[][src]Struct unity_native_plugin_sys::VkPhysicalDeviceShaderCorePropertiesAMD

#[repr(C)]pub struct VkPhysicalDeviceShaderCorePropertiesAMD {
    pub sType: VkStructureType,
    pub pNext: *mut c_void,
    pub shaderEngineCount: u32,
    pub shaderArraysPerEngineCount: u32,
    pub computeUnitsPerShaderArray: u32,
    pub simdPerComputeUnit: u32,
    pub wavefrontsPerSimd: u32,
    pub wavefrontSize: u32,
    pub sgprsPerSimd: u32,
    pub minSgprAllocation: u32,
    pub maxSgprAllocation: u32,
    pub sgprAllocationGranularity: u32,
    pub vgprsPerSimd: u32,
    pub minVgprAllocation: u32,
    pub maxVgprAllocation: u32,
    pub vgprAllocationGranularity: u32,
}

Fields

sType: VkStructureTypepNext: *mut c_voidshaderEngineCount: u32shaderArraysPerEngineCount: u32computeUnitsPerShaderArray: u32simdPerComputeUnit: u32wavefrontsPerSimd: u32wavefrontSize: u32sgprsPerSimd: u32minSgprAllocation: u32maxSgprAllocation: u32sgprAllocationGranularity: u32vgprsPerSimd: u32minVgprAllocation: u32maxVgprAllocation: u32vgprAllocationGranularity: u32

Trait Implementations

impl Clone for VkPhysicalDeviceShaderCorePropertiesAMD[src]

impl Copy for VkPhysicalDeviceShaderCorePropertiesAMD[src]

impl Default for VkPhysicalDeviceShaderCorePropertiesAMD[src]

Auto Trait Implementations

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impl<T> Any for T where
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
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type Owned = T

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type Error = Infallible

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impl<T, U> TryInto<U> for T where
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type Error = <U as TryFrom<T>>::Error

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