Struct typestate_automata::NonDeterministicFiniteAutomata [−][src]
pub struct NonDeterministicFiniteAutomata<State, Transition> where
State: Eq + Hash + Clone,
Transition: Eq + Hash + Clone, { pub states: HashSet<State>, pub initial_states: HashMap<State, HashSet<Transition>>, pub final_states: HashMap<State, HashSet<Transition>>, // some fields omitted }
A representation for non-deterministic finite automata.
Fields
states: HashSet<State>
Deterministic finite automata states.
initial_states: HashMap<State, HashSet<Transition>>
Deterministic finite automata initial state-indexes.
final_states: HashMap<State, HashSet<Transition>>
Deterministic finite automata final state-indexes.
Implementations
impl<State, Transition> NonDeterministicFiniteAutomata<State, Transition> where
State: Eq + Hash + Clone,
Transition: Eq + Hash + Clone,
[src]
impl<State, Transition> NonDeterministicFiniteAutomata<State, Transition> where
State: Eq + Hash + Clone,
Transition: Eq + Hash + Clone,
[src]#[must_use]pub fn new() -> Self
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Construct a new non-deterministic finite automata.
pub fn add_state(&mut self, state: State)
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Add a state to the automata.
pub fn add_initial(&mut self, state: State, symbol: Transition)
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Add an initial state to the automata.
pub fn add_final(&mut self, state: State, symbol: Transition)
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Add a final state to the automata.
pub fn add_sigma(&mut self, sigma: Transition)
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Add a new symbol to the automata alphabet.
pub fn add_transition(
&mut self,
source: State,
symbol: Transition,
destination: State
)
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&mut self,
source: State,
symbol: Transition,
destination: State
)
pub fn add_non_deterministic_transitions(
&mut self,
source: &State,
symbol: &Transition,
destinations: impl Iterator<Item = State>
)
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&mut self,
source: &State,
symbol: &Transition,
destinations: impl Iterator<Item = State>
)
#[must_use]pub fn productive_states(&self) -> HashSet<State>
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Compute the automata productive states.
#[must_use]pub fn non_productive_states(&self) -> HashSet<State>
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Compute the automata non-productive states.
This is done by calling NonDeterministicFiniteAutomata::productive_states
and performing a diference against the full state set.
#[must_use]pub fn useful_states(&self) -> HashSet<State>
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Compute the automata useful states.
#[must_use]pub fn non_useful_states(&self) -> HashSet<State>
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Compute the automata non-useful states.
This is done by calling NonDeterministicFiniteAutomata::useful_states
and performing a diference against the full state set.
Trait Implementations
impl<State: Clone, Transition: Clone> Clone for NonDeterministicFiniteAutomata<State, Transition> where
State: Eq + Hash + Clone,
Transition: Eq + Hash + Clone,
[src]
impl<State: Clone, Transition: Clone> Clone for NonDeterministicFiniteAutomata<State, Transition> where
State: Eq + Hash + Clone,
Transition: Eq + Hash + Clone,
[src]fn clone(&self) -> NonDeterministicFiniteAutomata<State, Transition>
[src]
pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl<State: Debug, Transition: Debug> Debug for NonDeterministicFiniteAutomata<State, Transition> where
State: Eq + Hash + Clone,
Transition: Eq + Hash + Clone,
[src]
impl<State: Debug, Transition: Debug> Debug for NonDeterministicFiniteAutomata<State, Transition> where
State: Eq + Hash + Clone,
Transition: Eq + Hash + Clone,
[src]impl<State, Transition> Default for NonDeterministicFiniteAutomata<State, Transition> where
State: Eq + Hash + Clone,
Transition: Eq + Hash + Clone,
[src]
impl<State, Transition> Default for NonDeterministicFiniteAutomata<State, Transition> where
State: Eq + Hash + Clone,
Transition: Eq + Hash + Clone,
[src]Implementation of the Default
trait for a NonDeterministicFiniteAutomata
.
fn default() -> Self
[src]
This function is equivalent to NonDeterministicFiniteAutomata::new
.
Auto Trait Implementations
impl<State, Transition> RefUnwindSafe for NonDeterministicFiniteAutomata<State, Transition> where
State: RefUnwindSafe,
Transition: RefUnwindSafe,
impl<State, Transition> RefUnwindSafe for NonDeterministicFiniteAutomata<State, Transition> where
State: RefUnwindSafe,
Transition: RefUnwindSafe,
impl<State, Transition> Send for NonDeterministicFiniteAutomata<State, Transition> where
State: Send,
Transition: Send,
impl<State, Transition> Send for NonDeterministicFiniteAutomata<State, Transition> where
State: Send,
Transition: Send,
impl<State, Transition> Sync for NonDeterministicFiniteAutomata<State, Transition> where
State: Sync,
Transition: Sync,
impl<State, Transition> Sync for NonDeterministicFiniteAutomata<State, Transition> where
State: Sync,
Transition: Sync,
impl<State, Transition> Unpin for NonDeterministicFiniteAutomata<State, Transition> where
State: Unpin,
Transition: Unpin,
impl<State, Transition> Unpin for NonDeterministicFiniteAutomata<State, Transition> where
State: Unpin,
Transition: Unpin,
impl<State, Transition> UnwindSafe for NonDeterministicFiniteAutomata<State, Transition> where
State: UnwindSafe,
Transition: UnwindSafe,
impl<State, Transition> UnwindSafe for NonDeterministicFiniteAutomata<State, Transition> where
State: UnwindSafe,
Transition: UnwindSafe,