[][src]Struct unity_native_plugin_sys::UnityVulkanRecordingState

#[repr(C)]pub struct UnityVulkanRecordingState {
    pub commandBuffer: VkCommandBuffer,
    pub commandBufferLevel: VkCommandBufferLevel,
    pub renderPass: VkRenderPass,
    pub framebuffer: VkFramebuffer,
    pub subPassIndex: c_int,
    pub currentFrameNumber: c_ulonglong,
    pub safeFrameNumber: c_ulonglong,
    pub reserved: [*mut c_void; 4],
}

Fields

commandBuffer: VkCommandBuffercommandBufferLevel: VkCommandBufferLevelrenderPass: VkRenderPassframebuffer: VkFramebuffersubPassIndex: c_intcurrentFrameNumber: c_ulonglongsafeFrameNumber: c_ulonglongreserved: [*mut c_void; 4]

Trait Implementations

impl Clone for UnityVulkanRecordingState[src]

impl Copy for UnityVulkanRecordingState[src]

impl Default for UnityVulkanRecordingState[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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