Struct usvg::Group [−][src]
pub struct Group { pub id: String, pub transform: Transform, pub opacity: Opacity, pub clip_path: Option<String>, pub mask: Option<String>, pub filter: Option<String>, pub filter_fill: Option<Paint>, pub filter_stroke: Option<Paint>, pub enable_background: Option<EnableBackground>, }
Expand description
A group container.
The preprocessor will remove all groups that don’t impact rendering. Those that left is just an indicator that a new canvas should be created.
g
element in SVG.
Fields
id: String
Element’s ID.
Taken from the SVG itself. Isn’t automatically generated. Can be empty.
transform: Transform
Element transform.
opacity: Opacity
Group opacity.
After the group is rendered we should combine it with a parent group using the specified opacity.
clip_path: Option<String>
Element clip path.
mask: Option<String>
Element mask.
filter: Option<String>
Element filter.
filter_fill: Option<Paint>
Contains a fill color or paint server used by FilterInput::FillPaint
.
Will be set only when filter actually has a FilterInput::FillPaint
.
filter_stroke: Option<Paint>
Contains a fill color or paint server used by FilterInput::StrokePaint
.
Will be set only when filter actually has a FilterInput::StrokePaint
.
enable_background: Option<EnableBackground>
Indicates that this node can be accessed via filter
.
None
indicates an accumulate
value.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Group
impl UnwindSafe for Group
Blanket Implementations
Mutably borrows from an owned value. Read more