[−][src]Struct unity_native_plugin_sys::IUnityGraphicsVulkan
Fields
InterceptInitialization: Option<unsafe extern "system" fn(func: UnityVulkanInitCallback, userdata: *mut c_void) -> bool>
InterceptVulkanAPI: Option<unsafe extern "system" fn(name: *const c_char, func: PFN_vkVoidFunction) -> PFN_vkVoidFunction>
ConfigureEvent: Option<unsafe extern "system" fn(eventID: c_int, pluginEventConfig: *const UnityVulkanPluginEventConfig)>
Instance: Option<unsafe extern "system" fn() -> UnityVulkanInstance>
CommandRecordingState: Option<unsafe extern "system" fn(outCommandRecordingState: *mut UnityVulkanRecordingState, queueAccess: UnityVulkanGraphicsQueueAccess) -> bool>
AccessTexture: Option<unsafe extern "system" fn(nativeTexture: *mut c_void, subResource: *const VkImageSubresource, layout: VkImageLayout, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outImage: *mut UnityVulkanImage) -> bool>
AccessRenderBufferTexture: Option<unsafe extern "system" fn(nativeRenderBuffer: UnityRenderBuffer, subResource: *const VkImageSubresource, layout: VkImageLayout, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outImage: *mut UnityVulkanImage) -> bool>
AccessRenderBufferResolveTexture: Option<unsafe extern "system" fn(nativeRenderBuffer: UnityRenderBuffer, subResource: *const VkImageSubresource, layout: VkImageLayout, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outImage: *mut UnityVulkanImage) -> bool>
AccessBuffer: Option<unsafe extern "system" fn(nativeBuffer: *mut c_void, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outBuffer: *mut UnityVulkanBuffer) -> bool>
EnsureOutsideRenderPass: Option<unsafe extern "system" fn()>
EnsureInsideRenderPass: Option<unsafe extern "system" fn()>
AccessQueue: Option<unsafe extern "system" fn(arg1: UnityRenderingEventAndData, eventId: c_int, userData: *mut c_void, flush: bool)>
ConfigureSwapchain: Option<unsafe extern "system" fn(swapChainConfig: *const UnityVulkanSwapchainConfiguration) -> bool>
AccessTextureByID: Option<unsafe extern "system" fn(textureID: UnityTextureID, subResource: *const VkImageSubresource, layout: VkImageLayout, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outImage: *mut UnityVulkanImage) -> bool>
Trait Implementations
impl Clone for IUnityGraphicsVulkan
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fn clone(&self) -> IUnityGraphicsVulkan
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fn clone_from(&mut self, source: &Self)
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impl Copy for IUnityGraphicsVulkan
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impl Default for IUnityGraphicsVulkan
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fn default() -> IUnityGraphicsVulkan
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Auto Trait Implementations
impl RefUnwindSafe for IUnityGraphicsVulkan
impl Send for IUnityGraphicsVulkan
impl Sync for IUnityGraphicsVulkan
impl Unpin for IUnityGraphicsVulkan
impl UnwindSafe for IUnityGraphicsVulkan
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,