[][src]Struct ultraviolet::vec::Vec4

pub struct Vec4 {
    pub x: f32,
    pub y: f32,
    pub z: f32,
    pub w: f32,
}

A set of four coordinates which may be interpreted as a point or vector in 4d space, or as a homogeneous 3d vector or point.

Generally this distinction between a point and vector is more of a pain than it is worth to distinguish on a type level, however when converting to and from homogeneous coordinates it is quite important.

Fields

x: f32y: f32z: f32w: f32

Methods

impl Vec4[src]

pub fn new<T: Into<f32>>(x: T, y: T, z: T, w: T) -> Self[src]

pub fn broadcast<T: Into<f32> + Copy>(val: T) -> Self[src]

pub fn unit_x() -> Self[src]

pub fn unit_y() -> Self[src]

pub fn unit_z() -> Self[src]

pub fn unit_w() -> Self[src]

pub fn dot(&self, other: Vec4) -> f32[src]

pub fn reflect(&mut self, normal: Vec4)[src]

pub fn reflected(&self, normal: Vec4) -> Self[src]

pub fn mag_sq(&self) -> f32[src]

pub fn mag(&self) -> f32[src]

pub fn normalize(&mut self)[src]

pub fn normalized(&self) -> Self[src]

pub fn mul_add(&self, mul: Vec4, add: Vec4) -> Self[src]

pub fn abs(&self) -> Self[src]

pub fn clamp(&mut self, min: Self, max: Self)[src]

pub fn clamped(self, min: Self, max: Self) -> Self[src]

pub fn map<F>(&self, f: F) -> Self where
    F: Fn(f32) -> f32
[src]

pub fn apply<F>(&mut self, f: F) where
    F: Fn(f32) -> f32
[src]

pub fn max_by_component(self, other: Self) -> Self[src]

pub fn min_by_component(self, other: Self) -> Self[src]

pub fn component_max(&self) -> f32[src]

pub fn component_min(&self) -> f32[src]

pub fn zero() -> Self[src]

pub fn one() -> Self[src]

impl Vec4[src]

pub fn refracted(&mut self, normal: Self, eta: f32) -> Self[src]

Trait Implementations

impl Lerp<f32> for Vec4[src]

impl From<Vec4> for Vec3[src]

impl From<[f32; 4]> for Vec4[src]

impl From<Vec3> for Vec4[src]

impl Clone for Vec4[src]

impl Copy for Vec4[src]

impl Debug for Vec4[src]

impl Div<Vec4> for Vec4[src]

type Output = Self

The resulting type after applying the / operator.

impl Div<f32> for Vec4[src]

type Output = Vec4

The resulting type after applying the / operator.

impl Sub<Vec4> for Vec4[src]

type Output = Self

The resulting type after applying the - operator.

impl Add<Vec4> for Vec4[src]

type Output = Self

The resulting type after applying the + operator.

impl Mul<Vec4> for Mat4[src]

type Output = Vec4

The resulting type after applying the * operator.

impl Mul<Vec4> for Vec4[src]

type Output = Self

The resulting type after applying the * operator.

impl Mul<Vec4> for f32[src]

type Output = Vec4

The resulting type after applying the * operator.

impl Mul<f32> for Vec4[src]

type Output = Vec4

The resulting type after applying the * operator.

impl Neg for Vec4[src]

type Output = Vec4

The resulting type after applying the - operator.

impl AddAssign<Vec4> for Vec4[src]

impl SubAssign<Vec4> for Vec4[src]

impl MulAssign<Vec4> for Vec4[src]

impl MulAssign<f32> for Vec4[src]

impl DivAssign<Vec4> for Vec4[src]

impl DivAssign<f32> for Vec4[src]

Auto Trait Implementations

impl Send for Vec4

impl Sync for Vec4

impl Unpin for Vec4

impl UnwindSafe for Vec4

impl RefUnwindSafe for Vec4

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]