uinput-tokio 0.1.3

Linux uinput wrapper.
Documentation

uinput

/dev/uinput high level wrapper.

Example

The following example writes hello world.

extern crate uinput_tokio;
use uinput_tokio::event::keyboard;

use std::thread;
use std::time::Duration;

use tokio;

#[tokio::main]
async fn main() {
	let mut device = uinput_tokio::default().await.unwrap()
		.name("test").unwrap()
		.event(uinput_tokio::event::Keyboard::All).unwrap()
		.create().unwrap();

	thread::sleep(Duration::from_secs(1));

	device.click(&keyboard::Key::H).await.unwrap();
	device.click(&keyboard::Key::E).await.unwrap();
	device.click(&keyboard::Key::L).await.unwrap();
	device.click(&keyboard::Key::L).await.unwrap();
	device.click(&keyboard::Key::O).await.unwrap();
	device.click(&keyboard::Key::Space).await.unwrap();
	device.click(&keyboard::Key::W).await.unwrap();
	device.click(&keyboard::Key::O).await.unwrap();
	device.click(&keyboard::Key::R).await.unwrap();
	device.click(&keyboard::Key::L).await.unwrap();
	device.click(&keyboard::Key::D).await.unwrap();
	device.click(&keyboard::Key::Enter).await.unwrap();

	device.synchronize().await.unwrap();
}

Example mouse

extern crate uinput_tokio;

use std::thread;
use std::time::Duration;
use uinput_tokio::event::controller::Controller::Mouse;
use uinput_tokio::event::controller::Mouse::Left;
use uinput_tokio::event::Event::{Controller, Relative};
use uinput_tokio::event::relative::Position::{X, Y};
use uinput_tokio::event::relative::Relative::Position;
use tokio;

#[tokio::main]
async fn main() {
	let mut device = uinput_tokio::default().await.unwrap()
		.name("test").unwrap()
		.event(Controller(Mouse(Left))).unwrap() // It's necessary to enable any mouse button. Otherwise Relative events would not work.
		.event(Relative(Position(X))).unwrap()
		.event(Relative(Position(Y))).unwrap()
		.create().unwrap();

	for _ in 1..10 {
		thread::sleep(Duration::from_secs(1));

		device.send(X, 50).await.unwrap();
		device.send(Y, 50).await.unwrap();
		device.synchronize().await.unwrap();
	}
}