Type Definition Texture
ugli
type Texture = Texture2d<Color<f32>>;
impl Texture
pub fn gen_mipmaps(&mut self)
pub fn new_with<F: FnMut(Vec2<usize>) -> Color<f32>>( ugli: &Rc<Ugli>, size: Vec2<usize>, f: F) -> Self
pub fn from_image_image(ugli: &Rc<Ugli>, image: RgbaImage) -> Self
pub fn from_image(ugli: &Rc<Ugli>, image: RgbaImage) -> Self