[][src]Struct ultraviolet::Vec2

pub struct Vec2 {
    pub x: f32,
    pub y: f32,
}

Fields

x: f32y: f32

Methods

impl Vec2[src]

pub fn new<T: Into<f32>>(x: T, y: T) -> Self[src]

pub fn broadcast<T: Into<f32> + Copy>(val: T) -> Self[src]

pub fn dot(&self, other: Vec2) -> f32[src]

pub fn reflected(&self, normal: Vec2) -> Self[src]

pub fn mag_sq(&self) -> f32[src]

pub fn mag(&self) -> f32[src]

pub fn normalize(&mut self)[src]

pub fn normalized(&self) -> Self[src]

pub fn mul_add(&self, mul: Vec2, add: Vec2) -> Self[src]

pub fn map<F>(&self, f: F) -> Self where
    F: Fn(f32) -> f32
[src]

pub fn apply<F>(&mut self, f: F) where
    F: Fn(f32) -> f32
[src]

pub fn component_max(&self) -> f32[src]

pub fn component_min(&self) -> f32[src]

pub fn zero() -> Self[src]

pub fn one() -> Self[src]

impl Vec2[src]

pub fn refracted(&mut self, normal: Self, eta: f32) -> Self[src]

pub fn into_homogeneous(self) -> Vec3[src]

Trait Implementations

impl Lerp<f32> for Vec2[src]

impl From<Vec3> for Vec2[src]

impl From<Vec2> for Vec3[src]

impl Clone for Vec2[src]

impl Copy for Vec2[src]

impl Debug for Vec2[src]

impl Div<Vec2> for Vec2[src]

type Output = Self

The resulting type after applying the / operator.

impl Div<f32> for Vec2[src]

type Output = Vec2

The resulting type after applying the / operator.

impl Sub<Vec2> for Vec2[src]

type Output = Self

The resulting type after applying the - operator.

impl Add<Vec2> for Vec2[src]

type Output = Self

The resulting type after applying the + operator.

impl Mul<Vec2> for Vec2[src]

type Output = Self

The resulting type after applying the * operator.

impl Mul<Vec2> for f32[src]

type Output = Vec2

The resulting type after applying the * operator.

impl Mul<f32> for Vec2[src]

type Output = Vec2

The resulting type after applying the * operator.

impl Neg for Vec2[src]

type Output = Vec2

The resulting type after applying the - operator.

impl AddAssign<Vec2> for Vec2[src]

impl SubAssign<Vec2> for Vec2[src]

impl MulAssign<Vec2> for Vec2[src]

impl MulAssign<f32> for Vec2[src]

impl DivAssign<Vec2> for Vec2[src]

impl DivAssign<f32> for Vec2[src]

Auto Trait Implementations

impl Send for Vec2

impl Sync for Vec2

impl Unpin for Vec2

impl UnwindSafe for Vec2

impl RefUnwindSafe for Vec2

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]