pub struct GameLayer {
pub tiles: CompressedData<Array2<GameTile>, TilesLoadInfo>,
}
Fields
tiles: CompressedData<Array2<GameTile>, TilesLoadInfo>
Trait Implementations
sourceimpl<'de> Deserialize<'de> for GameLayer
impl<'de> Deserialize<'de> for GameLayer
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl PhysicsLayerChecking for GameLayer
impl PhysicsLayerChecking for GameLayer
sourceimpl TileMapLayer for GameLayer
impl TileMapLayer for GameLayer
type TileType = GameTile
fn tiles(&self) -> &CompressedData<Array2<Self::TileType>, TilesLoadInfo>
fn tiles_mut(
&mut self
) -> &mut CompressedData<Array2<Self::TileType>, TilesLoadInfo>
impl StructuralPartialEq for GameLayer
Auto Trait Implementations
impl RefUnwindSafe for GameLayer
impl Send for GameLayer
impl Sync for GameLayer
impl Unpin for GameLayer
impl UnwindSafe for GameLayer
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for T
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more