[−][src]Struct ugli::FramebufferRead
Implementations
impl<'a> FramebufferRead<'a>
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pub fn read_color(&self) -> ColorData<'_>
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pub fn copy_to_texture(
&self,
texture: &mut Texture,
source_rect: AABB<usize>,
dest: Vec2<usize>
)
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&self,
texture: &mut Texture,
source_rect: AABB<usize>,
dest: Vec2<usize>
)
impl<'a> FramebufferRead<'a>
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pub fn new(
ugli: &Rc<Ugli>,
color: ColorAttachmentRead<'a>,
depth: DepthAttachmentRead<'a>
) -> Self
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ugli: &Rc<Ugli>,
color: ColorAttachmentRead<'a>,
depth: DepthAttachmentRead<'a>
) -> Self
pub fn new_color(ugli: &Rc<Ugli>, color: ColorAttachmentRead<'a>) -> Self
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pub fn size(&self) -> Vec2<usize>
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pub fn color_attachment(&self) -> &ColorAttachmentRead<'_>
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pub fn depth_attachment(&self) -> &DepthAttachmentRead<'_>
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pub fn destruct(self) -> (ColorAttachmentRead<'a>, DepthAttachmentRead<'a>)
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Auto Trait Implementations
impl<'a> !RefUnwindSafe for FramebufferRead<'a>
impl<'a> !Send for FramebufferRead<'a>
impl<'a> !Sync for FramebufferRead<'a>
impl<'a> Unpin for FramebufferRead<'a>
impl<'a> !UnwindSafe for FramebufferRead<'a>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,