Expand description
Unity Binary Asset Parser
This crate provides functionality to parse Unity binary file formats including:
- AssetBundle files (.bundle, .unity3d)
- Serialized Asset files (.assets)
- Resource files
§Features
- AssetBundle parsing: Support for UnityFS format
- Compression support: LZ4, LZMA, and other compression formats
- TypeTree parsing: Dynamic type information for objects
- Object extraction: Extract Unity objects from binary data
§Feature Flags
This crate is intentionally parser-only.
For decoding/export helpers (Texture/Audio/Sprite/Mesh), use the unity-asset-decode crate.
§Example
use unity_asset_binary::bundle::load_bundle_from_memory;
use std::fs;
// Load an AssetBundle file
let data = fs::read("example.bundle")?;
let bundle = load_bundle_from_memory(data)?;
// Access contained assets
for asset in &bundle.assets {
println!("Asset with {} objects", asset.object_count());
// Access objects in the asset
for object in &asset.objects {
println!(" Object: {} (type_id: {})", object.path_id, object.type_id);
}
}Re-exports§
pub use error::BinaryError;pub use error::Result;
Modules§
- asset
- Unity asset processing module
- bundle
- Unity AssetBundle processing module
- compression
- Compression support for Unity binary files
- data_
view - error
- Error types for Unity binary parsing
- file
- Unified Unity file model (UnityPy-aligned).
- formats
- Layered “formats” namespace (UnityPy-aligned).
- metadata
- Unity asset metadata processing module
- object
- Unity object representation and helpers.
- performance
- Performance Optimization and Monitoring
- reader
- Binary data reader for Unity files
- shared_
bytes - typetree
- Unity TypeTree processing module
- unity_
objects - Unity Core Object Types
- unity_
version - Unity Version Management System
- webfile
- Unity WebFile parsing