[dependencies.bitflags]
version = "1.3.2"
[dependencies.bitvec]
version = "1.0.1"
[dependencies.brotli]
version = "3.3.4"
[dependencies.byteorder]
version = "1.4.3"
[dependencies.enum_dispatch]
version = "0.3.8"
[dependencies.lazy_static]
version = "1.4.0"
[dependencies.naive-cityhash]
version = "0.2.0"
[dependencies.num_enum]
version = "0.5.11"
[dependencies.ordered-float]
version = "3.4.0"
[dependencies.rustc-hash]
version = "1.1.0"
[dependencies.slab]
version = "0.4.7"
[dependencies.thiserror]
version = "1.0.40"
[dependencies.unreal_asset_proc_macro]
version = "0.1.16"
[dependencies.unreal_helpers]
features = ["path", "bitvec", "read_write"]
version = "0.1.16"
[dependencies.zstd]
version = "0.12.3+zstd.1.5.2"
[features]
oodle = []
threading = []
[package]
authors = ["AstroTechies", "localcc", "konsti219"]
description = "Unreal Engine 4/5 game asset serialization library."
documentation = "https://docs.rs/unreal_asset"
edition = "2021"
exclude = ["tests/*"]
homepage = "https://github.com/AstroTechies/unrealmodding"
license = "MIT"
name = "unreal_asset"
readme = "README.md"
resolver = "1"
version = "0.1.16"