Expand description
Trait Implementations
sourceimpl<Body: Debug, Next: Debug> Debug for Cycle<Body, Next> where
Body: Command,
Next: Command,
impl<Body: Debug, Next: Debug> Debug for Cycle<Body, Next> where
Body: Command,
Next: Command,
sourceimpl<Left, Right, Body, Next, Default> Runner<Left, False, Right, Default> for Cycle<Body, Next> where
Left: List,
Right: List,
Body: Command,
Next: Runner<Left, False, Right, Default>,
Default: Bit,
impl<Left, Right, Body, Next, Default> Runner<Left, False, Right, Default> for Cycle<Body, Next> where
Left: List,
Right: List,
Body: Command,
Next: Runner<Left, False, Right, Default>,
Default: Bit,
type Run = <Next as Runner<<State<Left, False, Right, Default> as StateTrait>::Left, <State<Left, False, Right, Default> as StateTrait>::Value, <State<Left, False, Right, Default> as StateTrait>::Right, <State<Left, False, Right, Default> as StateTrait>::Default>>::Run
type Run = <Next as Runner<<State<Left, False, Right, Default> as StateTrait>::Left, <State<Left, False, Right, Default> as StateTrait>::Value, <State<Left, False, Right, Default> as StateTrait>::Right, <State<Left, False, Right, Default> as StateTrait>::Default>>::Run
Result of running on State<Left, Value, Right>
.
sourceimpl<Left, Right, Body, Default, Next> Runner<Left, True, Right, Default> for Cycle<Body, Next> where
Left: List,
Right: List,
Body: Runner<Left, True, Right, Default>,
Default: Bit,
Next: Command,
Cycle<Body, Next>: Runner<<<Body as Runner<Left, True, Right, Default>>::Run as StateTrait>::Left, <<Body as Runner<Left, True, Right, Default>>::Run as StateTrait>::Value, <<Body as Runner<Left, True, Right, Default>>::Run as StateTrait>::Right, <<Body as Runner<Left, True, Right, Default>>::Run as StateTrait>::Default>,
impl<Left, Right, Body, Default, Next> Runner<Left, True, Right, Default> for Cycle<Body, Next> where
Left: List,
Right: List,
Body: Runner<Left, True, Right, Default>,
Default: Bit,
Next: Command,
Cycle<Body, Next>: Runner<<<Body as Runner<Left, True, Right, Default>>::Run as StateTrait>::Left, <<Body as Runner<Left, True, Right, Default>>::Run as StateTrait>::Value, <<Body as Runner<Left, True, Right, Default>>::Run as StateTrait>::Right, <<Body as Runner<Left, True, Right, Default>>::Run as StateTrait>::Default>,
type Run = <Cycle<Body, Next> as Runner<<<Body as Runner<<State<Left, True, Right, Default> as StateTrait>::Left, <State<Left, True, Right, Default> as StateTrait>::Value, <State<Left, True, Right, Default> as StateTrait>::Right, <State<Left, True, Right, Default> as StateTrait>::Default>>::Run as StateTrait>::Left, <<Body as Runner<<State<Left, True, Right, Default> as StateTrait>::Left, <State<Left, True, Right, Default> as StateTrait>::Value, <State<Left, True, Right, Default> as StateTrait>::Right, <State<Left, True, Right, Default> as StateTrait>::Default>>::Run as StateTrait>::Value, <<Body as Runner<<State<Left, True, Right, Default> as StateTrait>::Left, <State<Left, True, Right, Default> as StateTrait>::Value, <State<Left, True, Right, Default> as StateTrait>::Right, <State<Left, True, Right, Default> as StateTrait>::Default>>::Run as StateTrait>::Right, <<Body as Runner<<State<Left, True, Right, Default> as StateTrait>::Left, <State<Left, True, Right, Default> as StateTrait>::Value, <State<Left, True, Right, Default> as StateTrait>::Right, <State<Left, True, Right, Default> as StateTrait>::Default>>::Run as StateTrait>::Default>>::Run
type Run = <Cycle<Body, Next> as Runner<<<Body as Runner<<State<Left, True, Right, Default> as StateTrait>::Left, <State<Left, True, Right, Default> as StateTrait>::Value, <State<Left, True, Right, Default> as StateTrait>::Right, <State<Left, True, Right, Default> as StateTrait>::Default>>::Run as StateTrait>::Left, <<Body as Runner<<State<Left, True, Right, Default> as StateTrait>::Left, <State<Left, True, Right, Default> as StateTrait>::Value, <State<Left, True, Right, Default> as StateTrait>::Right, <State<Left, True, Right, Default> as StateTrait>::Default>>::Run as StateTrait>::Value, <<Body as Runner<<State<Left, True, Right, Default> as StateTrait>::Left, <State<Left, True, Right, Default> as StateTrait>::Value, <State<Left, True, Right, Default> as StateTrait>::Right, <State<Left, True, Right, Default> as StateTrait>::Default>>::Run as StateTrait>::Right, <<Body as Runner<<State<Left, True, Right, Default> as StateTrait>::Left, <State<Left, True, Right, Default> as StateTrait>::Value, <State<Left, True, Right, Default> as StateTrait>::Right, <State<Left, True, Right, Default> as StateTrait>::Default>>::Run as StateTrait>::Default>>::Run
Result of running on State<Left, Value, Right>
.
impl<Body, Next> Command for Cycle<Body, Next> where
Body: Command,
Next: Command,
Auto Trait Implementations
impl<Body, Next> RefUnwindSafe for Cycle<Body, Next> where
Body: RefUnwindSafe,
Next: RefUnwindSafe,
impl<Body, Next> Send for Cycle<Body, Next> where
Body: Send,
Next: Send,
impl<Body, Next> Sync for Cycle<Body, Next> where
Body: Sync,
Next: Sync,
impl<Body, Next> Unpin for Cycle<Body, Next> where
Body: Unpin,
Next: Unpin,
impl<Body, Next> UnwindSafe for Cycle<Body, Next> where
Body: UnwindSafe,
Next: UnwindSafe,
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more