Struct unrest::Server
[−]
[src]
pub struct Server { /* fields omitted */ }
pub struct Server { /* fields omitted */ }
impl Server
[src]fn bind(addr: SocketAddr, router: Router, handle: &Handle) -> Server
fn manage_state<T: 'static>(self, state: T) -> Server
fn run(self, handle: Handle) -> impl Future<Item = (), Error = IoError>
fn start_sync(addr: SocketAddr, router: Router)
fn start_sync_with_state<T: 'static>(addr: SocketAddr, router: Router, state: T)