[][src]Struct ultraviolet::vec::Vec4

#[repr(C)]
pub struct Vec4 {
    pub x: f32,
    pub y: f32,
    pub z: f32,
    pub w: f32,
}

A set of four coordinates which may be interpreted as a point or vector in 4d space, or as a homogeneous 3d vector or point.

Generally this distinction between a point and vector is more of a pain than it is worth to distinguish on a type level, however when converting to and from homogeneous coordinates it is quite important.

Fields

x: f32y: f32z: f32w: f32

Methods

impl Vec4[src]

pub fn new<T: Into<f32>>(x: T, y: T, z: T, w: T) -> Self[src]

pub fn broadcast<T: Into<f32> + Copy>(val: T) -> Self[src]

pub fn unit_x() -> Self[src]

pub fn unit_y() -> Self[src]

pub fn unit_z() -> Self[src]

pub fn unit_w() -> Self[src]

pub fn dot(&self, other: Vec4) -> f32[src]

pub fn reflect(&mut self, normal: Vec4)[src]

pub fn reflected(&self, normal: Vec4) -> Self[src]

pub fn mag_sq(&self) -> f32[src]

pub fn mag(&self) -> f32[src]

pub fn normalize(&mut self)[src]

pub fn normalized(&self) -> Self[src]

pub fn mul_add(&self, mul: Vec4, add: Vec4) -> Self[src]

pub fn abs(&self) -> Self[src]

pub fn clamp(&mut self, min: Self, max: Self)[src]

pub fn clamped(self, min: Self, max: Self) -> Self[src]

pub fn map<F>(&self, f: F) -> Self where
    F: Fn(f32) -> f32
[src]

pub fn apply<F>(&mut self, f: F) where
    F: Fn(f32) -> f32
[src]

pub fn max_by_component(self, other: Self) -> Self[src]

pub fn min_by_component(self, other: Self) -> Self[src]

pub fn component_max(&self) -> f32[src]

pub fn component_min(&self) -> f32[src]

pub fn zero() -> Self[src]

pub fn one() -> Self[src]

pub fn xy(&self) -> Vec2[src]

pub fn xyz(&self) -> Vec3[src]

pub fn layout() -> Layout[src]

pub fn as_slice(&self) -> &[f32][src]

pub fn as_byte_slice(&self) -> &[u8][src]

pub fn as_mut_slice(&mut self) -> &mut [f32][src]

pub fn as_mut_byte_slice(&mut self) -> &mut [u8][src]

pub fn as_ptr(&self) -> *const f32[src]

Returns a constant unsafe pointer to the underlying data in the underlying type. This function is safe because all types here are repr(C) and can be represented as their underlying type.

Safety

It is up to the caller to correctly use this pointer and its bounds.

pub fn as_mut_ptr(&mut self) -> *mut f32[src]

Returns a mutable unsafe pointer to the underlying data in the underlying type. This function is safe because all types here are repr(C) and can be represented as their underlying type.

Safety

It is up to the caller to correctly use this pointer and its bounds.

impl Vec4[src]

pub fn refracted(&mut self, normal: Self, eta: f32) -> Self[src]

Trait Implementations

impl Lerp<f32> for Vec4[src]

impl From<Vec4> for Vec3[src]

impl From<[f32; 4]> for Vec4[src]

impl<'_> From<&'_ [f32; 4]> for Vec4[src]

impl<'_> From<&'_ mut [f32; 4]> for Vec4[src]

impl From<(f32, f32, f32, f32)> for Vec4[src]

impl<'_> From<&'_ (f32, f32, f32, f32)> for Vec4[src]

impl From<Vec4> for (f32, f32, f32, f32)[src]

impl From<Vec3> for Vec4[src]

impl Clone for Vec4[src]

impl Copy for Vec4[src]

impl Default for Vec4[src]

impl Debug for Vec4[src]

impl Div<Vec4> for Vec4[src]

type Output = Self

The resulting type after applying the / operator.

impl Div<f32> for Vec4[src]

type Output = Vec4

The resulting type after applying the / operator.

impl Sub<Vec4> for Vec4[src]

type Output = Self

The resulting type after applying the - operator.

impl Add<Vec4> for Vec4[src]

type Output = Self

The resulting type after applying the + operator.

impl Mul<Vec4> for Mat4[src]

type Output = Vec4

The resulting type after applying the * operator.

impl Mul<Vec4> for Vec4[src]

type Output = Self

The resulting type after applying the * operator.

impl Mul<Vec4> for f32[src]

type Output = Vec4

The resulting type after applying the * operator.

impl Mul<f32> for Vec4[src]

type Output = Vec4

The resulting type after applying the * operator.

impl Neg for Vec4[src]

type Output = Vec4

The resulting type after applying the - operator.

impl AddAssign<Vec4> for Vec4[src]

impl SubAssign<Vec4> for Vec4[src]

impl MulAssign<Vec4> for Vec4[src]

impl MulAssign<f32> for Vec4[src]

impl DivAssign<Vec4> for Vec4[src]

impl DivAssign<f32> for Vec4[src]

impl Index<usize> for Vec4[src]

type Output = f32

The returned type after indexing.

impl IndexMut<usize> for Vec4[src]

Auto Trait Implementations

impl Send for Vec4

impl Sync for Vec4

impl Unpin for Vec4

impl UnwindSafe for Vec4

impl RefUnwindSafe for Vec4

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = !

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]