pub enum Event {
    All,
    Keyboard(Keyboard),
    Controller(Controller),
    Relative(Relative),
    Absolute(Absolute),
}
Expand description

All supported events.

Variants§

§

All

§

Keyboard(Keyboard)

Keyboard event.

§

Controller(Controller)

Controller event.

§

Relative(Relative)

Relative movement event.

§

Absolute(Absolute)

Absolute movement event.

Trait Implementations§

source§

impl Clone for Event

source§

fn clone(&self) -> Event

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Code for Event

source§

fn code(&self) -> c_int

Get the event code.
source§

impl Debug for Event

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl Hash for Event

source§

fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
1.3.0 · source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
source§

impl Into<Event> for Absolute

source§

fn into(self) -> Event

Converts this type into the (usually inferred) input type.
source§

impl Into<Event> for Attendant

source§

fn into(self) -> Event

Converts this type into the (usually inferred) input type.
source§

impl Into<Event> for Braille

source§

fn into(self) -> Event

Converts this type into the (usually inferred) input type.
source§

impl Into<Event> for Camera

source§

fn into(self) -> Event

Converts this type into the (usually inferred) input type.
source§

impl Into<Event> for Controller

source§

fn into(self) -> Event

Converts this type into the (usually inferred) input type.
source§

impl Into<Event> for DPad

source§

fn into(self) -> Event

Converts this type into the (usually inferred) input type.
source§

impl Into<Event> for Digi

source§

fn into(self) -> Event

Converts this type into the (usually inferred) input type.
source§

impl Into<Event> for Digi

source§

fn into(self) -> Event

Converts this type into the (usually inferred) input type.
source§

impl Into<Event> for Function

source§

fn into(self) -> Event

Converts this type into the (usually inferred) input type.
source§

impl Into<Event> for GamePad

source§

fn into(self) -> Event

Converts this type into the (usually inferred) input type.
source§

impl Into<Event> for Hat

source§

fn into(self) -> Event

Converts this type into the (usually inferred) input type.
source§

impl Into<Event> for InputAssist

source§

fn into(self) -> Event

Converts this type into the (usually inferred) input type.
source§

impl Into<Event> for JoyStick

source§

fn into(self) -> Event

Converts this type into the (usually inferred) input type.
source§

impl Into<Event> for Key

source§

fn into(self) -> Event

Converts this type into the (usually inferred) input type.
source§

impl Into<Event> for KeyPad

source§

fn into(self) -> Event

Converts this type into the (usually inferred) input type.
source§

impl Into<Event> for Keyboard

source§

fn into(self) -> Event

Converts this type into the (usually inferred) input type.
source§

impl Into<Event> for Misc

source§

fn into(self) -> Event

Converts this type into the (usually inferred) input type.
source§

impl Into<Event> for Misc

source§

fn into(self) -> Event

Converts this type into the (usually inferred) input type.
source§

impl Into<Event> for Mouse

source§

fn into(self) -> Event

Converts this type into the (usually inferred) input type.
source§

impl Into<Event> for Multi

source§

fn into(self) -> Event

Converts this type into the (usually inferred) input type.
source§

impl Into<Event> for Numeric

source§

fn into(self) -> Event

Converts this type into the (usually inferred) input type.
source§

impl Into<Event> for Position

source§

fn into(self) -> Event

Converts this type into the (usually inferred) input type.
source§

impl Into<Event> for Position

source§

fn into(self) -> Event

Converts this type into the (usually inferred) input type.
source§

impl Into<Event> for Relative

source§

fn into(self) -> Event

Converts this type into the (usually inferred) input type.
source§

impl Into<Event> for TouchPad

source§

fn into(self) -> Event

Converts this type into the (usually inferred) input type.
source§

impl Into<Event> for TriggerHappy

source§

fn into(self) -> Event

Converts this type into the (usually inferred) input type.
source§

impl Into<Event> for Wheel

source§

fn into(self) -> Event

Converts this type into the (usually inferred) input type.
source§

impl Into<Event> for Wheel

source§

fn into(self) -> Event

Converts this type into the (usually inferred) input type.
source§

impl Into<Event> for Wheel

source§

fn into(self) -> Event

Converts this type into the (usually inferred) input type.
source§

impl Kind for Event

source§

fn kind(&self) -> c_int

Get the event type.
source§

impl PartialEq for Event

source§

fn eq(&self, other: &Event) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl Copy for Event

source§

impl Eq for Event

source§

impl StructuralPartialEq for Event

Auto Trait Implementations§

§

impl Freeze for Event

§

impl RefUnwindSafe for Event

§

impl Send for Event

§

impl Sync for Event

§

impl Unpin for Event

§

impl UnwindSafe for Event

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.