Trait components::DeviceManagerExt[][src]

pub trait DeviceManagerExt: 'static {
    pub fn get_core_device(
        &self,
        device_type: InputDeviceType
    ) -> Option<InputDevice>;
pub fn get_device(&self, device_id: i32) -> Option<InputDevice>;
pub fn list_devices(&self) -> Vec<InputDevice, Global>

Notable traits for Vec<u8, A>

impl<A> Write for Vec<u8, A> where
    A: Allocator
;
pub fn peek_devices(&self) -> Vec<InputDevice, Global>

Notable traits for Vec<u8, A>

impl<A> Write for Vec<u8, A> where
    A: Allocator
;
pub fn get_property_backend(&self) -> Option<Backend>;
pub fn connect_device_added<F>(&self, f: F) -> SignalHandlerId
    where
        F: 'static + Fn(&Self, &InputDevice)
;
pub fn connect_device_removed<F>(&self, f: F) -> SignalHandlerId
    where
        F: 'static + Fn(&Self, &InputDevice)
; }

Trait containing all DeviceManager methods.

Implementors

DeviceManager

Required methods

pub fn get_core_device(
    &self,
    device_type: InputDeviceType
) -> Option<InputDevice>
[src]

Retrieves the core InputDevice of type device_type

Core devices are devices created automatically by the default backend

device_type

the type of the core device

Returns

a InputDevice or None. The returned device is owned by the DeviceManager and should not be modified or freed

pub fn get_device(&self, device_id: i32) -> Option<InputDevice>[src]

Retrieves the InputDevice with the given device_id

device_id

the integer id of a device

Returns

a InputDevice or None. The returned device is owned by the DeviceManager and should never be modified or freed

pub fn list_devices(&self) -> Vec<InputDevice, Global>

Notable traits for Vec<u8, A>

impl<A> Write for Vec<u8, A> where
    A: Allocator
[src]

Lists all currently registered input devices

Returns

a newly allocated list of InputDevice objects. Use glib::SList::free to deallocate it when done

pub fn peek_devices(&self) -> Vec<InputDevice, Global>

Notable traits for Vec<u8, A>

impl<A> Write for Vec<u8, A> where
    A: Allocator
[src]

Lists all currently registered input devices

Returns

a pointer to the internal list of InputDevice objects. The returned list is owned by the DeviceManager and should never be modified or freed

pub fn get_property_backend(&self) -> Option<Backend>[src]

pub fn connect_device_added<F>(&self, f: F) -> SignalHandlerId where
    F: 'static + Fn(&Self, &InputDevice), 
[src]

The ::device-added signal is emitted each time a device has been added to the DeviceManager

device

the newly added InputDevice

pub fn connect_device_removed<F>(&self, f: F) -> SignalHandlerId where
    F: 'static + Fn(&Self, &InputDevice), 
[src]

The ::device-removed signal is emitted each time a device has been removed from the DeviceManager

device

the removed InputDevice

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Implementors

impl<O> DeviceManagerExt for O where
    O: IsA<DeviceManager>, 
[src]

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