Struct usvg::FeSpecularLighting [−][src]
pub struct FeSpecularLighting { pub input: FilterInput, pub surface_scale: f64, pub specular_constant: f64, pub specular_exponent: f64, pub lighting_color: Color, pub light_source: FeLightSource, }
Expand description
A specular lighting filter primitive.
feSpecularLighting
element in the SVG.
Fields
input: FilterInput
Identifies input for the given filter primitive.
in
in the SVG.
surface_scale: f64
A surface scale.
surfaceScale
in the SVG.
specular_constant: f64
A specular constant.
specularConstant
in the SVG.
specular_exponent: f64
A specular exponent.
Should be in 1..128 range.
specularExponent
in the SVG.
lighting_color: Color
A lighting color.
lighting-color
in the SVG.
light_source: FeLightSource
A light source.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for FeSpecularLighting
impl Send for FeSpecularLighting
impl Sync for FeSpecularLighting
impl Unpin for FeSpecularLighting
impl UnwindSafe for FeSpecularLighting
Blanket Implementations
Mutably borrows from an owned value. Read more