[][src]Struct ultraviolet::bivec::Bivec3

pub struct Bivec3 {
    pub xy: f32,
    pub xz: f32,
    pub yz: f32,
}

A bivector in 3d space.

In 3d, a bivector has 3 components, each one representing the signed projected area of the bivector onto one of the 3 basis bivectors, which can be thought of as corresponding to each of hte three basis planes. This is analogous to the components of a 3d vector, which correspond to the projected length of the vector onto the three basis *vectors. Since in 3d, there are three components for both vectors and bivectors, 3d bivectors have been historically confused with 3d vectors quite a lot.

Please see the module level documentation for more information on bivectors generally!

Fields

xy: f32xz: f32yz: f32

Methods

impl Bivec3[src]

pub fn new(xy: f32, xz: f32, yz: f32) -> Self[src]

pub fn from_normalized_axis(v: Vec3) -> Self[src]

Create the bivector which represents the same plane of rotation as a given normalized 'axis vector'

pub fn unit_xy() -> Self[src]

pub fn unit_xz() -> Self[src]

pub fn unit_yz() -> Self[src]

pub fn mag_sq(&self) -> f32[src]

pub fn mag(&self) -> f32[src]

pub fn normalize(&mut self)[src]

pub fn normalized(&self) -> Self[src]

Trait Implementations

impl Lerp<f32> for Bivec3[src]

impl Clone for Bivec3[src]

impl Copy for Bivec3[src]

impl Debug for Bivec3[src]

impl Div<Bivec3> for Bivec3[src]

type Output = Self

The resulting type after applying the / operator.

impl Div<f32> for Bivec3[src]

type Output = Bivec3

The resulting type after applying the / operator.

impl Sub<Bivec3> for Bivec3[src]

type Output = Self

The resulting type after applying the - operator.

impl Add<Bivec3> for Bivec3[src]

type Output = Self

The resulting type after applying the + operator.

impl Mul<Bivec3> for Bivec3[src]

type Output = Self

The resulting type after applying the * operator.

impl Mul<Bivec3> for f32[src]

type Output = Bivec3

The resulting type after applying the * operator.

impl Mul<f32> for Bivec3[src]

type Output = Self

The resulting type after applying the * operator.

impl Neg for Bivec3[src]

type Output = Self

The resulting type after applying the - operator.

impl AddAssign<Bivec3> for Bivec3[src]

impl SubAssign<Bivec3> for Bivec3[src]

impl MulAssign<Bivec3> for Bivec3[src]

impl MulAssign<f32> for Bivec3[src]

impl DivAssign<Bivec3> for Bivec3[src]

impl DivAssign<f32> for Bivec3[src]

Auto Trait Implementations

impl Send for Bivec3

impl Sync for Bivec3

impl Unpin for Bivec3

impl UnwindSafe for Bivec3

impl RefUnwindSafe for Bivec3

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]