[][src]Struct unity_native_plugin_sys::VkPhysicalDeviceShaderAtomicInt64Features

#[repr(C)]pub struct VkPhysicalDeviceShaderAtomicInt64Features {
    pub sType: VkStructureType,
    pub pNext: *mut c_void,
    pub shaderBufferInt64Atomics: VkBool32,
    pub shaderSharedInt64Atomics: VkBool32,
}

Fields

sType: VkStructureTypepNext: *mut c_voidshaderBufferInt64Atomics: VkBool32shaderSharedInt64Atomics: VkBool32

Trait Implementations

impl Clone for VkPhysicalDeviceShaderAtomicInt64Features[src]

impl Copy for VkPhysicalDeviceShaderAtomicInt64Features[src]

impl Default for VkPhysicalDeviceShaderAtomicInt64Features[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.