER_CUBE_MAP_ARRAY: GLenum = 0x900C

GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: GLenum = 0x900D

GL_SAMPLER_CUBE_SHADOW: GLenum = 0x8DC5

GL_SAMPLES: GLenum = 0x80A9

GL_SAMPLE_ALPHA_TO_COVERAGE: GLenum = 0x809E

GL_SAMPLE_BUFFERS: GLenum = 0x80A8

GL_SAMPLE_COVERAGE: GLenum = 0x80A0

GL_SAMPLE_COVERAGE_INVERT: GLenum = 0x80AB

GL_SAMPLE_COVERAGE_VALUE: GLenum = 0x80AA

GL_SAMPLE_MASK: GLenum = 0x8E51

GL_SAMPLE_MASK_VALUE: GLenum = 0x8E52

GL_SAMPLE_POSITION: GLenum = 0x8E50

GL_SAMPLE_SHADING: GLenum = 0x8C36

GL_SCISSOR_BOX: GLenum = 0x0C10

GL_SCISSOR_TEST: GLenum = 0x0C11

GL_SCREEN: GLenum = 0x9295

GL_SEPARATE_ATTRIBS: GLenum = 0x8C8D

GL_SHADER: GLenum = 0x82E1

GL_SHADER_BINARY_FORMATS: GLenum = 0x8DF8

GL_SHADER_COMPILER: GLenum = 0x8DFA

GL_SHADER_IMAGE_ACCESS_BARRIER_BIT: GLbitfield = 0x00000020

GL_SHADER_SOURCE_LENGTH: GLenum = 0x8B88

GL_SHADER_STORAGE_BARRIER_BIT: GLbitfield = 0x00002000

GL_SHADER_STORAGE_BLOCK: GLenum = 0x92E6

GL_SHADER_STORAGE_BUFFER: GLenum = 0x90D2

GL_SHADER_STORAGE_BUFFER_BINDING: GLenum = 0x90D3

GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT: GLenum = 0x90DF

GL_SHADER_STORAGE_BUFFER_SIZE: GLenum = 0x90D5

GL_SHADER_STORAGE_BUFFER_START: GLenum = 0x90D4

GL_SHADER_TYPE: GLenum = 0x8B4F

GL_SHADING_LANGUAGE_VERSION: GLenum = 0x8B8C

GL_SHORT: GLenum = 0x1402

GL_SIGNALED: GLenum = 0x9119

GL_SIGNED_NORMALIZED: GLenum = 0x8F9C

GL_SOFTLIGHT: GLenum = 0x929C

GL_SRC_ALPHA: GLenum = 0x0302

GL_SRC_ALPHA_SATURATE: GLenum = 0x0308

GL_SRC_COLOR: GLenum = 0x0300

GL_SRGB: GLenum = 0x8C40

GL_SRGB8: GLenum = 0x8C41

GL_SRGB8_ALPHA8: GLenum = 0x8C43

GL_STACK_OVERFLOW: GLenum = 0x0503

GL_STACK_UNDERFLOW: GLenum = 0x0504

GL_STATIC_COPY: GLenum = 0x88E6

GL_STATIC_DRAW: GLenum = 0x88E4

GL_STATIC_READ: GLenum = 0x88E5

GL_STENCIL: GLenum = 0x1802

GL_STENCIL_ATTACHMENT: GLenum = 0x8D20

GL_STENCIL_BACK_FAIL: GLenum = 0x8801

GL_STENCIL_BACK_FUNC: GLenum = 0x8800

GL_STENCIL_BACK_PASS_DEPTH_FAIL: GLenum = 0x8802

GL_STENCIL_BACK_PASS_DEPTH_PASS: GLenum = 0x8803

GL_STENCIL_BACK_REF: GLenum = 0x8CA3

GL_STENCIL_BACK_VALUE_MASK: GLenum = 0x8CA4

GL_STENCIL_BACK_WRITEMASK: GLenum = 0x8CA5

GL_STENCIL_BITS: GLenum = 0x0D57

GL_STENCIL_BUFFER_BIT: GLbitfield = 0x00000400

GL_STENCIL_CLEAR_VALUE: GLenum = 0x0B91

GL_STENCIL_FAIL: GLenum = 0x0B94

GL_STENCIL_FUNC: GLenum = 0x0B92

GL_STENCIL_INDEX: GLenum = 0x1901

GL_STENCIL_INDEX8: GLenum = 0x8D48

GL_STENCIL_PASS_DEPTH_FAIL: GLenum = 0x0B95

GL_STENCIL_PASS_DEPTH_PASS: GLenum = 0x0B96

GL_STENCIL_REF: GLenum = 0x0B97

GL_STENCIL_TEST: GLenum = 0x0B90

GL_STENCIL_VALUE_MASK: GLenum = 0x0B93

GL_STENCIL_WRITEMASK: GLenum = 0x0B98

GL_STREAM_COPY: GLenum = 0x88E2

GL_STREAM_DRAW: GLenum = 0x88E0

GL_STREAM_READ: GLenum = 0x88E1

GL_SUBPIXEL_BITS: GLenum = 0x0D50

GL_SYNC_CONDITION: GLenum = 0x9113

GL_SYNC_FENCE: GLenum = 0x9116

GL_SYNC_FLAGS: GLenum = 0x9115

GL_SYNC_FLUSH_COMMANDS_BIT: GLbitfield = 0x00000001

GL_SYNC_GPU_COMMANDS_COMPLETE: GLenum = 0x9117

GL_SYNC_STATUS: GLenum = 0x9114

GL_TESS_CONTROL_OUTPUT_VERTICES: GLenum = 0x8E75

GL_TESS_CONTROL_SHADER: GLenum = 0x8E88

GL_TESS_CONTROL_SHADER_BIT: GLbitfield = 0x00000008

GL_TESS_EVALUATION_SHADER: GLenum = 0x8E87

GL_TESS_EVALUATION_SHADER_BIT: GLbitfield = 0x00000010

GL_TESS_GEN_MODE: GLenum = 0x8E76

GL_TESS_GEN_POINT_MODE: GLenum = 0x8E79

GL_TESS_GEN_SPACING: GLenum = 0x8E77

GL_TESS_GEN_VERTEX_ORDER: GLenum = 0x8E78

GL_TEXTURE: GLenum = 0x1702

GL_TEXTURE0: GLenum = 0x84C0

GL_TEXTURE1: GLenum = 0x84C1

GL_TEXTURE2: GLenum = 0x84C2

GL_TEXTURE3: GLenum = 0x84C3

GL_TEXTURE4: GLenum = 0x84C4

GL_TEXTURE5: GLenum = 0x84C5

GL_TEXTURE6: GLenum = 0x84C6

GL_TEXTURE7: GLenum = 0x84C7

GL_TEXTURE8: GLenum = 0x84C8

GL_TEXTURE9: GLenum = 0x84C9

GL_TEXTURE10: GLenum = 0x84CA

GL_TEXTURE11: GLenum = 0x84CB

GL_TEXTURE12: GLenum = 0x84CC

GL_TEXTURE13: GLenum = 0x84CD

GL_TEXTURE14: GLenum = 0x84CE

GL_TEXTURE15: GLenum = 0x84CF

GL_TEXTURE16: GLenum = 0x84D0

GL_TEXTURE17: GLenum = 0x84D1

GL_TEXTURE18: GLenum = 0x84D2

GL_TEXTURE19: GLenum = 0x84D3

GL_TEXTURE20: GLenum = 0x84D4

GL_TEXTURE21: GLenum = 0x84D5

GL_TEXTURE22: GLenum = 0x84D6

GL_TEXTURE23: GLenum = 0x84D7

GL_TEXTURE24: GLenum = 0x84D8

GL_TEXTURE25: GLenum = 0x84D9

GL_TEXTURE26: GLenum = 0x84DA

GL_TEXTURE27: GLenum = 0x84DB

GL_TEXTURE28: GLenum = 0x84DC

GL_TEXTURE29: GLenum = 0x84DD

GL_TEXTURE30: GLenum = 0x84DE

GL_TEXTURE31: GLenum = 0x84DF

GL_TEXTURE_2D: GLenum = 0x0DE1

GL_TEXTURE_2D_ARRAY: GLenum = 0x8C1A

GL_TEXTURE_2D_MULTISAMPLE: GLenum = 0x9100

GL_TEXTURE_2D_MULTISAMPLE_ARRAY: GLenum = 0x9102

GL_TEXTURE_3D: GLenum = 0x806F

GL_TEXTURE_ALPHA_SIZE: GLenum = 0x805F

GL_TEXTURE_ALPHA_TYPE: GLenum = 0x8C13

GL_TEXTURE_BASE_LEVEL: GLenum = 0x813C

GL_TEXTURE_BINDING_2D: GLenum = 0x8069

GL_TEXTURE_BINDING_2D_ARRAY: GLenum = 0x8C1D

GL_TEXTURE_BINDING_2D_MULTISAMPLE: GLenum = 0x9104

GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY: GLenum = 0x9105

GL_TEXTURE_BINDING_3D: GLenum = 0x806A

GL_TEXTURE_BINDING_BUFFER: GLenum = 0x8C2C

GL_TEXTURE_BINDING_CUBE_MAP: GLenum = 0x8514

GL_TEXTURE_BINDING_CUBE_MAP_ARRAY: GLenum = 0x900A

GL_TEXTURE_BLUE_SIZE: GLenum = 0x805E

GL_TEXTURE_BLUE_TYPE: GLenum = 0x8C12

GL_TEXTURE_BORDER_COLOR: GLenum = 0x1004

GL_TEXTURE_BUFFER: GLenum = 0x8C2A

GL_TEXTURE_BUFFER_BINDING: GLenum = 0x8C2A

GL_TEXTURE_BUFFER_DATA_STORE_BINDING: GLenum = 0x8C2D

GL_TEXTURE_BUFFER_OFFSET: GLenum = 0x919D

GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT: GLenum = 0x919F

GL_TEXTURE_BUFFER_SIZE: GLenum = 0x919E

GL_TEXTURE_COMPARE_FUNC: GLenum = 0x884D

GL_TEXTURE_COMPARE_MODE: GLenum = 0x884C

GL_TEXTURE_COMPRESSED: GLenum = 0x86A1

GL_TEXTURE_CUBE_MAP: GLenum = 0x8513

GL_TEXTURE_CUBE_MAP_ARRAY: GLenum = 0x9009

GL_TEXTURE_CUBE_MAP_NEGATIVE_X: GLenum = 0x8516

GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: GLenum = 0x8518

GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: GLenum = 0x851A

GL_TEXTURE_CUBE_MAP_POSITIVE_X: GLenum = 0x8515

GL_TEXTURE_CUBE_MAP_POSITIVE_Y: GLenum = 0x8517

GL_TEXTURE_CUBE_MAP_POSITIVE_Z: GLenum = 0x8519

GL_TEXTURE_DEPTH: GLenum = 0x8071

GL_TEXTURE_DEPTH_SIZE: GLenum = 0x884A

GL_TEXTURE_DEPTH_TYPE: GLenum = 0x8C16

GL_TEXTURE_FETCH_BARRIER_BIT: GLbitfield = 0x00000008

GL_TEXTURE_FIXED_SAMPLE_LOCATIONS: GLenum = 0x9107

GL_TEXTURE_GREEN_SIZE: GLenum = 0x805D

GL_TEXTURE_GREEN_TYPE: GLenum = 0x8C11

GL_TEXTURE_HEIGHT: GLenum = 0x1001

GL_TEXTURE_IMMUTABLE_FORMAT: GLenum = 0x912F

GL_TEXTURE_IMMUTABLE_LEVELS: GLenum = 0x82DF

GL_TEXTURE_INTERNAL_FORMAT: GLenum = 0x1003

GL_TEXTURE_MAG_FILTER: GLenum = 0x2800

GL_TEXTURE_MAX_LEVEL: GLenum = 0x813D

GL_TEXTURE_MAX_LOD: GLenum = 0x813B

GL_TEXTURE_MIN_FILTER: GLenum = 0x2801

GL_TEXTURE_MIN_LOD: GLenum = 0x813A

GL_TEXTURE_RED_SIZE: GLenum = 0x805C

GL_TEXTURE_RED_TYPE: GLenum = 0x8C10

GL_TEXTURE_SAMPLES: GLenum = 0x9106

GL_TEXTURE_SHARED_SIZE: GLenum = 0x8C3F

GL_TEXTURE_STENCIL_SIZE: GLenum = 0x88F1

GL_TEXTURE_SWIZZLE_A: GLenum = 0x8E45

GL_TEXTURE_SWIZZLE_B: GLenum = 0x8E44

GL_TEXTURE_SWIZZLE_G: GLenum = 0x8E43

GL_TEXTURE_SWIZZLE_R: GLenum = 0x8E42

GL_TEXTURE_UPDATE_BARRIER_BIT: GLbitfield = 0x00000100

GL_TEXTURE_WIDTH: GLenum = 0x1000

GL_TEXTURE_WRAP_R: GLenum = 0x8072

GL_TEXTURE_WRAP_S: GLenum = 0x2802

GL_TEXTURE_WRAP_T: GLenum = 0x2803

GL_TIMEOUT_EXPIRED: GLenum = 0x911B

GL_TIMEOUT_IGNORED: u64 = 0xFFFFFFFFFFFFFFFF

GL_TOP_LEVEL_ARRAY_SIZE: GLenum = 0x930C

GL_TOP_LEVEL_ARRAY_STRIDE: GLenum = 0x930D

GL_TRANSFORM_FEEDBACK: GLenum = 0x8E22

GL_TRANSFORM_FEEDBACK_ACTIVE: GLenum = 0x8E24

GL_TRANSFORM_FEEDBACK_BARRIER_BIT: GLbitfield = 0x00000800

GL_TRANSFORM_FEEDBACK_BINDING: GLenum = 0x8E25

GL_TRANSFORM_FEEDBACK_BUFFER: GLenum = 0x8C8E

GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: GLenum = 0x8C8F

GL_TRANSFORM_FEEDBACK_BUFFER_MODE: GLenum = 0x8C7F

GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: GLenum = 0x8C85

GL_TRANSFORM_FEEDBACK_BUFFER_START: GLenum = 0x8C84

GL_TRANSFORM_FEEDBACK_PAUSED: GLenum = 0x8E23

GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: GLenum = 0x8C88

GL_TRANSFORM_FEEDBACK_VARYING: GLenum = 0x92F4

GL_TRANSFORM_FEEDBACK_VARYINGS: GLenum = 0x8C83

GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: GLenum = 0x8C76

GL_TRIANGLES: GLenum = 0x0004

GL_TRIANGLES_ADJACENCY: GLenum = 0x000C

GL_TRIANGLE_FAN: GLenum = 0x0006

GL_TRIANGLE_STRIP: GLenum = 0x0005

GL_TRIANGLE_STRIP_ADJACENCY: GLenum = 0x000D

GL_TRUE: GLenum = 1

GL_TYPE: GLenum = 0x92FA

GL_UNDEFINED_VERTEX: GLenum = 0x8260

GL_UNIFORM: GLenum = 0x92E1

GL_UNIFORM_ARRAY_STRIDE: GLenum = 0x8A3C

GL_UNIFORM_BARRIER_BIT: GLbitfield = 0x00000004

GL_UNIFORM_BLOCK: GLenum = 0x92E2

GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: GLenum = 0x8A42

GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: GLenum = 0x8A43

GL_UNIFORM_BLOCK_BINDING: GLenum = 0x8A3F

GL_UNIFORM_BLOCK_DATA_SIZE: GLenum = 0x8A40

GL_UNIFORM_BLOCK_INDEX: GLenum = 0x8A3A

GL_UNIFORM_BLOCK_NAME_LENGTH: GLenum = 0x8A41

GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: GLenum = 0x8A46

GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: GLenum = 0x8A44

GL_UNIFORM_BUFFER: GLenum = 0x8A11

GL_UNIFORM_BUFFER_BINDING: GLenum = 0x8A28

GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: GLenum = 0x8A34

GL_UNIFORM_BUFFER_SIZE: GLenum = 0x8A2A

GL_UNIFORM_BUFFER_START: GLenum = 0x8A29

GL_UNIFORM_IS_ROW_MAJOR: GLenum = 0x8A3E

GL_UNIFORM_MATRIX_STRIDE: GLenum = 0x8A3D

GL_UNIFORM_NAME_LENGTH: GLenum = 0x8A39

GL_UNIFORM_OFFSET: GLenum = 0x8A3B

GL_UNIFORM_SIZE: GLenum = 0x8A38

GL_UNIFORM_TYPE: GLenum = 0x8A37

GL_UNKNOWN_CONTEXT_RESET: GLenum = 0x8255

GL_UNPACK_ALIGNMENT: GLenum = 0x0CF5

GL_UNPACK_IMAGE_HEIGHT: GLenum = 0x806E

GL_UNPACK_ROW_LENGTH: GLenum = 0x0CF2

GL_UNPACK_SKIP_IMAGES: GLenum = 0x806D

GL_UNPACK_SKIP_PIXELS: GLenum = 0x0CF4

GL_UNPACK_SKIP_ROWS: GLenum = 0x0CF3

GL_UNSIGNALED: GLenum = 0x9118

GL_UNSIGNED_BYTE: GLenum = 0x1401

GL_UNSIGNED_INT: GLenum = 0x1405

GL_UNSIGNED_INT_2_10_10_10_REV: GLenum = 0x8368

GL_UNSIGNED_INT_5_9_9_9_REV: GLenum = 0x8C3E

GL_UNSIGNED_INT_10F_11F_11F_REV: GLenum = 0x8C3B

GL_UNSIGNED_INT_24_8: GLenum = 0x84FA

GL_UNSIGNED_INT_ATOMIC_COUNTER: GLenum = 0x92DB

GL_UNSIGNED_INT_IMAGE_2D: GLenum = 0x9063

GL_UNSIGNED_INT_IMAGE_2D_ARRAY: GLenum = 0x9069

GL_UNSIGNED_INT_IMAGE_3D: GLenum = 0x9064

GL_UNSIGNED_INT_IMAGE_BUFFER: GLenum = 0x9067

GL_UNSIGNED_INT_IMAGE_CUBE: GLenum = 0x9066

GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: GLenum = 0x906A

GL_UNSIGNED_INT_SAMPLER_2D: GLenum = 0x8DD2

GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: GLenum = 0x8DD7

GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: GLenum = 0x910A

GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: GLenum = 0x910D

GL_UNSIGNED_INT_SAMPLER_3D: GLenum = 0x8DD3

GL_UNSIGNED_INT_SAMPLER_BUFFER: GLenum = 0x8DD8

GL_UNSIGNED_INT_SAMPLER_CUBE: GLenum = 0x8DD4

GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: GLenum = 0x900F

GL_UNSIGNED_INT_VEC2: GLenum = 0x8DC6

GL_UNSIGNED_INT_VEC3: GLenum = 0x8DC7

GL_UNSIGNED_INT_VEC4: GLenum = 0x8DC8

GL_UNSIGNED_NORMALIZED: GLenum = 0x8C17

GL_UNSIGNED_SHORT: GLenum = 0x1403

GL_UNSIGNED_SHORT_4_4_4_4: GLenum = 0x8033

GL_UNSIGNED_SHORT_5_5_5_1: GLenum = 0x8034

GL_UNSIGNED_SHORT_5_6_5: GLenum = 0x8363

GL_VALIDATE_STATUS: GLenum = 0x8B83

GL_VENDOR: GLenum = 0x1F00

GL_VERSION: GLenum = 0x1F02

GL_VERTEX_ARRAY: GLenum = 0x8074

GL_VERTEX_ARRAY_BINDING: GLenum = 0x85B5

GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT: GLbitfield = 0x00000001

GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: GLenum = 0x889F

GL_VERTEX_ATTRIB_ARRAY_DIVISOR: GLenum = 0x88FE

GL_VERTEX_ATTRIB_ARRAY_ENABLED: GLenum = 0x8622

GL_VERTEX_ATTRIB_ARRAY_INTEGER: GLenum = 0x88FD

GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: GLenum = 0x886A

GL_VERTEX_ATTRIB_ARRAY_POINTER: GLenum = 0x8645

GL_VERTEX_ATTRIB_ARRAY_SIZE: GLenum = 0x8623

GL_VERTEX_ATTRIB_ARRAY_STRIDE: GLenum = 0x8624

GL_VERTEX_ATTRIB_ARRAY_TYPE: GLenum = 0x8625

GL_VERTEX_ATTRIB_BINDING: GLenum = 0x82D4

GL_VERTEX_ATTRIB_RELATIVE_OFFSET: GLenum = 0x82D5

GL_VERTEX_BINDING_BUFFER: GLenum = 0x8F4F

GL_VERTEX_BINDING_DIVISOR: GLenum = 0x82D6

GL_VERTEX_BINDING_OFFSET: GLenum = 0x82D7

GL_VERTEX_BINDING_STRIDE: GLenum = 0x82D8

GL_VERTEX_SHADER: GLenum = 0x8B31

GL_VERTEX_SHADER_BIT: GLbitfield = 0x00000001

GL_VIEWPORT: GLenum = 0x0BA2

GL_WAIT_FAILED: GLenum = 0x911D

GL_WRITE_ONLY: GLenum = 0x88B9

GL_ZERO: GLenum = 0