Struct unity_native_plugin_sys::VkCommandBufferAllocateInfo[][src]

#[repr(C)]
pub struct VkCommandBufferAllocateInfo { pub sType: VkStructureType, pub pNext: *const c_void, pub commandPool: VkCommandPool, pub level: VkCommandBufferLevel, pub commandBufferCount: u32, }

Fields

sType: VkStructureTypepNext: *const c_voidcommandPool: VkCommandPoollevel: VkCommandBufferLevelcommandBufferCount: u32

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Returns the “default value” for a type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.