Struct ultraviolet::f64x4

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#[repr(C, align(32))]
pub struct f64x4 { /* private fields */ }

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impl f64x4

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pub const ONE: f64x4 = _

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pub const ZERO: f64x4 = _

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pub const HALF: f64x4 = _

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pub const E: f64x4 = _

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pub const FRAC_1_PI: f64x4 = _

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pub const FRAC_2_PI: f64x4 = _

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pub const FRAC_2_SQRT_PI: f64x4 = _

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pub const FRAC_1_SQRT_2: f64x4 = _

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pub const FRAC_PI_2: f64x4 = _

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pub const FRAC_PI_3: f64x4 = _

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pub const FRAC_PI_4: f64x4 = _

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pub const FRAC_PI_6: f64x4 = _

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pub const FRAC_PI_8: f64x4 = _

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pub const LN_2: f64x4 = _

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pub const LN_10: f64x4 = _

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pub const LOG2_E: f64x4 = _

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pub const LOG10_E: f64x4 = _

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pub const LOG10_2: f64x4 = _

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pub const LOG2_10: f64x4 = _

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pub const PI: f64x4 = _

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pub const SQRT_2: f64x4 = _

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pub const TAU: f64x4 = _

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impl f64x4

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pub fn new(array: [f64; 4]) -> f64x4

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pub fn blend(self, t: f64x4, f: f64x4) -> f64x4

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pub fn abs(self) -> f64x4

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pub fn fast_max(self, rhs: f64x4) -> f64x4

Calculates the lanewise maximum of both vectors. This is a faster implementation than max, but it doesn’t specify any behavior if NaNs are involved.

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pub fn max(self, rhs: f64x4) -> f64x4

Calculates the lanewise maximum of both vectors. If either lane is NaN, the other lane gets chosen. Use fast_max for a faster implementation that doesn’t handle NaNs.

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pub fn fast_min(self, rhs: f64x4) -> f64x4

Calculates the lanewise minimum of both vectors. This is a faster implementation than min, but it doesn’t specify any behavior if NaNs are involved.

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pub fn min(self, rhs: f64x4) -> f64x4

Calculates the lanewise minimum of both vectors. If either lane is NaN, the other lane gets chosen. Use fast_min for a faster implementation that doesn’t handle NaNs.

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pub fn is_nan(self) -> f64x4

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pub fn is_finite(self) -> f64x4

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pub fn is_inf(self) -> f64x4

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pub fn round(self) -> f64x4

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pub fn round_int(self) -> i64x4

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pub fn mul_add(self, m: f64x4, a: f64x4) -> f64x4

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pub fn mul_sub(self, m: f64x4, a: f64x4) -> f64x4

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pub fn mul_neg_add(self, m: f64x4, a: f64x4) -> f64x4

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pub fn mul_neg_sub(self, m: f64x4, a: f64x4) -> f64x4

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pub fn flip_signs(self, signs: f64x4) -> f64x4

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pub fn copysign(self, sign: f64x4) -> f64x4

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pub fn asin_acos(self) -> (f64x4, f64x4)

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pub fn acos(self) -> f64x4

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pub fn asin(self) -> f64x4

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pub fn atan(self) -> f64x4

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pub fn atan2(self, x: f64x4) -> f64x4

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pub fn sin_cos(self) -> (f64x4, f64x4)

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pub fn sin(self) -> f64x4

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pub fn cos(self) -> f64x4

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pub fn tan(self) -> f64x4

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pub fn to_degrees(self) -> f64x4

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pub fn to_radians(self) -> f64x4

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pub fn sqrt(self) -> f64x4

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pub fn move_mask(self) -> i32

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pub fn any(self) -> bool

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pub fn all(self) -> bool

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pub fn none(self) -> bool

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pub fn exp(self) -> f64x4

Calculate the exponent of a packed f64x4

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pub fn reduce_add(self) -> f64

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pub fn ln(self) -> f64x4

Natural log (ln(x))

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pub fn log2(self) -> f64x4

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pub fn log10(self) -> f64x4

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pub fn pow_f64x4(self, y: f64x4) -> f64x4

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pub fn powf(self, y: f64) -> f64x4

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pub fn to_array(self) -> [f64; 4]

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pub fn as_array_ref(&self) -> &[f64; 4]

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impl f64x4

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pub fn splat(elem: f64) -> f64x4

Trait Implementations§

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impl Add<&f64x4> for f64x4

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type Output = f64x4

The resulting type after applying the + operator.
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fn add(self, rhs: &f64x4) -> <f64x4 as Add<&f64x4>>::Output

Performs the + operation. Read more
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impl Add<f64> for f64x4

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type Output = f64x4

The resulting type after applying the + operator.
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fn add(self, rhs: f64) -> <f64x4 as Add<f64>>::Output

Performs the + operation. Read more
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impl Add<f64x4> for f64x4

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type Output = f64x4

The resulting type after applying the + operator.
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fn add(self, rhs: f64x4) -> <f64x4 as Add<f64x4>>::Output

Performs the + operation. Read more
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impl AddAssign<&f64x4> for f64x4

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fn add_assign(&mut self, rhs: &f64x4)

Performs the += operation. Read more
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impl AddAssign<f64x4> for f64x4

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fn add_assign(&mut self, rhs: f64x4)

Performs the += operation. Read more
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impl Binary for f64x4

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter.
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impl BitAnd<&f64x4> for f64x4

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type Output = f64x4

The resulting type after applying the & operator.
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fn bitand(self, rhs: &f64x4) -> <f64x4 as BitAnd<&f64x4>>::Output

Performs the & operation. Read more
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impl BitAnd<f64x4> for f64x4

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type Output = f64x4

The resulting type after applying the & operator.
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fn bitand(self, rhs: f64x4) -> <f64x4 as BitAnd<f64x4>>::Output

Performs the & operation. Read more
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impl BitAndAssign<&f64x4> for f64x4

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fn bitand_assign(&mut self, rhs: &f64x4)

Performs the &= operation. Read more
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impl BitAndAssign<f64x4> for f64x4

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fn bitand_assign(&mut self, rhs: f64x4)

Performs the &= operation. Read more
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impl BitOr<&f64x4> for f64x4

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type Output = f64x4

The resulting type after applying the | operator.
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fn bitor(self, rhs: &f64x4) -> <f64x4 as BitOr<&f64x4>>::Output

Performs the | operation. Read more
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impl BitOr<f64x4> for f64x4

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type Output = f64x4

The resulting type after applying the | operator.
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fn bitor(self, rhs: f64x4) -> <f64x4 as BitOr<f64x4>>::Output

Performs the | operation. Read more
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impl BitOrAssign<&f64x4> for f64x4

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fn bitor_assign(&mut self, rhs: &f64x4)

Performs the |= operation. Read more
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impl BitOrAssign<f64x4> for f64x4

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fn bitor_assign(&mut self, rhs: f64x4)

Performs the |= operation. Read more
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impl BitXor<&f64x4> for f64x4

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type Output = f64x4

The resulting type after applying the ^ operator.
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fn bitxor(self, rhs: &f64x4) -> <f64x4 as BitXor<&f64x4>>::Output

Performs the ^ operation. Read more
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impl BitXor<f64x4> for f64x4

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type Output = f64x4

The resulting type after applying the ^ operator.
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fn bitxor(self, rhs: f64x4) -> <f64x4 as BitXor<f64x4>>::Output

Performs the ^ operation. Read more
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impl BitXorAssign<&f64x4> for f64x4

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fn bitxor_assign(&mut self, rhs: &f64x4)

Performs the ^= operation. Read more
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impl BitXorAssign<f64x4> for f64x4

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fn bitxor_assign(&mut self, rhs: f64x4)

Performs the ^= operation. Read more
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impl Clone for f64x4

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fn clone(&self) -> f64x4

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl CmpEq<f64> for f64x4

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type Output = f64x4

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fn cmp_eq(self, rhs: f64) -> <f64x4 as CmpEq<f64>>::Output

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impl CmpEq<f64x4> for f64x4

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type Output = f64x4

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fn cmp_eq(self, rhs: f64x4) -> <f64x4 as CmpEq<f64x4>>::Output

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impl CmpGe<f64> for f64x4

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type Output = f64x4

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fn cmp_ge(self, rhs: f64) -> <f64x4 as CmpGe<f64>>::Output

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impl CmpGe<f64x4> for f64x4

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type Output = f64x4

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fn cmp_ge(self, rhs: f64x4) -> <f64x4 as CmpGe<f64x4>>::Output

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impl CmpGt<f64> for f64x4

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type Output = f64x4

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fn cmp_gt(self, rhs: f64) -> <f64x4 as CmpGt<f64>>::Output

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impl CmpGt<f64x4> for f64x4

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type Output = f64x4

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fn cmp_gt(self, rhs: f64x4) -> <f64x4 as CmpGt<f64x4>>::Output

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impl CmpLe<f64> for f64x4

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type Output = f64x4

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fn cmp_le(self, rhs: f64) -> <f64x4 as CmpLe<f64>>::Output

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impl CmpLe<f64x4> for f64x4

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type Output = f64x4

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fn cmp_le(self, rhs: f64x4) -> <f64x4 as CmpLe<f64x4>>::Output

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impl CmpLt<f64> for f64x4

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type Output = f64x4

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fn cmp_lt(self, rhs: f64) -> <f64x4 as CmpLt<f64>>::Output

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impl CmpLt<f64x4> for f64x4

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type Output = f64x4

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fn cmp_lt(self, rhs: f64x4) -> <f64x4 as CmpLt<f64x4>>::Output

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impl CmpNe<f64> for f64x4

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type Output = f64x4

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fn cmp_ne(self, rhs: f64) -> <f64x4 as CmpNe<f64>>::Output

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impl CmpNe<f64x4> for f64x4

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type Output = f64x4

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fn cmp_ne(self, rhs: f64x4) -> <f64x4 as CmpNe<f64x4>>::Output

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impl Debug for f64x4

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for f64x4

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fn default() -> f64x4

Returns the “default value” for a type. Read more
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impl Display for f64x4

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Div<&f64x4> for f64x4

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type Output = f64x4

The resulting type after applying the / operator.
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fn div(self, rhs: &f64x4) -> <f64x4 as Div<&f64x4>>::Output

Performs the / operation. Read more
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impl Div<f64> for f64x4

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type Output = f64x4

The resulting type after applying the / operator.
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fn div(self, rhs: f64) -> <f64x4 as Div<f64>>::Output

Performs the / operation. Read more
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impl Div<f64x4> for DBivec2x4

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type Output = DBivec2x4

The resulting type after applying the / operator.
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fn div(self, rhs: f64x4) -> DBivec2x4

Performs the / operation. Read more
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impl Div<f64x4> for DBivec3x4

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type Output = DBivec3x4

The resulting type after applying the / operator.
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fn div(self, rhs: f64x4) -> DBivec3x4

Performs the / operation. Read more
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impl Div<f64x4> for DRotor2x4

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type Output = DRotor2x4

The resulting type after applying the / operator.
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fn div(self, rhs: f64x4) -> Self

Performs the / operation. Read more
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impl Div<f64x4> for DRotor3x4

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type Output = DRotor3x4

The resulting type after applying the / operator.
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fn div(self, rhs: f64x4) -> Self

Performs the / operation. Read more
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impl Div<f64x4> for DVec2x4

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type Output = DVec2x4

The resulting type after applying the / operator.
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fn div(self, rhs: f64x4) -> DVec2x4

Performs the / operation. Read more
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impl Div<f64x4> for DVec3x4

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type Output = DVec3x4

The resulting type after applying the / operator.
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fn div(self, rhs: f64x4) -> DVec3x4

Performs the / operation. Read more
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impl Div<f64x4> for DVec4x4

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type Output = DVec4x4

The resulting type after applying the / operator.
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fn div(self, rhs: f64x4) -> DVec4x4

Performs the / operation. Read more
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impl Div<f64x4> for f64x4

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type Output = f64x4

The resulting type after applying the / operator.
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fn div(self, rhs: f64x4) -> <f64x4 as Div<f64x4>>::Output

Performs the / operation. Read more
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impl DivAssign<&f64x4> for f64x4

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fn div_assign(&mut self, rhs: &f64x4)

Performs the /= operation. Read more
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impl DivAssign<f64x4> for DBivec2x4

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fn div_assign(&mut self, rhs: f64x4)

Performs the /= operation. Read more
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impl DivAssign<f64x4> for DBivec3x4

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fn div_assign(&mut self, rhs: f64x4)

Performs the /= operation. Read more
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impl DivAssign<f64x4> for DRotor2x4

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fn div_assign(&mut self, rhs: f64x4)

Performs the /= operation. Read more
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impl DivAssign<f64x4> for DRotor3x4

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fn div_assign(&mut self, rhs: f64x4)

Performs the /= operation. Read more
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impl DivAssign<f64x4> for DVec2x4

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fn div_assign(&mut self, rhs: f64x4)

Performs the /= operation. Read more
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impl DivAssign<f64x4> for DVec3x4

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fn div_assign(&mut self, rhs: f64x4)

Performs the /= operation. Read more
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impl DivAssign<f64x4> for DVec4x4

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fn div_assign(&mut self, rhs: f64x4)

Performs the /= operation. Read more
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impl DivAssign<f64x4> for f64x4

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fn div_assign(&mut self, rhs: f64x4)

Performs the /= operation. Read more
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impl From<&[f64]> for f64x4

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fn from(src: &[f64]) -> f64x4

Converts to this type from the input type.
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impl From<[f64; 4]> for f64x4

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fn from(arr: [f64; 4]) -> f64x4

Converts to this type from the input type.
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impl From<f64> for f64x4

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fn from(elem: f64) -> f64x4

Splats the single value given across all lanes.

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impl Lerp<f64x4> for DBivec2x4

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fn lerp(&self, end: Self, t: f64x4) -> Self

Linearly interpolate between self and end by t between 0.0 and 1.0. i.e. (1.0 - t) * self + (t) * end.

For interpolating Rotors with linear interpolation, you almost certainly want to normalize the returned Rotor. For example,

let interpolated_rotor = rotor1.lerp(rotor2, 0.5).normalized();

For most cases (especially where performance is the primary concern, like in animation interpolation for games, this ‘normalized lerp’ or ‘nlerp’ is probably what you want to use. However, there are situations in which you really want the interpolation between two Rotors to be of constant angular velocity. In this case, check out Slerp.

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impl Lerp<f64x4> for DBivec3x4

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fn lerp(&self, end: Self, t: f64x4) -> Self

Linearly interpolate between self and end by t between 0.0 and 1.0. i.e. (1.0 - t) * self + (t) * end.

For interpolating Rotors with linear interpolation, you almost certainly want to normalize the returned Rotor. For example,

let interpolated_rotor = rotor1.lerp(rotor2, 0.5).normalized();

For most cases (especially where performance is the primary concern, like in animation interpolation for games, this ‘normalized lerp’ or ‘nlerp’ is probably what you want to use. However, there are situations in which you really want the interpolation between two Rotors to be of constant angular velocity. In this case, check out Slerp.

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impl Lerp<f64x4> for DRotor2x4

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fn lerp(&self, end: Self, t: f64x4) -> Self

Linearly interpolate between self and end by t between 0.0 and 1.0. i.e. (1.0 - t) * self + (t) * end.

For interpolating Rotors with linear interpolation, you almost certainly want to normalize the returned Rotor. For example,

let interpolated_rotor = rotor1.lerp(rotor2, 0.5).normalized();

For most cases (especially where performance is the primary concern, like in animation interpolation for games, this ‘normalized lerp’ or ‘nlerp’ is probably what you want to use. However, there are situations in which you really want the interpolation between two Rotors to be of constant angular velocity. In this case, check out Slerp.

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impl Lerp<f64x4> for DRotor3x4

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fn lerp(&self, end: Self, t: f64x4) -> Self

Linearly interpolate between self and end by t between 0.0 and 1.0. i.e. (1.0 - t) * self + (t) * end.

For interpolating Rotors with linear interpolation, you almost certainly want to normalize the returned Rotor. For example,

let interpolated_rotor = rotor1.lerp(rotor2, 0.5).normalized();

For most cases (especially where performance is the primary concern, like in animation interpolation for games, this ‘normalized lerp’ or ‘nlerp’ is probably what you want to use. However, there are situations in which you really want the interpolation between two Rotors to be of constant angular velocity. In this case, check out Slerp.

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impl Lerp<f64x4> for DVec2x4

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fn lerp(&self, end: Self, t: f64x4) -> Self

Linearly interpolate between self and end by t between 0.0 and 1.0. i.e. (1.0 - t) * self + (t) * end.

For interpolating Rotors with linear interpolation, you almost certainly want to normalize the returned Rotor. For example,

let interpolated_rotor = rotor1.lerp(rotor2, 0.5).normalized();

For most cases (especially where performance is the primary concern, like in animation interpolation for games, this ‘normalized lerp’ or ‘nlerp’ is probably what you want to use. However, there are situations in which you really want the interpolation between two Rotors to be of constant angular velocity. In this case, check out Slerp.

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impl Lerp<f64x4> for DVec3x4

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fn lerp(&self, end: Self, t: f64x4) -> Self

Linearly interpolate between self and end by t between 0.0 and 1.0. i.e. (1.0 - t) * self + (t) * end.

For interpolating Rotors with linear interpolation, you almost certainly want to normalize the returned Rotor. For example,

let interpolated_rotor = rotor1.lerp(rotor2, 0.5).normalized();

For most cases (especially where performance is the primary concern, like in animation interpolation for games, this ‘normalized lerp’ or ‘nlerp’ is probably what you want to use. However, there are situations in which you really want the interpolation between two Rotors to be of constant angular velocity. In this case, check out Slerp.

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impl Lerp<f64x4> for DVec4x4

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fn lerp(&self, end: Self, t: f64x4) -> Self

Linearly interpolate between self and end by t between 0.0 and 1.0. i.e. (1.0 - t) * self + (t) * end.

For interpolating Rotors with linear interpolation, you almost certainly want to normalize the returned Rotor. For example,

let interpolated_rotor = rotor1.lerp(rotor2, 0.5).normalized();

For most cases (especially where performance is the primary concern, like in animation interpolation for games, this ‘normalized lerp’ or ‘nlerp’ is probably what you want to use. However, there are situations in which you really want the interpolation between two Rotors to be of constant angular velocity. In this case, check out Slerp.

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impl Lerp<f64x4> for f64x4

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fn lerp(&self, end: Self, t: f64x4) -> Self

Linearly interpolate between self and end by t between 0.0 and 1.0. i.e. (1.0 - t) * self + (t) * end.

For interpolating Rotors with linear interpolation, you almost certainly want to normalize the returned Rotor. For example,

let interpolated_rotor = rotor1.lerp(rotor2, 0.5).normalized();

For most cases (especially where performance is the primary concern, like in animation interpolation for games, this ‘normalized lerp’ or ‘nlerp’ is probably what you want to use. However, there are situations in which you really want the interpolation between two Rotors to be of constant angular velocity. In this case, check out Slerp.

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impl LowerExp for f64x4

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter.
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impl LowerHex for f64x4

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter.
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impl Mul<&f64x4> for f64x4

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type Output = f64x4

The resulting type after applying the * operator.
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fn mul(self, rhs: &f64x4) -> <f64x4 as Mul<&f64x4>>::Output

Performs the * operation. Read more
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impl Mul<DBivec2x4> for f64x4

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type Output = DBivec2x4

The resulting type after applying the * operator.
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fn mul(self, rhs: DBivec2x4) -> DBivec2x4

Performs the * operation. Read more
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impl Mul<DBivec3x4> for f64x4

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type Output = DBivec3x4

The resulting type after applying the * operator.
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fn mul(self, rhs: DBivec3x4) -> DBivec3x4

Performs the * operation. Read more
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impl Mul<DMat2x4> for f64x4

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type Output = DMat2x4

The resulting type after applying the * operator.
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fn mul(self, rhs: DMat2x4) -> DMat2x4

Performs the * operation. Read more
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impl Mul<DMat3x4> for f64x4

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type Output = DMat3x4

The resulting type after applying the * operator.
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fn mul(self, rhs: DMat3x4) -> DMat3x4

Performs the * operation. Read more
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impl Mul<DMat4x4> for f64x4

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type Output = DMat4x4

The resulting type after applying the * operator.
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fn mul(self, rhs: DMat4x4) -> DMat4x4

Performs the * operation. Read more
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impl Mul<DRotor2x4> for f64x4

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type Output = DRotor2x4

The resulting type after applying the * operator.
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fn mul(self, rotor: DRotor2x4) -> DRotor2x4

Performs the * operation. Read more
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impl Mul<DRotor3x4> for f64x4

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type Output = DRotor3x4

The resulting type after applying the * operator.
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fn mul(self, rotor: DRotor3x4) -> DRotor3x4

Performs the * operation. Read more
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impl Mul<DVec2x4> for f64x4

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type Output = DVec2x4

The resulting type after applying the * operator.
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fn mul(self, rhs: DVec2x4) -> DVec2x4

Performs the * operation. Read more
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impl Mul<DVec3x4> for f64x4

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type Output = DVec3x4

The resulting type after applying the * operator.
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fn mul(self, rhs: DVec3x4) -> DVec3x4

Performs the * operation. Read more
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impl Mul<DVec4x4> for f64x4

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type Output = DVec4x4

The resulting type after applying the * operator.
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fn mul(self, rhs: DVec4x4) -> DVec4x4

Performs the * operation. Read more
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impl Mul<f64> for f64x4

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type Output = f64x4

The resulting type after applying the * operator.
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fn mul(self, rhs: f64) -> <f64x4 as Mul<f64>>::Output

Performs the * operation. Read more
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impl Mul<f64x4> for DBivec2x4

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type Output = DBivec2x4

The resulting type after applying the * operator.
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fn mul(self, rhs: f64x4) -> Self

Performs the * operation. Read more
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impl Mul<f64x4> for DBivec3x4

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type Output = DBivec3x4

The resulting type after applying the * operator.
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fn mul(self, rhs: f64x4) -> Self

Performs the * operation. Read more
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impl Mul<f64x4> for DIsometry2x4

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type Output = DIsometry2x4

The resulting type after applying the * operator.
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fn mul(self, scalar: f64x4) -> DIsometry2x4

Performs the * operation. Read more
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impl Mul<f64x4> for DIsometry3x4

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type Output = DIsometry3x4

The resulting type after applying the * operator.
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fn mul(self, scalar: f64x4) -> DIsometry3x4

Performs the * operation. Read more
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impl Mul<f64x4> for DMat2x4

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type Output = DMat2x4

The resulting type after applying the * operator.
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fn mul(self, rhs: f64x4) -> DMat2x4

Performs the * operation. Read more
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impl Mul<f64x4> for DMat3x4

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type Output = DMat3x4

The resulting type after applying the * operator.
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fn mul(self, rhs: f64x4) -> DMat3x4

Performs the * operation. Read more
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impl Mul<f64x4> for DMat4x4

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type Output = DMat4x4

The resulting type after applying the * operator.
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fn mul(self, rhs: f64x4) -> DMat4x4

Performs the * operation. Read more
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impl Mul<f64x4> for DRotor2x4

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type Output = DRotor2x4

The resulting type after applying the * operator.
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fn mul(self, rhs: f64x4) -> Self

Performs the * operation. Read more
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impl Mul<f64x4> for DRotor3x4

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type Output = DRotor3x4

The resulting type after applying the * operator.
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fn mul(self, rhs: f64x4) -> Self

Performs the * operation. Read more
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impl Mul<f64x4> for DSimilarity2x4

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type Output = DSimilarity2x4

The resulting type after applying the * operator.
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fn mul(self, scalar: f64x4) -> DSimilarity2x4

Performs the * operation. Read more
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impl Mul<f64x4> for DSimilarity3x4

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type Output = DSimilarity3x4

The resulting type after applying the * operator.
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fn mul(self, scalar: f64x4) -> DSimilarity3x4

Performs the * operation. Read more
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impl Mul<f64x4> for DVec2x4

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type Output = DVec2x4

The resulting type after applying the * operator.
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fn mul(self, rhs: f64x4) -> DVec2x4

Performs the * operation. Read more
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impl Mul<f64x4> for DVec3x4

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type Output = DVec3x4

The resulting type after applying the * operator.
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fn mul(self, rhs: f64x4) -> DVec3x4

Performs the * operation. Read more
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impl Mul<f64x4> for DVec4x4

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type Output = DVec4x4

The resulting type after applying the * operator.
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fn mul(self, rhs: f64x4) -> DVec4x4

Performs the * operation. Read more
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impl Mul<f64x4> for f64x4

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type Output = f64x4

The resulting type after applying the * operator.
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fn mul(self, rhs: f64x4) -> <f64x4 as Mul<f64x4>>::Output

Performs the * operation. Read more
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impl MulAssign<&f64x4> for f64x4

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fn mul_assign(&mut self, rhs: &f64x4)

Performs the *= operation. Read more
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impl MulAssign<f64x4> for DBivec2x4

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fn mul_assign(&mut self, rhs: f64x4)

Performs the *= operation. Read more
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impl MulAssign<f64x4> for DBivec3x4

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fn mul_assign(&mut self, rhs: f64x4)

Performs the *= operation. Read more
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impl MulAssign<f64x4> for DRotor2x4

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fn mul_assign(&mut self, rhs: f64x4)

Performs the *= operation. Read more
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impl MulAssign<f64x4> for DRotor3x4

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fn mul_assign(&mut self, rhs: f64x4)

Performs the *= operation. Read more
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impl MulAssign<f64x4> for DVec2x4

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fn mul_assign(&mut self, rhs: f64x4)

Performs the *= operation. Read more
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impl MulAssign<f64x4> for DVec3x4

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fn mul_assign(&mut self, rhs: f64x4)

Performs the *= operation. Read more
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impl MulAssign<f64x4> for DVec4x4

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fn mul_assign(&mut self, rhs: f64x4)

Performs the *= operation. Read more
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impl MulAssign<f64x4> for f64x4

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fn mul_assign(&mut self, rhs: f64x4)

Performs the *= operation. Read more
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impl Neg for &f64x4

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type Output = f64x4

The resulting type after applying the - operator.
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fn neg(self) -> <&f64x4 as Neg>::Output

Performs the unary - operation. Read more
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impl Neg for f64x4

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type Output = f64x4

The resulting type after applying the - operator.
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fn neg(self) -> <f64x4 as Neg>::Output

Performs the unary - operation. Read more
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impl Not for f64x4

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type Output = f64x4

The resulting type after applying the ! operator.
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fn not(self) -> f64x4

Performs the unary ! operation. Read more
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impl Octal for f64x4

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter.
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impl PartialEq<f64x4> for f64x4

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fn eq(&self, other: &f64x4) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<RHS> Product<RHS> for f64x4where f64x4: MulAssign<RHS>,

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fn product<I>(iter: I) -> f64x4where I: Iterator<Item = RHS>,

Method which takes an iterator and generates Self from the elements by multiplying the items.
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impl Slerp<f64x4> for DBivec2x4

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fn slerp(&self, end: Self, t: f64x4) -> Self

Spherical-linear interpolation between self and end based on t from 0.0 to 1.0.

self and end should both be normalized or something bad will happen!

The implementation for SIMD types also requires that the two things being interpolated between are not exactly aligned, or else the result is undefined.

Basically, interpolation that maintains a constant angular velocity from one orientation on a unit hypersphere to another. This is sorta the “high quality” interpolation for Rotors, and it can also be used to interpolate other things, one example being interpolation of 3d normal vectors.

Note that you should often normalize the result returned by this operation, when working with Rotors, etc!

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impl Slerp<f64x4> for DBivec3x4

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fn slerp(&self, end: Self, t: f64x4) -> Self

Spherical-linear interpolation between self and end based on t from 0.0 to 1.0.

self and end should both be normalized or something bad will happen!

The implementation for SIMD types also requires that the two things being interpolated between are not exactly aligned, or else the result is undefined.

Basically, interpolation that maintains a constant angular velocity from one orientation on a unit hypersphere to another. This is sorta the “high quality” interpolation for Rotors, and it can also be used to interpolate other things, one example being interpolation of 3d normal vectors.

Note that you should often normalize the result returned by this operation, when working with Rotors, etc!

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impl Slerp<f64x4> for DRotor2x4

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fn slerp(&self, end: Self, t: f64x4) -> Self

Spherical-linear interpolation between self and end based on t from 0.0 to 1.0.

self and end should both be normalized or something bad will happen!

The implementation for SIMD types also requires that the two things being interpolated between are not exactly aligned, or else the result is undefined.

Basically, interpolation that maintains a constant angular velocity from one orientation on a unit hypersphere to another. This is sorta the “high quality” interpolation for Rotors, and it can also be used to interpolate other things, one example being interpolation of 3d normal vectors.

Note that you should often normalize the result returned by this operation, when working with Rotors, etc!

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impl Slerp<f64x4> for DRotor3x4

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fn slerp(&self, end: Self, t: f64x4) -> Self

Spherical-linear interpolation between self and end based on t from 0.0 to 1.0.

self and end should both be normalized or something bad will happen!

The implementation for SIMD types also requires that the two things being interpolated between are not exactly aligned, or else the result is undefined.

Basically, interpolation that maintains a constant angular velocity from one orientation on a unit hypersphere to another. This is sorta the “high quality” interpolation for Rotors, and it can also be used to interpolate other things, one example being interpolation of 3d normal vectors.

Note that you should often normalize the result returned by this operation, when working with Rotors, etc!

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impl Slerp<f64x4> for DVec2x4

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fn slerp(&self, end: Self, t: f64x4) -> Self

Spherical-linear interpolation between self and end based on t from 0.0 to 1.0.

self and end should both be normalized or something bad will happen!

The implementation for SIMD types also requires that the two things being interpolated between are not exactly aligned, or else the result is undefined.

Basically, interpolation that maintains a constant angular velocity from one orientation on a unit hypersphere to another. This is sorta the “high quality” interpolation for Rotors, and it can also be used to interpolate other things, one example being interpolation of 3d normal vectors.

Note that you should often normalize the result returned by this operation, when working with Rotors, etc!

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impl Slerp<f64x4> for DVec3x4

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fn slerp(&self, end: Self, t: f64x4) -> Self

Spherical-linear interpolation between self and end based on t from 0.0 to 1.0.

self and end should both be normalized or something bad will happen!

The implementation for SIMD types also requires that the two things being interpolated between are not exactly aligned, or else the result is undefined.

Basically, interpolation that maintains a constant angular velocity from one orientation on a unit hypersphere to another. This is sorta the “high quality” interpolation for Rotors, and it can also be used to interpolate other things, one example being interpolation of 3d normal vectors.

Note that you should often normalize the result returned by this operation, when working with Rotors, etc!

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impl Slerp<f64x4> for DVec4x4

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fn slerp(&self, end: Self, t: f64x4) -> Self

Spherical-linear interpolation between self and end based on t from 0.0 to 1.0.

self and end should both be normalized or something bad will happen!

The implementation for SIMD types also requires that the two things being interpolated between are not exactly aligned, or else the result is undefined.

Basically, interpolation that maintains a constant angular velocity from one orientation on a unit hypersphere to another. This is sorta the “high quality” interpolation for Rotors, and it can also be used to interpolate other things, one example being interpolation of 3d normal vectors.

Note that you should often normalize the result returned by this operation, when working with Rotors, etc!

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impl Sub<&f64x4> for f64x4

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type Output = f64x4

The resulting type after applying the - operator.
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fn sub(self, rhs: &f64x4) -> <f64x4 as Sub<&f64x4>>::Output

Performs the - operation. Read more
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impl Sub<f64> for f64x4

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type Output = f64x4

The resulting type after applying the - operator.
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fn sub(self, rhs: f64) -> <f64x4 as Sub<f64>>::Output

Performs the - operation. Read more
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impl Sub<f64x4> for f64x4

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type Output = f64x4

The resulting type after applying the - operator.
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fn sub(self, rhs: f64x4) -> <f64x4 as Sub<f64x4>>::Output

Performs the - operation. Read more
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impl SubAssign<&f64x4> for f64x4

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fn sub_assign(&mut self, rhs: &f64x4)

Performs the -= operation. Read more
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impl SubAssign<f64x4> for f64x4

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fn sub_assign(&mut self, rhs: f64x4)

Performs the -= operation. Read more
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impl<RHS> Sum<RHS> for f64x4where f64x4: AddAssign<RHS>,

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fn sum<I>(iter: I) -> f64x4where I: Iterator<Item = RHS>,

Method which takes an iterator and generates Self from the elements by “summing up” the items.
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impl UpperExp for f64x4

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter.
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impl UpperHex for f64x4

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter.
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impl Zeroable for f64x4

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fn zeroed() -> Self

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impl Copy for f64x4

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impl Pod for f64x4

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impl StructuralPartialEq for f64x4

Auto Trait Implementations§

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impl RefUnwindSafe for f64x4

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impl Send for f64x4

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impl Sync for f64x4

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impl Unpin for f64x4

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impl UnwindSafe for f64x4

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CheckedBitPattern for Twhere T: AnyBitPattern,

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type Bits = T

Self must have the same layout as the specified Bits except for the possible invalid bit patterns being checked during is_valid_bit_pattern.
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fn is_valid_bit_pattern(_bits: &T) -> bool

If this function returns true, then it must be valid to reinterpret bits as &Self.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for Twhere T: Display + ?Sized,

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default fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> AnyBitPattern for Twhere T: Pod,

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impl<T> NoUninit for Twhere T: Pod,