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use super::*; pub type VertexArrayObject = gl::types::GLuint; impl Context { pub fn bind_vertex_array(&self, vao: &VertexArrayObject) { unsafe { gl::BindVertexArray(*vao); } } pub fn create_vertex_array(&self) -> Option<VertexArrayObject> { let mut handle = std::mem::MaybeUninit::uninit(); unsafe { gl::GenVertexArrays(1, handle.as_mut_ptr()); } let handle = unsafe { handle.assume_init() }; if handle == 0 { None } else { Some(handle) } } pub fn delete_vertex_array(&self, vao: &VertexArrayObject) { unsafe { gl::DeleteVertexArrays(1, vao); } } }