[−][src]Struct ultraviolet::bivec::Bivec3
A bivector in 3d space.
In 3d, a bivector has 3 components, each one representing the signed projected area of the bivector onto one of the 3 basis bivectors, which can be thought of as corresponding to each of hte three basis planes. This is analogous to the components of a 3d vector, which correspond to the projected length of the vector onto the three basis *vectors. Since in 3d, there are three components for both vectors and bivectors, 3d bivectors have been historically confused with 3d vectors quite a lot.
Please see the module level documentation for more information on bivectors generally!
Fields
xy: f32
xz: f32
yz: f32
Methods
impl Bivec3
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pub fn new(xy: f32, xz: f32, yz: f32) -> Self
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pub fn from_normalized_axis(v: Vec3) -> Self
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Create the bivector which represents the same plane of rotation as a given normalized 'axis vector'
pub fn unit_xy() -> Self
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pub fn unit_xz() -> Self
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pub fn unit_yz() -> Self
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pub fn mag_sq(&self) -> f32
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pub fn mag(&self) -> f32
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pub fn normalize(&mut self)
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pub fn normalized(&self) -> Self
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Trait Implementations
impl Lerp<f32> for Bivec3
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impl Clone for Bivec3
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impl Copy for Bivec3
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impl Debug for Bivec3
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impl Div<Bivec3> for Bivec3
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type Output = Self
The resulting type after applying the /
operator.
fn div(self, rhs: Bivec3) -> Self
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impl Div<f32> for Bivec3
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type Output = Bivec3
The resulting type after applying the /
operator.
fn div(self, rhs: f32) -> Bivec3
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impl Sub<Bivec3> for Bivec3
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type Output = Self
The resulting type after applying the -
operator.
fn sub(self, rhs: Bivec3) -> Self
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impl Add<Bivec3> for Bivec3
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type Output = Self
The resulting type after applying the +
operator.
fn add(self, rhs: Bivec3) -> Self
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impl Mul<Bivec3> for Bivec3
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type Output = Self
The resulting type after applying the *
operator.
fn mul(self, rhs: Bivec3) -> Self
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impl Mul<Bivec3> for f32
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type Output = Bivec3
The resulting type after applying the *
operator.
fn mul(self, rhs: Bivec3) -> Bivec3
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impl Mul<f32> for Bivec3
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type Output = Self
The resulting type after applying the *
operator.
fn mul(self, rhs: f32) -> Self
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impl Neg for Bivec3
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impl AddAssign<Bivec3> for Bivec3
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fn add_assign(&mut self, rhs: Bivec3)
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impl SubAssign<Bivec3> for Bivec3
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fn sub_assign(&mut self, rhs: Bivec3)
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impl MulAssign<Bivec3> for Bivec3
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fn mul_assign(&mut self, rhs: Self)
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impl MulAssign<f32> for Bivec3
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fn mul_assign(&mut self, rhs: f32)
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impl DivAssign<Bivec3> for Bivec3
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fn div_assign(&mut self, rhs: Bivec3)
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impl DivAssign<f32> for Bivec3
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fn div_assign(&mut self, rhs: f32)
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Auto Trait Implementations
impl Send for Bivec3
impl Sync for Bivec3
impl Unpin for Bivec3
impl UnwindSafe for Bivec3
impl RefUnwindSafe for Bivec3
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,